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Penkura Patch 0.1.1

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.1
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BUG FIXES:

- MMC "Create one" button can be triggered while MMC is at work which will consume items but won't provide any items.

- MMC "Create All" button could randomly trigger the creation of an empty slot, breaking crafting list.

- Scanning sound in MPS is permanently silent after a successful scan.

- Cave Ambient and Temple Ambient sound won't rise if Ambient sound in Main Menu was once set to 0.

- Bluefloir and Subincar didn't show description after the scan.

- Gracheri was unpickable.

- Main Menu controls duplicated when loading the game.

- Some tutorials could be triggered twice.

- "Into the Void" Quest update 2 triggers twice.

- Dr. Januszkiewicz computer triggers quest update each time player retriggers computer.

- Reload Animation didn't trigger when reloading your weapon.

- Hydrogel Purificator could provide more oxygen than the player is able to contain.

- Mouse Sensitivity Slider didn't affect mouse settings.

- Buildings Holographic presentation didn't stick to the Terrain if it does not contain and adjustable legs.

- Buildings without adjustable legs didn't spawn on the correct height when building on an uneven surface.

- Buildings with only one connector were not detected by the system to be bound with other connectors on hover.

- Building Tunnel Type X didn't reset his connectors on the switch.

- Powerplant didn't hide its connectors after leaving RTS system.

- Messages from NPC were not saved properly.

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IMPROVEMENTS/CHANGES/ADDITIONS:

- Added new playable area.

- Cave system on the second level is now open to both playable areas.

- New Dialogs added.

- New points of interest added.

- Hydrogel Purificator now checks player current oxygen and calculates the amount needed to fill player oxygen tank up to max 100 Units of oxygen at a time.
(Hydrogel Purificator won't waste unneeded oxygen).

- Visual Update to Keypad Input IU.

- The player from now on will holster his weapon/tool whenever dialog is starting.

- Improvements to communications between buildings, bots, player and stats system. (fixes issues with MMC, CCC sometimes refusing to activate)

- Visual Update to Gracheri.

- Med-bay graphical update.

- Bioms will now adjust global fog depending on player location and time of day.

- Minor adjustments for camera sharpness and additional view effects.

- Unbuild buildings will now show their connectors to allow base planning.

- Character View now has a real-time view of the controlled being, machine.

- Oxygen and Energy are now calculated by the new formula (minor performance increase, fixes issue with stats not displaying properly)

- MMC system is written from the ground up to provide more stability. (MMC won't freeze if the player is far away from the base)

- Added new functions to add 1, 5 and 10 units of an item in MMC.

- Added a new function to remove 1, 5 and 10 units of an item in MMC.

- Items in the "to create list" located in MMC can now be swapped with each other.

- Create One button now creates one unit of an item from the list or if the list is empty a selected item from the blueprint list.

- Minor improvements to MMC User Interface.

- Beacon added to buildable buildings.

- Day/Night Cycle system code clean up, Sun angle and Moonlight intensity calculation improvements (slight performance increase)

- MPS Geological scan is now able to distinguish between ore veins and show the distance to the closest.

- MPS Geological scan will now show how many ore veins it's detecting rather than only showing which one is the closest.

- Minor visual improvemenets to MPS UI and Main Menu.

- The objects are now directly attached to the player which allows them to be affected by animation (flashlight slightly lags behind by being adjusted by player torso)

- Background Quest system related errors fixed. (Quest will now trigger without game "hitches")

- Project Cleanup. (minor change in game size)

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