(Midway Branch) Penkura Patch 0.1.9.3 MW 7.1

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 7.1
In this Midway update, we focused on balance, the RTS system, and minor bug fixes related to the new inventory system released in the previous patch.
We added a third holographic color ID to buildings in RTS mode whenever the player will try to connect the building to another by use of connection arrow, the system will change the holographic representation of that building to green (from blue) to indicate that the building is perfectly aligned with the building.

This change comes with one more improvement, from now on ONLY connectors that the building is able to connect to will light up, rather than all of them with different colors. This should not only limit the confusion but also make sure that the player exactly knows where he is able to place the building.
Because of the changes made to the weather system, and the addition of global effects that affect solar panels, magnetic wind turbines, we had to once again balance out the energy consumption of items, and buildings.
A small tutorial on how to access the Midway branch is available in the link below.
Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.
LINK ----> https://steamcommunity.com/app/739720/discussions/4/
Till the next Dev-Com over and out.
-------------------------------------------------
Patch 0.1.9.3 MW 7.1
-------------------------------------------------
/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////
- Metoses body didn't accept items from the new inventory system.
- (In RTS mode) Holographic Connection Arrows didn't light back up if a holographic version of the building connected to it was canceled.
- Buildings in the Energy/Hydrogel Input/Output list were duplicated on the load game.
- Ore Extractions special functions change their name of load. (they reset themself to the base name).
////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////
- Added wind and solar power indicators in the RTS mode.
- Added color change to buildings holograms when they are perfectly connected with buildings connector.
- Added Connection ID check to RTS system (only connection arrows that building is able to connect to will light up rather than all of them).
- Holographic representation of a building will now change its color when properly connected to the connection arrow.
- Balance changes to the set items:
/// Refined Xavoc Crystal, energy requirement lowered from 1500 to 1200.
/// TRX Ammo, energy requirement lowered from 2000 to 1000.
/// Stimpak, energy requirement lowered from 500 to 300.
/// Refined Polan Crystal, energy requirement lowered from 2000 to 1250.
/// Solid Construction Component, Heavy Metal requirement lowered from 15 to 12, Metal ore from 10 to 8, and energy from 1000 to 850.
/// Oxygen tank, energy requirement lowered from 400 to 150.
/// Nutrino Box, energy requirement lowered from 500 to 300.
/// Nutrino Bar, energy requirement lowered from 100 to 80.
/// Med-Spray, energy requirement lowered from 500 to 350.
/// Liquid Construction Component, Metal Ore lowered from 20 to 18, energy from 1250 to 1000, and addition of 2 Noble Metal Ore.
/// Crystalized Construction Component, energy requirement lowered from 2000 to 1500.
/// Neuclir, energy requirement lowered from 500 to 300.
/// Basic Electronic Repository, energy requirement lowered from 2500 to 2000.
/// Aqua Jelly, energy requirement lowered from 200 to 150.
/// Pener-07, energy requirement lowered from 9000 to 5000, Liquid Construction Component reduced from 5 to 3, added 1 battery requirement, and build time from 250 to 200 seconds.
/// Water Bottle, Metal Ore requirement lowered from 7 yo 2. - Balance changes to the set buildings:
/// Atmospheric Vaporator, will now consume 3 energy when active (from 5).
/// Bio-Recycler will now consume 5 energy when active (from 10).
/// Magnetic Wind Turbine, Solid Construction Component lowered from 5 to 3. - Magnetic Wind Turbines will now produce 2.0 (from 1.5) energy at the lowest, and 14 at the highest wind speed (from 8).
- Solar Panels will now produce 25 energy at peak sunlight and clear sky (from 12 at peak no negative weather effect).
- Minor visual update to Main Menu to make it easier to read.
- Minor adjustment to temple texture, to improve blending.