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Penkura Patch 0.1.7

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7


Penkura is now updated to version 0.1.7, this patch is one of our biggest yet to be released adding not only new content, fixes but also dozens of changes, features, and hundredths of changes to the background code that will increase not only performance but also the quality of the content in the project. 

We made a significant amount of changes to nearly every system in the game, improving most of the features but also adding new ones based on the changes, bots are not more usable, being able to affect 3d widgets just like the player.  We updated both of our in house systems "LionsMat" which improves most of the materials in the game, not only lowering their memory usage but also improving the quality of the textures and their looks based on the light and/or shadow, and "LionsRoar" which improves sound-based systems, some of the equipment/structures will now change their sound effects based on the current action.

With the new structure Bio-Recycler we are finally able to add long-awaited biochemicals which are important components in the game world. Those components currently effect most of the consumable in the game but in the near future will be required for any medical procedure and bioengineering. 



With the introduction of M.R.T players will be able to repair and recharge their bots, this function will soon be extended to buildings and constructing small objects such as containers, holo sings, etc.
Because of this feature in the next patch, we will introduce even more ways to affect bots and self, using similar systems.



With the addition of 7 new bio components (biochemicals), we improved M.P.S (Multi Purposes Scanner) from now on, scanners are not only able to scan more objects within the game but also provide much more detailed information on those items, for example, scanning flora will provide the player with the information on the biochemical structure of the scanned biomass. 



We have also added a large number of new objects scattered all over the playable area, but most of all we are finally able to introduce a self-sustainable nature, all plants, mushrooms will now be part of a global system that will gather data from the player actions, based on them, the system will be able to regenerate the land with new flowers, mushrooms taking into the account time spend, amount of player "harvest" type of land, type of biodomes and many more factors. We worked hard and long to make sure that this system will have as little impact on the performance as possible. It will be under further observation for balancing purposes but at the moment the system takes roughly between 0.8 and 1.4 % of the current CPU requirement of our test machines. 

Because of the current situation around the world, LionsArt will change its strategy when it comes to the development of Penkura, from now on we will focus on releasing a larger amount of patches in small sizes to make sure that players will be up to date with the content, bug fixes, and system improvements. 

The next patch will focus on two additional new buildable structures, RTS System and bot control, UI improvements, and storyline.  


And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

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Patch 0.1.7
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//////////////// BUG|ERROR FIXES ////////////////
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- FIX --- If the number of slots in the inventory is the same as the slot in the storage, the system will swap the items rather than try to merge them.

- FIX --- Power Storage activates sound effects even if not entirely build or turn on.

- FIX --- Middle Mouse Button didn't try to merge items when moved between storage windows.

- FIX --- Craft All button in MMC didn't change MMC status to "constant work" if the list was empty at the start.

- FIX --- Dematerializing building that was not yet build did not reset the connectors triggers.

- FIX --- Gravity trigger didn't work for some of the items.

- FIX --- Dropping an item/Loading an item resets it's on pickup sound effect to default.

- FIX --- Some of the activators didn't showcase activation UI information when set to close to buildings.

- FIX --- Erased saved slot requires game reset to be useable again.

- FIX --- Running the game in full screen at low resolution and then changing it to windowed fullscreen didn't set the highest possible resolution for the screen.

- FIX --- If game spawns enemy close enough to the player spawned monster won't activate it's navigation system till player won't reactivate its proximity trigger.

- FIX --- Slider in Drop Function didn't reset after use.

- FIX --- Some of the bushes were not removed by the Construction Bot when materializing the structure.

- FIX --- By spamming holster, the player was able to block the weapon/tool from being equipped.

- FIX --- By spamming macro buttons with different equipable items, the player was able to spawn items with previous item mesh still in hands.

- FIX --- Mouse wheel won't work in 3d interfaces.

- FIX --- MMC won't update item slots on the creation list if moved between the slots while working.

- FIX --- Player was able to click his own backpack when jumping from high locations breaking the inventory system.

- FIX --- Lamps turn on even if not build when night trigger is activated.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added new items to the game:

/// Bio-Container Aequus
/// Bio-Container Bilitor
/// Bio-Container Curatio
/// Bio-Container Dissol
/// Bio-Container Ercore
/// Bio-Container Ferox
/// Bio-Container Biowaste
/// Arachnorex
/// MRT Fuel Rods
/// Molecular Reconstruction Tool

- Added new buildable structure to the game, Bio-Recycler.

- Added bot recharge function to the game.

- Added bot repair function to the game.

- Visual improvement to Bot/Drone user interface when taking over the control.

- Improved visual damage on Bot/Drone Screen.

- Bots/Drones with hands are now able to activate Door Pads buttons.

- Bots/Drones with hands are now able to USE MMC, to create items.

- The scanner is now able to scan extensive information on every item in the game. Providing information on the structure of the item. (example, it will print out data on the biostructure of flowers).

- Rewritten building placement system (part of the RTS system) to automatically instance static parts of the buildings significantly improving performance on massive bases.

- Constructions foliage removable check is now mesh base rather than the bound base, increasing check accuracy to between 90% and 98%.

- The save/load system is now able to properly save all timers in the game. Allowing properly load and save events, items, buildings, and systems that are time-dependent.

- Construction foliage removable check is now able to check for objects that don't contain any collision, allowing objects close to the ground (such as stairs) to remove none collided foliage such a grass.

- Added new functionality to the game, the player is now able to recycler biomaterials to create biochemicals used in the creation of more complex components.

- With the improvement of item rendering we increase item visibility distance by 600%.

- Save/Load system will now save and load unconstructed buildings and add them to the construction list.

- LionsMat system is now updated to version 3 (all material effects are improved in performance and quality)

- Crouch now moves players down by 70% of their hight rather than 30%, allowing the player to crouch below most buildings. 

- Added Drop All to the inventory.

- Added Exit to the main menu button.

- Sound range while crouch is lowered by 20%.

- Crouch walk speed lowered by 25%.

- Smoothen out all useable item animation.

- Improvement to data log, it will now print the name of the monster player hits.

- Added pick up sound effect to:

/// TRX Ammo
/// Liquid Construction Component
/// Vi-vi Drink

- Added use sound effect to:

/// Vi-vi Drink
/// Nutrino Box
/// Nutrino Bar
/// Odo Roll

- Added sound effects to Solar Panels when they move.

- Increase player flashlight efficiency by 20 %

- Some of the items are now restricted from being scanned.

- The day-night cycle is now at a ratio of 3/1 (we are still balancing this system).

- Doors Pad, are rewritten to boost performance.

- Ease out crouch animation.

- Added support for actor grouping when saving data, allowing us to save thousands of flora and fauna actors.

- Added new tutorials to Command Center Personal computers. 

- All pickable flowers/shrooms etc. are now saveable.

- Added foliage generators to the game.

- Night Vision added to RTS System (Overseer Mode) and Bot/Drones.

- All the trees and rocks have now different levels of detail transition to limit the popping effect.

- Improved Save/Load system to lower the amount of studdering in the first seconds after load.

- Added new foliage assets to Karenos levels.

- Item spawning and despawning is now more efficient. (minor performance boost when handling a large number of objects).

- C.A.T (Construction Bot) will now dematerialize all Items/Life forms located in the materialization beam (even if in the building).

- All item icons are now set to look similar to the item itself.

- Added new assets to an underground research station.

- Minor improvement to base stats calculation.

- When moving items between storages and in the inventory, items provide correct sound effects representing theirs on move sound effects.

- Bio Meters compass will work about 20 % smoother.

- Vivi Drink and Dark Matter Cola are no longer able to be created at MMC.

- Added Hunger Icon to the biometer set to warn the player at 30% and 10% hunger.

- Doors pad will now showcase if the door is locked, password-protected, or open by color on the Pad UI.

- Updated Save/Load system to allow saving all types of activators connected to other objects, buildings, creatures.

- Windows in all buildings now save their state.

- Minor visual adjustment to Oxygen Station.

- Visual update to Subnicar.

- The player is now able to use items directly from the container.

- Increase the amount of Subnicars 300%.

- Minor visual update to Liquide Construction Component.

- Visual update to Camubron
- Increase the amount of Camubron by 400%.

- Visual update to set UIs.

/// Pener-07 UI.
/// IMP UI.
/// Ore Extractor Information Screen
/// All holo sinds
/// Building Information Screen
/// C.A.T storage screen.
/// T-1 Storage screen.
/// Door Pads.
/// Bio-Meter
/// Personal Maps
/// M.P.S UI.
/// All power plant screens.
/// MMC screen
/// CCC screen
/// All personal computers

- Improved skeletal sockets of player animation to improve scanner and other tools position adjustment.

- Visual update to textures of Noble Ore, Metal Ore, Heavy Metal Ore to make them easier to distinguish from each other.

- The player is now able to start a new game without the need of going back to the main menu.

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