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Penkura Patch 0.1.1.4

Dev-Com.
Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines.
Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page.
These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button.

And as always, for more information about the updates, progress and known bugs please join our Discord Community.


LINK ----> https://discord.gg/2ukYHQm

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Patch 0.1.1.4
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BUG FIXES:

- Door button won't activate in the storage room (in introduction level)

- Main Menu screen stays on the screen after load.

- Frame drop at the end of the crew quarters corridor.

- On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS)

- RTS UI stayed on screen if the player loads the game while being in the RTS mode.

- Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow"

- Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow"

- Some of the sounds are not affected by the audio settings.

- Buildings on rare occasions didn't spawn plugs or stairs.

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IMPROVEMENTS/CHANGES/ADDITIONS:

- Map System added to the project.

- The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game.

- 3D UI based cursors will now stay on the screen where it was last left by the player.

- Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger)

- Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map)

- CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost).

- CCC Bot preview graphical improvement.

- RTS Building and bot preview graphical improvement.

- Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected)

- Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View)

- Player Icon added to the map system.

- Map System is set dynamically by beacons set by player and ones already place in the game.

- Player Icon is dynamically set on the map based on Beacons location X and Y.

- The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in.

- Visual update to the skybox.

- Karenos level clean up (slight performance boost).

- Introduction level clean up (slight performance boost).

- New points of interests added.

- Tunnel I Windowed, and Tunnel T Windowed added as buildable objects.

- Two new buildable blueprints added.

- Terrain collision improvement (Player now will be able to more easily enter and leave caves)

- Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness)

- Continue button now appears only on the main menu level.

- Visual update to Atmo. Airlock build hologram.

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