(Midway Branch) Penkura Patch 0.2.0 MW 3

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.2.0 MW 3
Patch notes are a combination of patches MW 2.0.1 / 2.1 and 2.2.
As mention in the previous patch notes, we spend the last few weeks creating an improved new version of the save system.
I'm more than happy to inform you that not only the system works as intended but it also provides more freedom than we expected. From now on, we are able to implement dozens of minor content improvements that will greatly increase interaction with the game world, items, buildings, AI.
To provide an example, we were never able to save a user interface that is not part of the level when the game starts, as all data is reset or changed on the next activation. Currently, we can save an icon state, in a UI of a machine that is part of a building, that is part of a base, that is part of a controlled dome, that is part of a level, which none of (besides the level) exist on initial load, with a press of a single button. In short, it will save us weeks of work and dozens of possible logistics errors in the future.

As we promise a few months ago, we will always do our best to make sure that players won't have to start from scratch each time a major change is coming to the game. That's why we spend a week creating a secondary system that will translate the already made saves into a new one. Players will just have to load the game as nothing was changed, but from now on, each time they save, a new save slot will be created in a new save window.
This system will be also used in the future, to hopefully find and eliminated any possible errors that we overlooked.

In case of any problems with transferring the save to the new system, always feel free to contact me here on Steam in Sub Forum "Midway Branch of Penkura"
Link ---> https://steamcommunity.com/app/739720/discussions/4/
or contact me personally on Discord.
LINK ----> https://discord.gg/2ukYHQm
With this release, we are going back to work on the Monorail station, which will connect the player with new levels, additional missions, dialogs, and player-requested changes to UI.
A small tutorial on how to access the Midway branch is available in the link below.
Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690
Till the next Dev-Com over and out.
-------------------------------------------------
Patch 0.2.0 MW 3
-------------------------------------------------
/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////
- C.A.T had the wrong position above Hydrogel Purificator when constructing.
- MMC didn't reset the START QUEUE MATERIALIZATION button when the list is empty.
- C.A.T had a chance to not display the proper content value on load until the player uses it.
- Bio-Recycler could work even if no hydrogel was detected.
////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////
- New Save System added.
- Quick Save is now a separate save slot.
- The player is now able to save to as many slots as he wishes.
- Save slots will now contain "Last Seen Event" a screenshots representation of the last frame from the RTS or Player Camera while saving.
- The player is now able to name the save slots.
- Improved shadowing effects on some of the ancient structures.
- Improved load time, by up to 40%.
- Bot logs are now saveable.
- Save system now properly saves the player state triggered by an outside source. (for example overburden from backpack content)
- Priority Construction Mark in RTS is now saveable.
- Pause Construction Mark in RTS is now saveable.
- Solar Panels now save their rotation.
- C.A.T location is now saveable.
- RTS Log toggle is now saveable.
- RTS Night View Enhancement toggle is now saveable.
- RTS Grid Size is not saveable.
- Building Construction Stage is now saveable.
- Improved Building Dematerialization.
- Smooth out C.A.T movement between constructions.
- Auto-Hide Quickbar added to Options > Game & UI (by default set to ON).
- Auto clean player state messages, with smooth fade out.
- Move Battery ST-1 from Consumable to Components.
- New option to Game & UI added. The player is now able to deactivate damage receive notification.
- New option to Game & UI added. The player is now able to deactivate the damage dealt notification.
- Adjusted Ambient Occlusion shader.
- Improved Light reaction range, in Command Center, Storage T-1, and Hydrogel Purificator.
- Visual improvement to Main Menu.
- Visual improvement to save indicator animation and icon.