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Penkura Patch 0.1.9.2.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.9.2.2


This small update is focused mostly on reported bug fixes, related to moving the project to a newer version of the unreal engine.

But as always we wanted to add something extra, scanner (M.P.S) is updated with a slightly bigger screen, and it will provide more information on selected items. (more info on the patch notes).



Also, we have added visual and sound cues to the Bio-Meter the moment the player drops to 1% and below in oxygen and nutrient.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://lionsart.pl/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://lionsart.pl/bugs/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.9.2.2
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • When connecting to RTS mode or Bot Control, wrong Anti Aliasing was used.

  • Minor typos fixed in CCC.

  • Neurocore in MedBay didn't react after the first conversation (which is correct) but It didn't show an empty dialog window.

  • Metos Wing was unscannable.

  • Argus bot (type Oculus) could be added to the bot ownership list twice if missions didn't load from saving before CCC creates its list.

  • Player was able to use items from the quick slot bar when interacting with computers or in the middle of a conversation with NPC.

  • When interacting with the Computer Screen or starting a dialog, the play holstered his weapon after focusing on animation rather than before.

  • Player didn't reequip his weapon/tool after using the computer screen or ending the conversation.

  • Character View had a chance to not reset properly after ending manual control of a bot.

  • MMC didn't refresh its construction list after changing its slot sequence, when "create all" is active.

  • MMC will now always create the first item on its list rather than check item ID and its position on the construction list.

  • After death Metos Drone and Metos Warrior bones starter to twitch because of the physics system not registering that animations are no longer active.

  • NPC bones collision reset to default disabling ragdoll physics.

  • Neurocore save slot didn't refresh its time imprint info if "Quick Save" was used while Neurocore save slots are visible on the screen.

  • Save Icon didn't appear after the second load when using the "Quick Save" function.

  • Activating Steam Overlay, broke some of the background calculation.

  • When selecting bot in CCC, the current status always defaults to idle. (rather than checking if the bot is on/off).

  • Oculus showed the wrong preview when selecting in CCC.

  • Bot could have zero power consumption if the player exits bot control while jumping with sprint activated and deactivating nightvision at the same time.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • M.P.S screen increase by 15%.

  • UI of M.P.S increase by 15%, font size by 10%, icons lowered by 15%.

  • Added ID security system to all bots, buildings, etc. when adding to ownership lists.

  • Minor visual improvement to MMC UI.

  • Added location bound sound cue to Bio-Meter activated when the player is below 1% of oxygen or nutrient.

  • Added light and UI visual cue when the player is below 1 % of oxygen or nutrient, status is triggered once per status change to save performance.

  • Oxygen, Nutrient, and Energy calculation were moved from player direct calculation to globalize system, saving minor performance and fixing issues connected to activating third part overlays.

  • M.P.B max energy increases from 1000 to 1500.

  • Oculus Bot max energy increases from 800 to 1200.

  • CCC now informs the player of Bot power requirements/consumption when selected.

  • Added more information when scanning these items:
    /// Bio-Container Aequus
    /// Bio-Container Bilitor
    /// Biowaste
    /// Bio-Container Curatio
    /// Bio-Container Dissol
    /// Bio-Container Ercore
    /// Bio-Container Ferox
    /// Metos Wing
    /// Metos Jaw
    /// Metos Claw
    /// Gracheri
    /// Arachnorex
    /// Noble Metal Ore
    /// Metal Ore
    /// Heavy Metal Ore
    /// Refined Polan Crystal
    /// Polan Crystal
    /// Xavoc Crystal
    /// Refined Xavoc Crystal
    /// TRX Ammo Pack
    /// Subincar
    /// Odo Roll
    /// Nutrino Bar
    /// Nutrino Bar (Expired)
    /// Nutrino Box (Expired)
    /// Nutrino Box
    /// Camubron
    /// Golden Malok
    /// Bluefloir
    /// Dynka (Seedling)
    /// Dynka (Matured)
    /// Dynka (Overgrown)