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(Midway Branch) Penkura Patch 0.1.9.3 MW 2

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 2


Midway Patch 0.1.9.3 MW 2 focuses on adding even more items to the pull of objects affected by the corrosion/dirt, graphically improving the look of the Small Landing Area, and fixing bugs found by our community.

The patch is also featuring an experimental object merging sub-system, for the moment it focuses generally on smaller objects such as holo signs, cave pipes, boxes, barrels, and other similar meshes.
Thanks to this system players should feel a minor performance boost, later on, we will work on adding this system to even smaller objects.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

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Patch 0.1.9.3 MW 2
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
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  • Wrong names on some of the personal computers.

  • Animation error in Tirix Power Plant (light flicker at end of animation).

  • Buildings give Ambient Occlusion, even if not build.

  • Large items when drop from inventory, rubs the player collision slowing its fall down.

  • There was a chance connected to RTS system, that would not save or register building on stage 0. (Hologram would not appear).


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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  • Graphical Update to Small Landing Area.

  • Cave Support pipes are now affected by the dirt from the cave.

  • All door activators, now can be affected by dirt and corrosion just like the buildings.

  • Reductions in calls by 70% in all holographic signs.

  • Added new items to the randomly generated loot (furniture/chests)

  • Eliminated over 400 drawcalls by model optimization (small performance boost).