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(Midway Branch) Penkura Patch 0.1.9.3 MW 6

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 6


For the moment this is the biggest Midway patch released since the Midway Branch started. We will provide a detailed report on the Midway Branch results since it was open to the public with the full release of patch 0.1.9.3 to the Main Branch.

Till then, in this Midway Patch, we introduced a new building called Magnetic Wind Turbine. It is one of the power production buildings we wanted to add in the patch 0.2.0 but because of the balance issues and reports from our community, we not only decided to add it sooner but also rebalance the power consumption of MMC when creating certain items. With these changes, the early game should be a little bit more manageable.



With the addition of Magnetic Wind Turbines, we needed to create an entirely new weather system, for the moment weather system will control only the wind (its power and direction) and foliage on the map, but with the development of the game, we will be adding more systems to it. As of now, we plan to add standard weather behaviors that can be found in nearly all games such as, rain, heavy rain, storm, snow, dust storms, and so on. We plan to add a few Penkura only related weathers but, more on that in patch 0.2.+.

After extensive comments from the community, tips, and even ideas, we will be making changes to the RTS, RPG, Inventory System, and progression systems. We will make sure that the game feels as it felt at the start of the development to not alienate players that are with us from the start, but we will be adding new base management systems that will make the game more interesting. All the changes will be introduced after the full release of the 0.1.9.3 patch, in the Midway Branch 0.2.0 MW 1.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.9.3 MW 6
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • Main Menu was offset off the screen on 4k monitors.

  • Archeological base doors were affected by the environment from both sides.

  • Bots didn't activate proper functions on power management after loading the game.

  • Not all collision triggers were loading at Command Center Armor Mesh.

  • Oculus Bot was capable of glitching through collision, which triggered in-game security systems pushing the bot on top of the model (in this case buildings) to not allow it to fall under the ground.

  • Player was able to interact with Lazarus Bed through its outer armor.

  • Solar Panel and Ore Extractors animations didn't trigger properly when the player spawns after game load.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Magnetic Wind Turbine added to the game.

  • Added Magnetic Wind Turbine to the construction list.

  • Added auto UI adjustment system for 4k and above screens.

  • C.A.T is now clickable in the RTS mode.

  • Added 6 new consumable:
    /// Dark Matter Cola Malloc Extreme
    /// Dark Matter Cola Sour Acid
    /// Dark Matter Cola Neuron Breaker
    /// Dark Matter Cola Malloc Extreme Expired
    /// Dark Matter Cola Sour Acid Expired
    /// Dark Matter Cola Neuron Breaker Expired

  • Added new global wind system.

  • Added 4 weather types (for the moment affecting only foliage, wind, and all objects affected by the wind, for example, magnetic wind turbines).
    /// Calm Weather
    /// Windy
    /// Strong Wind
    /// Extremely Windy

  • Wind system will now change its wind power.

  • Wind now will change its direction each time there is a shift.

  • Added wind effect to all non pickable foliage in the game.

  • Added new wind animation on all types of grass.

  • Improved wind system on all trees, now trees bend according to their density from top to bottom.

  • Global wind system takes a gas giant location on the sky to change its wind power.

  • Whenever taking over a bot, it will trigger a global check to activate all animations, AI, triggers, and every visual effect at the view distance to reduce errors in sudden camera position change.

  • Graphicly improved Dark Matter Cola Original, Aqua Jelly, and Rotten Aqua Jelly.

  • Added Gamma settings to the Video Options.

  • Options settings not properly save each time the main menu is closed. Even if the player forgot to apply and save it directly in the main menu.

  • Player jump range increase by 15%.

  • Added Sprint Toggle to the Key Binding Menu.

  • Crouch is now more smooth. (added additional check to make sure there aren't hitches in the animation).

  • Added Crouch Toggle to the Key Binding Menu (on by default).

  • Added Walk Toggle to the Key Binding Menu.

  • Optimization off over 29 background calculations (minor performance boost, reduction of game hitches).

  • Energy Balance Changes:
    /// Liquide Construction Component energy requirement lowered from 2000 to 1250.
    /// Refined Polan Crystal energy requirement lowered from 5000 to 2000.
    /// Refined Xavoc Crystal energy requirement lowered from 3000 to 1500.
    /// Crystalized Construction Component energy requirement lowered from 4000 to 2000.
    /// Battery ST-1 energy requirement lowered from 10 000 to 5 000.

  • Improved M.P.B textures.

  • Improved texture of small foliage.

  • All tree collisions are now much more precise.

  • Added new storyline pages, to Epsilon Base, and Underground Temple Base.

  • Improved grass rendering (minor performance boost).