Penkura Patch 0.1.4

Dev-Com
Hello, world! Penkura is now patched to version 0.1.4
Welcome to the last patch of 2019. Patch 0.1.4 introduces new gameplay elements such as resistance system, inventory scaling system, new items, bugs fixes, sound effect improvements and more.
A year ago Penkura was released to the Steam Early Access, since then we released 33 patches and 19 micro-updates. This not only fixed a lot of performance bugs, code hiccups, increase FPS from 29 to stable 68 (on our test system), added new gameplay elements, dozens of new items, buildings, creatures but most of all we were able to add nearly all player requested features. We are very to see that our community is not only very friendly but always provides valuable feedback which we later use to improve Penkura.
Thank you to all the players that contacted us this year to add their opinion and valuable feedback.
We are also happy to announce that all of the background systems are operational and we are ready to put the entire focus on content that we were forced to push back till now.
Also, we are introducing "Lions Shadow", our own system build into the Penkura project. This system will be used to create an alter project used to fix minor errors found by the player that cannot wait until the release of the major patch. This should fix problems that we encounter in the past where players had to wait for the main patch till major bug that halted their progress was fixed.
A tiny bit of information on what we are currently working on for the beginning of 2020.
- Planetary discovery system.
- Bot production- Technological research, and development.
- Scenario and event generation depending on player progress and his own development.
- Storyline/Missions update.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
Till the next Dev-Com over and out.
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Patch 0.1.4
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BUG/ERROR FIXES:
- FIX --- Spawned support items (such as Black Matter Cola) didn't despawn after providing set support.
- FIX --- Save system was able to save non-existintent items by use of "Ghost Data".
- FIX --- Point of interest triggers, message triggers, scalability triggers won't be triggered by the bot if it's not under player control.
- FIX --- Player created T-1 Storage resets it's content ID, breaking storage state on load.
- FIX --- When equipping an item while another item is already equipt, the equipped item won't despawn before the animation is finished creating a visual bug of two items appearing in the hand at the same time.
- FIX --- The player was unable to add the item to the quick slot if that item is currently in use.
- FIX --- If the icon of a used item is clicked in inventory and then the said inventory is refreshed, the icon didn't show proper "use" item color.
- FIX --- Ambient sound popping when swiftly moving between buildings.
- FIX --- Global Ambient popping when triggering ambient sound activators that directly affect global ambient.
- FIX --- On rare occasion on load duplicates Lions Roar system.
- FIX --- Metos spawns from spawner each time player kills one rather than calculate chance on spawning.
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IMPROVEMENTS/CHANGES/ADDITIONS:
- New weapon added. (IMP)
- Added IMP blueprint too the Standart Command Center blueprint set.
- New Data Storage added. (Pener-07)
- New Data Storage added. (Ore Extraction Optimization T-1)
- Added weight and scale specification to items and storage/inventory.
- Added new sound effects when picking up refined and unrefined crystals.
- Added ability to scan Bots and Lifeform by M.P.S
- Added 6 new sound effects for equipping and holstering items.
- Added additional building ambient sound.
Data provided:
/// Lifeform / Bot Name
/// Lifeform health / Bot Intergirty
/// Lifeform power (if contains) / Bot power status
/// Lifeform resistance possitive and negative / Bot resitance possitive and negative
- The resistance system is added to the game.
Added resistance:
/// Kinetic
/// Thermal
/// Toxic
/// Radiation
- Hunger stat is now activated, when the player depletes Nutrition value to 0, the player will start to receive damage.
- Details Window now provides more information on the object.
- Added item categories to MMC.
- Added additional information to nearly all items in the game.
- Spawners in-game now calculate the chance of spawning each creature, from the selected list.
- Lions Roar system updated to version 2
- Blue-Repo now contains an installation/uninstallation bar which takes roughly 3 seconds to complete.
- Added sound effect to Blue-Repo when installing and uninstalling.
- The details panel will now showcase objects' weight/scale specifications.
- Inventory and Storage windows will show the scale/weight specification limit.
- Position adjustments to player hands to improve visibilities of M.P.S and Bio Meter.
- Increase the Nutrition max level from 1000 to 3500.
- Sprinting now affects not only Oxygen intake but also speeds up calories burn.
- Improvement of light scattering effects from directional light, the light effect from the sun won't instantly disappear when player is not looking at the sun but slowly fade out.
- Improvement of emissive materials. (Planet will now reflect some of the light from the sun and project it onto the landscape. Providing fake light effect at night which increase visibility at almost no cost).
- Minor UI adjustments to MMC, CCC, Inventory, Chat log, Journal, message board, and Character View.
- Improved Garbage collection. (minor reduction in background hitches).
- Visual improvement to Pener-07
- Pener-07 is no longer build into starting base neurocore.
- Added notification to all missions that are still in development.
- Entire MMC UI is adjusted and visually improved for performance and better visibility.
- Optimization to Save/Load system.
- Improved Sunlight shadow accuracy fixing many visual bugs. (no changes to performance)
- Oxygen Station located in every Command Center now replenishes oxygen with 50 % more efficiency.
- Missions log buttons now indicate if their are extended.
- Minor errors fixed in the items description.
- Improved rendering and light of bullets.
- Silent missions update added to the project.
- Increase camera (sprint) speed in RTS system multiplier by 2.
- New font added (increases visibility on a smaller screen)
- Minor UI improvements to Tirix Fusion Power Plant manual.
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