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Penkura Patch 0.1.6.2.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2.2


We are releasing a minor patch with bug fixes and improvements to already implemented features, before adding new bot related systems. Big thanks to the community for informing us about the bugs. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

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Patch 0.1.6.2.2
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Player is able to affect 3d UI (computer screens) even if not focused on them.

- FIX --- If moving swiftly between buildings and outside areas, the player is able to sometimes bug the ambient audio.

- FIX --- Oxygen was not being depleted if moved swiftly outside of buildings while alt-tabbing.

- FIX --- Power Storage doesn't have collision before building.

- FIX --- Unconnected Neurocore didn't show proper avatar.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added smooth Ambient transition when triggering the night time.

- Eased out music and ambient transition by 50%.

- Added rested system to the game, if the player is not moving for longer than 10 seconds he will spend only half of the nutrient. (this system works also when players is in MMC, Overseer Mode, Bot Control Mode).

- Minor visual change to highlight shader.

- Quick Save and Quick Load added to the game.

- Added Quick Save and Load Inputs to the Options>Controls.

- Stimpaks are now stackable to a max of 5.

- MMC will now understand MMB when clicking on the Item List (which will result in adding the item to the list) and crafting a list (which will result in removing one item from the list).

- Erasing save files is now only available in the main menu.

- Minor visual update to MMC UI.

- When using CCC, the player will now trigger a correct work animation.

- Added the first version of the corpse spawn system after player death.

- All Command Centers even those not controlled by the player will have open MMC with base items to construct.

- Nutrient balance changes to set item:

/// Golden Malok now provides 12 nutrients from 5.
/// Camubron now provides 35 nutrient from 20.
/// Odo Roll provides 700 nutrients from 500.
/// Nutrino Bar provides 200 nutrient from 120.
/// Dark Matter Cola provides 50 from 30.
/// Vi-Vi drink provides 150 from 100.

- Nutrino Box now heals 4 health when eating.

- Vi-vi drink provides 5 health when drinking rather than 2.

- Ore extractor will now inform the player if its container is full.

- Added security to ore extractor that will keep data on the ore/crystals it tries to add to the container when its full, to instantly add it when space is available.

- Improved night sky, stars, and nebula will now simulate movement.

- Minor visual update to Missions Log.

- RMB on quickslot will now clear reference of the item.

- Updated Inventory tutorial with new functionality.

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