(Midway Branch) Penkura Patch 0.1.9.3 MW 1

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 1
A small tutorial on how to access the Midway branch is available in the link below.
Link (vvvv)
https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.
LINK ----> https://steamcommunity.com/app/739720/discussions/4/
Till the next Dev-Com over and out.
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Patch 0.1.9.3 MW 1
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//////////////// BUG|ERROR FIXES ////////////////
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- One dialog line missing from Sara Neurocore Main Base.
- Typos fixed at the Miss Onishi Base.
- Save repair system activated itself when progressing to the next level, even if the player never was in this level before (leading to one of the missions being progressed too soon).
- MMC didn't refresh "can be created" checks after changing items on the list, and pressing STOP and CREATE to reset MMC.
- Solid Construction Component used wrong preview item.
- Dialog System didn't properly save triggers.
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//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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- Added a new structure to the game, Small Hydrogel Tank.
- Hydration requirement added to the game.
(Player now requires 1500 hydrogel units to hydrate which is equal to 3 liters of water). - Added environment based dirt/damage/corrosion effect on buildings, interactables (furniture).
- Added 4 new items:
/// Aqua Jelly
/// Water (Materialized)
/// Rotten Aqua Jelly
/// Dirty Water (Materialized)
/// Clips - Added Aqua Jelly and Water (Materialized) to MMC blueprints.
- Balans changes to set items:
/// Dark Matter Cola and Rotten Dark Matter Cola now provides 40 Hydration rather than 50 Nutrient.
/// Vivi now provides 25 Nutrient (from 150) and additionally 250 Hydration.
/// Rotten Vivi now provides 5 Nutrient (from 50) and additionally 250 Hydration.
/// Camubron still provides 35 Nutrients but also takes away 25 Hydration.
/// Golden Malok now adds 5 Nutrients (from 10) but also adds 15 Hydration. - Increased Path Lamp, light range by 15 %.
- Switched Medium Cabinet to Large Cabinet in Command Center increasing storage from 15 to 20.
- Graphical improvement to CCC.
- Size of the Bio-Ring screen was increased by 40%.
- Added Nutrient and Hydration bars to the Bio-Rings.
- Changed position of Blueprint Repository and Large Cabinet in Command Center.
- Improved atmospheric coloring change when the sun rises and sets.
- Improved textures of clouds.
- Improved sun position calculation (minor performance boost).
- Change the name of Hydrogel Storage to Hydrogel Tank.
- Hydrogel Tank now adds 10000 Hydrogel Storage rather than 5000.
- Hydrogel Tank construction cost increase:
/// From 4000 energy to 6000.
/// From 3 Stages to 4.
/// From 7 Liquid Construction Component to 10.
/// From 0 Solid Constrcution Component to 4. - Hydrogel rebalances:
/// Command Center now stores 1 hour of oxygen (from 45 minutes) and contains 360 Hydrogel.
/// Atmospheric Vaporator now produces 1.5 Hydrogel rather than 10.
/// Oxygen Tank requires 60 Hydrogel for construction rather than 600.
/// Oxygen Station now stores 180 hydrogels rather than 1800.
/// Med-Spray from 750 Hydrogel to 120.
/// Stimpak from 750 Hydrogel to 200.
/// Neuclir from 500 Hydrogel to 100.
/// Nutrino Bar from 300 Hydrogel to 60.
/// Nutrino Box from 1000 Hydrogel to 250.
/// All tunnel connectors from 100 Hydrogel to 10.
/// Bio-Recycler now stores 200 Hydrogel from 1000, and use 5 Hydrogel when activated rather than 25.
/// Tirix Fusion Power Plant now stores 100 Hydrogel rather than 300.
/// Hydrogel Purificator now stores 500 Hydrogle rather than 1000.
/// T-1 Storage now stores 50 Hydrogle rather than 1000. - Added curve effect to some of the UI elements (this effect is bound directly to the UI rather than directly to the camera effects, which won't lower the frame rate/performance).
- Improved fog by adjusting its color depending on sun position on top of self coloring effects.
- Clouds will now change colors depending on the sun in the day and Gas Giant color at night.
- Gas Gaint now reflects stars light on to landscape, providing correct shadow rotation, and coloring.
- Beacon button will now change the color of its text in the "Planetary Surface Overlook" if it's our current position.
- Change function name of "Extensive Extraction" in Ore Extractor to "Extensive Ore Extraction Mode", to minimize confusion.
- Save and Load system can now adjust to new furniture (storage) added to the game by the developer, it can also adjust save to load the content of one furniture into another in case of furniture switch was needed.
- Information window of a currently selected beacon in the "Planetary Surface Overlook" will now adjust its size to the amount of information in it.
- Global Music and Global Ambient will now respect the save system and instantly change on load rather than gradually adjust.
- Visual improvement to holographic keyboards, they also generate their own emanating light.
- Visual improvement to Hydrogel Tank.
- Added new sound effect when player "Journal" is updated.
- Decrease in draw calls in Lamps, Hydrogel Tank, Power Storage. (very minor performance boost).
- Increased the item name, and message board text size.
- Failed Objective Bar was removed from Objectives Window. (failed missions are now stored in the completed objectives bar).
- Visual update to Macro Bar.
- Added new items scattered around the level.
- Added new tutorial triggers to explain new and already implemented gameplay elements.
- Minor visual changes to mission title notification.