(Midway Branch) Penkura Patch 0.2.0 MW 2

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.2.0 MW 2
Patch notes are a combination of patches MW 1.1, 1.2, 1.21, 1.3, and 1.4.
In the recent MW patches, we were working on a new MMC (Molecular Matter Converter) and its UI.
After extensive testing and comments from community members, we manage to drastically improve the visual aspect of MMC but also improve UI usability. UI although much better, is still something we wish to improve, but for the moment there are more important content patches that need to be addressed.


We added a new debuff to the game "overburden" and changed how the inventory system is calculating item weight.
Thanks to that player, and bots will be able to carry much more, at a price of speed and certain limitations the higher the overburden.
We also added an improved Ambient Occlusion system, from now on players won't be able to just toggle Ambient OFF/ON, but rather control its Intensity, Density, and Radius of effect. On the lowest setting of Ambient Occlusion, AO is turned OFF and a new simulated shadowing is activated, cheaper than AO but much weaker in its effect.
Before the release of 0.2.0 MW 3, we want to drastically improve our save system, current system although already very good, limits the minor details that can be saved in sub-sub systems. There are dozens of minor features of the game that we wish to implement, that at the moment, cannot be saved. Because of that, we want to implement three major changes to the save system.
- First, players will be able to save on more than one save slot, allowing each player to have dozens of saves of the same game at different times.
- Second, we want to save all minor effects and systems, allowing players to change doors settings, save bots brain functions (all its effects, range, settings, tasks, and so on). Which will allow the implementation of a bot programming system.
- Third, implement Steam Cloud Saving, which some players requested.
At the moment new save improvements are finished in 70%, we still need to have extensive testing to allow players to transfer their old save to the new system without any problems, and start to implement new gameplay features that were as of yet impossible to be saved.
A small tutorial on how to access the Midway branch is available in the link below.
Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.
LINK ----> https://steamcommunity.com/app/739720/discussions/4/
Till the next Dev-Com over and out.
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Patch 0.2.0 MW 2
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//////////////// BUG|ERROR FIXES ////////////////
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- MMC Inventory screen, didn't properly place icons when in "Inventory Grid Mode"
- Buffs and Debuffs, appear on the character screen after opening and reopening the character screen (if it was open when the effect was triggered).
- Epsilons Base doors buttons UI didn't properly refresh after unlocking the doors.
- In Inventory Grid Mode, there was a chance that Item Name stayed on the screen after changing the UI screen.
- 2d mouse indicator on CCC screen could get stuck when moved out of screen range.
- Some buildings allowed players to access their storage before they were built.
- Two Habitat buildings didn't place chairs in the correct position.
- M.P.B hands were too far from the camera.
- MPS was unable to scan through solid rock, such as ancient monoliths.
- Fixed minor spelling error.
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//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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- Added new debuff, "Overburden".
- MMC was recreated with the new model, sound effects, and animations.
- Improved MMC user interface rendered on MMC Screen.
- Energy and Hydrogel status is now displayed directly on the screen. (rather on hover only)
- All warnings are now printed on screen rather than on alarm hover.
- Object materialization bar will now display work completed as a percentage.
- Increase the size of MMC storage to improve visibility.
- Widen object information window.
- Increase distance between windows to decrease clutter effect.
- Stop button is removed.
- Create All button renamed to Start Queue Materialization.
- On activation "Start Queue Materialization" button, the button will change to "Stop Queue Materialization". - Bots and Main Player can now go over their maximum inventory capacity.
- Buffs and Debuffs indicators on the list will now be presented with proper color, red for debuff, and green for the buff.
- Buffs and Debuffs can now be clicked for more information.
- Multi Purposes Scan, will now inform the player if the Bot is On/OFF.
- Added check to Oxygen Stations, to make sure player is equipped with Bio-Ring for oxygen/hydrogel transfer.
- Depending on the % of over the maximum player/bot inventory capacity. Text in the inventory will adjust its color.
- Visual adjustments to CCC Bot Control UI.
- Item time creation change on:
- M.P.S from 190 seconds to 80.
- IMP from 230 seconds to 100.
- Pener-07 from 200 seconds to 140.
- Molecular Reconstruction Tool from 300 seconds to 120.
- Refined Polan Crystal from 90 seconds to 60. - Minor improvement to RTS UI.
- Added sound effect of an item being moved when using MMB.
- Improved fall animation, to eliminate wind-up sequence which may feel like an unnecessary delay.
- Icon of the dragged item in the inventory will now display the amount of dragged item.
- In RTS mode, camera movement speed (by both keyboard and mouse) is dependent on the distance of the camera from the ground. The closer it is, the slower the camera movement, and vice versa.
- While holding Shift (when dragging or pressing the middle mouse button) an item (in the inventory and storage) will be split by half of its amount.
- While holding Ctrl (when dragging or pressing the middle mouse button) a single unit of an item (in the inventory and storage) will be moved.
- Updated Inventory legend with new instructions.
- Improved C.A.T spinning animation, to not flicker after each construction stage.
- Improved Main Menu UI to increase visibility.
- Options settings now save and are set automatically.
- Changing Screen 3d Resolution now happens instantly.
- Improved sharpen post-processing shader.
- Added random time setter to the main menu.
- Minor optimization to some of the items.
- CCC camera position when facing the screen was lowered to encompass the entire UI.
- A new type of ambient occlusion was added. (rather than simple ON/OFF player will have a higher settings access)
- All items that can be created via MMC, are now rendered with a materialization material system.