Penkura Patch 0.1.9.2.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.9.2.2
This small update is focused mostly on reported bug fixes, related to moving the project to a newer version of the unreal engine.
But as always we wanted to add something extra, scanner (M.P.S) is updated with a slightly bigger screen, and it will provide more information on selected items. (more info on the patch notes).

Also, we have added visual and sound cues to the Bio-Meter the moment the player drops to 1% and below in oxygen and nutrient.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://lionsart.pl/patch-notes/
In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.
LINK ----> http://lionsart.pl/bugs/
Till the next Dev-Com over and out.
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Patch 0.1.9.2.2
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//////////////// BUG|ERROR FIXES ////////////////
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- When connecting to RTS mode or Bot Control, wrong Anti Aliasing was used.
- Minor typos fixed in CCC.
- Neurocore in MedBay didn't react after the first conversation (which is correct) but It didn't show an empty dialog window.
- Metos Wing was unscannable.
- Argus bot (type Oculus) could be added to the bot ownership list twice if missions didn't load from saving before CCC creates its list.
- Player was able to use items from the quick slot bar when interacting with computers or in the middle of a conversation with NPC.
- When interacting with the Computer Screen or starting a dialog, the play holstered his weapon after focusing on animation rather than before.
- Player didn't reequip his weapon/tool after using the computer screen or ending the conversation.
- Character View had a chance to not reset properly after ending manual control of a bot.
- MMC didn't refresh its construction list after changing its slot sequence, when "create all" is active.
- MMC will now always create the first item on its list rather than check item ID and its position on the construction list.
- After death Metos Drone and Metos Warrior bones starter to twitch because of the physics system not registering that animations are no longer active.
- NPC bones collision reset to default disabling ragdoll physics.
- Neurocore save slot didn't refresh its time imprint info if "Quick Save" was used while Neurocore save slots are visible on the screen.
- Save Icon didn't appear after the second load when using the "Quick Save" function.
- Activating Steam Overlay, broke some of the background calculation.
- When selecting bot in CCC, the current status always defaults to idle. (rather than checking if the bot is on/off).
- Oculus showed the wrong preview when selecting in CCC.
- Bot could have zero power consumption if the player exits bot control while jumping with sprint activated and deactivating nightvision at the same time.
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//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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- M.P.S screen increase by 15%.
- UI of M.P.S increase by 15%, font size by 10%, icons lowered by 15%.
- Added ID security system to all bots, buildings, etc. when adding to ownership lists.
- Minor visual improvement to MMC UI.
- Added location bound sound cue to Bio-Meter activated when the player is below 1% of oxygen or nutrient.
- Added light and UI visual cue when the player is below 1 % of oxygen or nutrient, status is triggered once per status change to save performance.
- Oxygen, Nutrient, and Energy calculation were moved from player direct calculation to globalize system, saving minor performance and fixing issues connected to activating third part overlays.
- M.P.B max energy increases from 1000 to 1500.
- Oculus Bot max energy increases from 800 to 1200.
- CCC now informs the player of Bot power requirements/consumption when selected.
- Added more information when scanning these items:
/// Bio-Container Aequus
/// Bio-Container Bilitor
/// Biowaste
/// Bio-Container Curatio
/// Bio-Container Dissol
/// Bio-Container Ercore
/// Bio-Container Ferox
/// Metos Wing
/// Metos Jaw
/// Metos Claw
/// Gracheri
/// Arachnorex
/// Noble Metal Ore
/// Metal Ore
/// Heavy Metal Ore
/// Refined Polan Crystal
/// Polan Crystal
/// Xavoc Crystal
/// Refined Xavoc Crystal
/// TRX Ammo Pack
/// Subincar
/// Odo Roll
/// Nutrino Bar
/// Nutrino Bar (Expired)
/// Nutrino Box (Expired)
/// Nutrino Box
/// Camubron
/// Golden Malok
/// Bluefloir
/// Dynka (Seedling)
/// Dynka (Matured)
/// Dynka (Overgrown)