Penkura Patch 0.1.6.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2
Patch 0.1.6.2 introduces the first stage of one of the core features. Planetary Map system, this system will be used throughout the entire game for traveling, exploration, research and resource gathering. Most of the tactical decisions, bot transfer and expansions will be decided from this map. For the moment player will have access to basic functionality only, after completing some of the already implemented missions. With patch 0.2.0 we will introduce planetary traveling that will use this world map and greatly expand its functions.

We also added player requested features to the game, improved buildings presentation, grid system, compass markers, minor UI changes and more.
The next patch will focus on new items, new bot functions, structures, and animations.
Although the current situation around the world is not halting progress made to Penkura, it is taking some of the time that we use for the development of the project.
We apologize for the slow down in development, we hope that situation will improve in a short time and allow us once again fully focus on the project.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
Till the next Dev-Com over and out.
-------------------------------------------------
Patch 0.1.6.2
-------------------------------------------------
/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////
- FIX --- Triggers of lamps and holo signs don't react to the lever in the caves.
- FIX --- Solar Panels animation doesn't trigger till you reenter their trigger area with the player.
- FIX --- Buildings with thin walls are able to be built inside of other buildings on certain angels.
- FIX --- Alt-tabbing from the game while Overseer/Bot UI is open and then loading the game will keep the UI open even if not in the correct interface.
- FIX --- Command Center could produce energy from solar panels even at night.
- FIX --- Solar Panels didn't smoothly shut down after night time is detected.
- FIX --- Ore Extractors could work with 0 power.
- FIX --- Some of the missions on completion didn't update the last goal points.
////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////
- Planetary map added to the game.
- Updated functionality of some of the mission.
- Added information/instruction button to Inventory and Storage, with a window that shows useful information on the Inventory system.
- Added a new animation presentation to each building in the Overseer Mode (RTS).
- Buildings connectors in Overseer mode (RTS) won't spawn if already used by unconstructed structures.
- The player is now able to put a mark on the sector map.
- Added UI animation to sector map.
- Added Grid change Button to Overseer mode (RTS)
- Player is now able to change grid size when placing buildings to:
/// 50
/// 100 (default)
/// 200
/// 500
/// 1000
- Update sector map info window content.
- The player is able to mark an already known point of interest on the sector map.
- Added save markers, markers state and markers location to save/load system.
- Markers are now visible on the player Bio Meter compass.
- The player does not have any limit on how many known markers can be selected, but only one player created marker can be visible.
- Compas markers location by their respective icons.
- Drastically improved collision detection in Overseer mode.
- Visual update to Keypads.
- Improved textures/specular/normalmap of all rocks.
- Increase night brightness by 50%
- Improved night sky.
- The sector map is now much more accurate.
- Ore Extractor visual update.
- Lowering save slots amount to 4 from 5.
- Improved head bobbing when running.
- Update Save/Load window in the menu.
-------------------------------------------------