Penkura Patch 0.1.5

Dev-Com
Hello, world! Penkura is now patched to version 0.1.5
Welcome to the first patch of 2020, in this patch we focused on adding new music, sound effects, new mission systems with a couple of missions for you to test and a new light/shadow system.
We are happy to report that with over two hundred changes to the light and shadow system, (tweaks to Level of Details, per-vertex model occlusion) we were able to increase performance in some locations even to up to 35 %. This is one of the biggest changes we made to the project which hopefully will fix a lot of visual errors, and improves frame rate stability.
With this patch, we also started to add new dialogs and missions related to them, new events that can trigger by completing in-game tasks and a roadmap for as to implement additional content for already created features. Patch 0.1.5 is the first part of patch 0.2.0 that is coming soon to the Steam. Cutting patch 0.2.0 into smaller chunks allows us to release it with more testing.
We also want to inform you that when the entire content of patch 0.2.0 is uploaded to Steam, we will be increasing the price of Penkura from 10$ to 15$, we want to inform the community about this change weeks before the change to make it as clear and transparent as we can.
Thank you once again to all the players who contacted us and reported graphical errors, bugs and errors found in our project, we are more than happy to make this project as top quality as we are able too before the final release.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
Till the next Dev-Com over and out.
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Patch 0.1.5
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BUG/ERROR FIXES:
- FIX --- Main Menu freezes for few seconds if all of the save slots are used.
- FIX --- Bots engine audio stops working when the player takes control over a bot when the audio system changes the ambient sound from day to night.
- FIX --- Shadow errors on trees and bushes.
- FIX --- Minor memory leak in Gemini Base.
- FIX --- M.P.S is not triggering discovery in Ore Veins till game reload.
- FIX --- Small Residence building didn't change the ambient sound.
- FIX --- Graphical Options Menu, shows resolution settings when window borderless is the first to load.
- FIX --- Solar Panels animations jump between the frames on the first load and on sunrise.
- FIX --- Player is able to use Quick Slot while interacting with computers or in the middle of a dialog.
- FIX --- Glass material won't rotate with the mesh giving visual errors.
- FIX --- On low frame rate player is able to faze through collision when teleporting from Gemini to Karenos.
- FIX --- When the building is finished constructing, Base Dome registers that building twice. (opening for possible logistic bugs)
- FIX --- Player is not receiving oxygen if using CCC. (RTS system, World Map System, Bot Control System).
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IMPROVEMENTS/CHANGES/ADDITIONS:
- The set Priority button in the construction system is now active.
- Pause construction in the construction system is now active.
- Added new assets to Karenos Sector 7 landscape.
- Added 6 new soundtracks to the project.
- Mission Eyes, Ears and Mind is now completable.
- Added two new completable missions.
- Added one unfinished mission.
- Added additional dialog elements to the project.
- Dematerializing buildings now provide roughly 50 % of recourses.
- The save system is now an Account base rather than slot base.
- Save system now showcases save icon on the bottom right when saving.
- Save system now saves data in chunks to lower save sizes.
- The save system will now load only the data required per level and per character.
- Added minor security to prevent possible data corruption on load.
- Improved all glass material in the game.
- Players Bio-Meter will now replenish player oxygen status by a burst of 10 units (10 seconds) from any sources that contain oxygen (not only buildings).
- Missions are now saved by the system.
- Missions data can now migrate between levels.
- Useable in hand items now have soft sway when controlled.
- New sound effects added to the project.
- Improvement to texture streaming method (performance boost)
- Update to level lighting on foliage and other environmental elements (performance boost)
- Update to organic object scaling (performance boost)
- Added animation to quick slots.
- Update to Lions Roar system.
/// Ambient Sound Effects are now able to attach themself to the correct mesh (example - birts to trees)
/// Sound Effect are spawned/despawned based on player location to save on performance.
/// Change behavior depending on the time of the day or special events.
- Added new ambient sound effect to Karenos Level.
- CCC Construction Bot slows down and speeds up 33% faster.
- Minor visual update to Solar Panel.
- Improvement of Solar Panel Animation.
- Improved Dialog System:
/// Dialog systems are now able to check not only player stats but each building, ore vein, the status of all types of events, time, mission progress and level statistics.
/// Dialog system is now affected by the progress of each mission, changing it to fit the correct sequence.
- Improved Missions system:
/// Submissions are now updated per change, adjusting themself when needed. (Once completed submission can be changed back to uncompleted if the player changes the end status).
/// Mission system is now streamed globally on the level rather than per game load. (Missions will be transferred between levels, even if they cannot be affected by the current zone, allowing the player to monitor it if needed).
- Holster weapon can now be clicked again to equipment the last holstered usable hand item.
- Item holstered by the map system will now be equipped back when leaving the map.
- Ore Vein content rebalanced. (added around 20 % resources)
- Fog in Karenos Level is now softer increasing view range by 20 %.
- Player Name creation added to the game.
- World Map will now print player name when hovering over the player icon.
- The player name/bot name is now a saveable variable.
- Improved sunlight intensity stability (more light on the map = more power for solar panels)
- Improved Engine AntiAliasing (long-range object should not flicker as much in the fog / through transparent objects such as glass)
- Improved oxygen and power base calculation (minor performance boost)
- Added on use sound effect to:
/// Dark Matter Cola
/// Oxygen Tank
/// Bluefloir
/// Subincar
/// Gracheri
/// Camubron
/// Stimpak
/// Neuclir
- Added new on pick up sound effect to:
/// Nutrino Box
/// Solid Construction Component
/// Heavy Metal Ore
/// Noble Metal Ore
/// Metal Ore
/// Dark Matter Cola
- Remodeled some of the assets in the Gemini Base to remove unused assets elements lowering the amount of calls object make while playing. (minor performance boost).
- Updated buttons in CCC (RTS System) UI.
- Balance changes to Solar Panel Improvement Data Storage from 30 % to 50 %.
- Update to Geological Scanner UI font for better visibility.
- Updated project to new engine version.
- Added possible fix for the DirectX and graphics card related error.
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