Penkura Patch 0.1.6

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6
Patch 0.1.6 is focused on the new per-vertex collision system, this type of collision detection is much heavier on the performance than standard collision system, that is why it is used only on systems that require much more detail data. For the moment we are using this system in our weapon system, from now on whenever we will shoot a bullet, that bullet will create its own environment for detecting collisions, materials, physical checks. With this data it will provide a correct impact effect and damage calculation, this means sound effects, particle effect and if needed in the future special interaction such as minor explosions.
In the future, this system will be also used in explosives and much-needed melee weapons.
We are also preparing the project for three new systems. Modular bot creation system (this system is already implemented but will be more visible in patch 0.1.6.2), world map (this system will be used for planetary exploration which will be added in our next patch 0.1.6.2), and entire project localization system. We are already being asked by our players on a possible translation of our project. Game is still being developed which means that a lot of text is still being changed, adjusted or even completely rewritten depending on new features, or storyline elements. We feel that at the moment we are ready to translate the project to our team's main languages which is Polish. The translation of the project will start in the future patch and should be ready in a few weeks after. For the moment we plan to translate our project to Hungarian, French, German, and Spanish.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
Till the next Dev-Com over and out.
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Patch 0.1.6
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//////////////// BUG|ERROR FIXES ////////////////
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- FIX --- Soft lock when activating note in power plant #5 in an underground base.
- FIX --- Scanners at Underground Temple research base didn't save their triggers.
- FIX --- Minor object popping.
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//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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- Bullets now calculate their trajectory from the start point to the endpoint with adjustments to shooter rotation, impact point rotation, and normals of the object. (increases collision accuracy of the hit and allows correct spawning of particle effects).
- Added new type of material physics collision.
- Added particle effect to plasma bullets impact point:
//Wood
//Grass
//Ground
//Metal
//Glass
//Plastic
//Organic
//Stone
//Sand
- Added 17 new sound effects to the plasma bullet hit.
- Added new storyline elements.
- Upgraded collision detection of fired bullets to per material impact point (increase collision accuracy of bullets)
- Added body generator system, that duplicates position and rotation of each skeletal mesh of a creature/bot and creates a correct static mesh that replaces skeletal mesh, dramatically increasing performance per body amount increases. (performance boost).
- Improved Missions Start UI animation.
- Added sound effect to Mission Start.
- Added bot partitions system.
- Bots are now split to sections:
//Left Arm
//Right Arm
//Engines
//Storage
//Visor
//Accumulator
//Armor
- Synt-paper visibility change speed increase by 30%.
- Added per layer on the mesh post-processing effect system.
- Added new post processing effects to:
//Character View
//Bot View
//CCC bot view
//Overseer (RTS system) building view
- Improved load speed in the save/load system, by increasing the number of array checks by 30 %.
- Visual update to Temple Portal Activator.
- Improved Portal creation visual effects.
- Improved occlusion of light in the project by 30 %
- Increase object detection by around 20 % depending on object size. (this system is used for hiding unseen objects to improve performance)
- Convert all texts and strings in the game to be translation ready.
- Visual update to the game logo.
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