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Penkura Patch 0.1.9.1

Dev-Com
Hello, world! Penkura is now patched to version 0.1.9.1


Welcome again! As mention before, we are cutting patches into smaller chunks to speed up development. This chunk of the content patch is focused on bot animation, sound effects, and improve game lighting.

From now on, bots will have a variety of animation that will make them feel more "alive", and thanks to new sound effects/voices, they are now able to semi communicate with the player and with other bots.

Bots were never intended to replace the humanoid NPC (that will come at a later date) but they were intended to have some level of communication with the player. We are introducing 12 sound effects that will be treated as bots voices. The player should notice that some of the commands and triggers will have a different sound reply from the bot, from simple "yes" through "job is done/finished" to "I can't go there/error".

Sounds should not be treated as a filler that adds to the immersion of the game but as a way of hearing out which bot has a problem with navigation or is finished with its task. In the future amount of sounds will increase with the number of possible commands players will be able to give each bot.



Besides animation and sound effects, we were able to increase the quality of the light without increasing pc requirement, all that is thanks to drastic changes made to the game shaders that should not work more directly with atmospheric fog, ambient occlusion, and most of all the light itself.

Also as a thank you to the most active members of the community, we are adding names/nicknames to the credits list in the newly added "Community Bug Hunters" section.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://lionsart.pl/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://lionsart.pl/bugs/

Till the next Dev-Com over and out.

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Patch 0.1.9.1
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • Maintenance Platform, didn't register bots.

  • When loading the game, buildings in stage 0 of construction have default collision settings.

  • Minor typo errors fixed.

  • Field of View slider didn't print the correct number on load (in the main menu > options > video).


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Added new animations to M.P.B (bot).
    /// 3 new idle animations
    /// Hover animation blender with all other animations
    /// Pick Up animation
    /// Use/Operate Animation

  • Added new animations to Oculus (bot).
    /// 3 new idle animations
    /// Use/Operate Animation

  • Bots now emit sound effects/voice when interacting with the player, environment, completing his tasks, and between other bots.

  • Bots now print error messages when unable to complete a task. Messages will appear when:
    /// Bot with no hands will try to pick up an object.
    /// Bots inventory is full and cannot add any more items.
    /// Storage that bot wants to put items too is full.
    /// Item is too big to put into the inventory.
    /// After 8 seconds of calculating bot is still unable to find any way to the set location.

  • Added 12 new voices/sound effects for bots.
    /// 4 sound effect/voices for "affirmative"
    /// 4 sound effect/voices for "error"
    /// 2 sound effect/voices for "completed"
    /// 2 sound effect/voices for "attack"

  • Pitch of the voices/sound effect shifts depending on the bot size.

  • Bot Command System will now highlight interactable such us buttons and storages when selecting the "interact with target" command.

  • Bot Command System will now highlight, and print information about items when using the "Pick Up > Targeted Objects" command.

  • Bot Command System will now disable targeting when changing the command window or returning to the previous window to eliminated confusion while operating.

  • Fog density lowered to increase view distance.

  • Improved global shading (specular, and metallic) on all materials, removing shading error when in complete darkness.

  • Global darkness level lowered by 30% (player now should never experience complete pitch-black areas).

  • Improved Metos Warrior animation when idle.