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(Midway Branch) Penkura Patch 0.1.9.3 MW 5

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 5


In this Midway Patch we focused on the atmosphere in the game, the colors, lights intensity, texture rendering, updating few models, but most of all. We moved from generated color correction system to created by hand with over 21 color curves LionsDome system.

Thanks to this we were able to make the look of the game, more vibrant (albeit less realistic), adding more color to nights time of the game, increasing overall brightness but most of all, making the main gas giant moveable.



The gas Giant movement will now affect day and nighttime brightness of the entire level, color intensity, and it's now programmable by our modular sky system. This improvement will allow us to add special events and triggers that can happen only when the gas giant is in a specific place in the night sky. Increasing aggression in some of the creatures or affecting some of the buildings.

Night light coming from Gas Giant (reflected from the main star) also changes its position correctly to the gas giant position, thanks to that shadows generated by that light respect planetary and star rotation night and day.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

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Patch 0.1.9.3 MW 5
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//////////////// BUG|ERROR FIXES ////////////////
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  • Player was able to trigger bio-meter check animation while holding the map, glichthing map into the view screen.


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//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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  • Solar panels provide 12% more energy at a full day peak.

  • Days are now 18% brighter.

  • Falling Stars added to the night sky.

  • Added Experimental Helmet Effect.

  • Improved camera dirt effect. I will now change color depending on the dominating light, and the center of the screen will always be clean to not hinder player visibility.

  • Day-night cycle is now 15% shorter.

  • Transition between the night and day (the complete darkness moment right before the sun rises) is now shorter by 70%.

  • Fog color now depends on the sun color, planet color, and environmental effects.

  • Planet is now moveable, properly reflecting light from the star.

  • Depending on the position of the planet, nights can become 50% of its normal brightness to 200%.

  • We removed the automatic color adjustments from the sun position, and created by hand entire world coloring. (entire 24-hour sun rotation).

  • Visual update to Double Door mesh.

  • LionsMat system updated to version 3. LionsMat is now able to render multiple textures on a single drawcall while still providing high-quality textures with different resolutions.