Penkura Patch 0.1.1
For more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
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Patch 0.1.1
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BUG FIXES:
- MMC "Create one" button can be triggered while MMC is at work which will consume items but won't provide any items.
- MMC "Create All" button could randomly trigger the creation of an empty slot, breaking crafting list.
- Scanning sound in MPS is permanently silent after a successful scan.
- Cave Ambient and Temple Ambient sound won't rise if Ambient sound in Main Menu was once set to 0.
- Bluefloir and Subincar didn't show description after the scan.
- Gracheri was unpickable.
- Main Menu controls duplicated when loading the game.
- Some tutorials could be triggered twice.
- "Into the Void" Quest update 2 triggers twice.
- Dr. Januszkiewicz computer triggers quest update each time player retriggers computer.
- Reload Animation didn't trigger when reloading your weapon.
- Hydrogel Purificator could provide more oxygen than the player is able to contain.
- Mouse Sensitivity Slider didn't affect mouse settings.
- Buildings Holographic presentation didn't stick to the Terrain if it does not contain and adjustable legs.
- Buildings without adjustable legs didn't spawn on the correct height when building on an uneven surface.
- Buildings with only one connector were not detected by the system to be bound with other connectors on hover.
- Building Tunnel Type X didn't reset his connectors on the switch.
- Powerplant didn't hide its connectors after leaving RTS system.
- Messages from NPC were not saved properly.
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IMPROVEMENTS/CHANGES/ADDITIONS:
- Added new playable area.
- Cave system on the second level is now open to both playable areas.
- New Dialogs added.
- New points of interest added.
- Hydrogel Purificator now checks player current oxygen and calculates the amount needed to fill player oxygen tank up to max 100 Units of oxygen at a time.
(Hydrogel Purificator won't waste unneeded oxygen).
- Visual Update to Keypad Input IU.
- The player from now on will holster his weapon/tool whenever dialog is starting.
- Improvements to communications between buildings, bots, player and stats system. (fixes issues with MMC, CCC sometimes refusing to activate)
- Visual Update to Gracheri.
- Med-bay graphical update.
- Bioms will now adjust global fog depending on player location and time of day.
- Minor adjustments for camera sharpness and additional view effects.
- Unbuild buildings will now show their connectors to allow base planning.
- Character View now has a real-time view of the controlled being, machine.
- Oxygen and Energy are now calculated by the new formula (minor performance increase, fixes issue with stats not displaying properly)
- MMC system is written from the ground up to provide more stability. (MMC won't freeze if the player is far away from the base)
- Added new functions to add 1, 5 and 10 units of an item in MMC.
- Added a new function to remove 1, 5 and 10 units of an item in MMC.
- Items in the "to create list" located in MMC can now be swapped with each other.
- Create One button now creates one unit of an item from the list or if the list is empty a selected item from the blueprint list.
- Minor improvements to MMC User Interface.
- Beacon added to buildable buildings.
- Day/Night Cycle system code clean up, Sun angle and Moonlight intensity calculation improvements (slight performance increase)
- MPS Geological scan is now able to distinguish between ore veins and show the distance to the closest.
- MPS Geological scan will now show how many ore veins it's detecting rather than only showing which one is the closest.
- Minor visual improvemenets to MPS UI and Main Menu.
- The objects are now directly attached to the player which allows them to be affected by animation (flashlight slightly lags behind by being adjusted by player torso)
- Background Quest system related errors fixed. (Quest will now trigger without game "hitches")
- Project Cleanup. (minor change in game size)
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LINK ----> https://discord.gg/2ukYHQm
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Patch 0.1.1
--------------------------------------------------------------
BUG FIXES:
- MMC "Create one" button can be triggered while MMC is at work which will consume items but won't provide any items.
- MMC "Create All" button could randomly trigger the creation of an empty slot, breaking crafting list.
- Scanning sound in MPS is permanently silent after a successful scan.
- Cave Ambient and Temple Ambient sound won't rise if Ambient sound in Main Menu was once set to 0.
- Bluefloir and Subincar didn't show description after the scan.
- Gracheri was unpickable.
- Main Menu controls duplicated when loading the game.
- Some tutorials could be triggered twice.
- "Into the Void" Quest update 2 triggers twice.
- Dr. Januszkiewicz computer triggers quest update each time player retriggers computer.
- Reload Animation didn't trigger when reloading your weapon.
- Hydrogel Purificator could provide more oxygen than the player is able to contain.
- Mouse Sensitivity Slider didn't affect mouse settings.
- Buildings Holographic presentation didn't stick to the Terrain if it does not contain and adjustable legs.
- Buildings without adjustable legs didn't spawn on the correct height when building on an uneven surface.
- Buildings with only one connector were not detected by the system to be bound with other connectors on hover.
- Building Tunnel Type X didn't reset his connectors on the switch.
- Powerplant didn't hide its connectors after leaving RTS system.
- Messages from NPC were not saved properly.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Added new playable area.
- Cave system on the second level is now open to both playable areas.
- New Dialogs added.
- New points of interest added.
- Hydrogel Purificator now checks player current oxygen and calculates the amount needed to fill player oxygen tank up to max 100 Units of oxygen at a time.
(Hydrogel Purificator won't waste unneeded oxygen).
- Visual Update to Keypad Input IU.
- The player from now on will holster his weapon/tool whenever dialog is starting.
- Improvements to communications between buildings, bots, player and stats system. (fixes issues with MMC, CCC sometimes refusing to activate)
- Visual Update to Gracheri.
- Med-bay graphical update.
- Bioms will now adjust global fog depending on player location and time of day.
- Minor adjustments for camera sharpness and additional view effects.
- Unbuild buildings will now show their connectors to allow base planning.
- Character View now has a real-time view of the controlled being, machine.
- Oxygen and Energy are now calculated by the new formula (minor performance increase, fixes issue with stats not displaying properly)
- MMC system is written from the ground up to provide more stability. (MMC won't freeze if the player is far away from the base)
- Added new functions to add 1, 5 and 10 units of an item in MMC.
- Added a new function to remove 1, 5 and 10 units of an item in MMC.
- Items in the "to create list" located in MMC can now be swapped with each other.
- Create One button now creates one unit of an item from the list or if the list is empty a selected item from the blueprint list.
- Minor improvements to MMC User Interface.
- Beacon added to buildable buildings.
- Day/Night Cycle system code clean up, Sun angle and Moonlight intensity calculation improvements (slight performance increase)
- MPS Geological scan is now able to distinguish between ore veins and show the distance to the closest.
- MPS Geological scan will now show how many ore veins it's detecting rather than only showing which one is the closest.
- Minor visual improvemenets to MPS UI and Main Menu.
- The objects are now directly attached to the player which allows them to be affected by animation (flashlight slightly lags behind by being adjusted by player torso)
- Background Quest system related errors fixed. (Quest will now trigger without game "hitches")
- Project Cleanup. (minor change in game size)
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