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(Midway Branch) Penkura Patch 0.1.9.3 MW 5.1

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 5.1


In this Midway patch, we are adding a minor security code that presumably should fix bugs with steam activating SteamVR whenever Vive or Oculus Rift is connected to PC.

We also changed how the Maintenance Platform calculates characters located on the recharge platform. From now on, first entering character (bot or player) will receive Platforms focus trigger. Each additional bot on the platform will also be taken into calculation but not printed on the main screen. The moment the main trigger bot/character leaves, the platform will trigger additional checks to make sure that there is no other bots/characters on the platform, if it detects an additional bot, the focus trigger will be switch on to them. This solution fixes few bugs, and makes the entire recharge process smoother.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

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Patch 0.1.9.3 MW 5.1
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//////////////// BUG|ERROR FIXES ////////////////
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  • Possible fix for SteamVR activating when Vive or Oculus Rift is connected to PC.


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//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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  • Modification to main character UI (UI size is changed to eliminate content being cut from smaller resolution).

  • Added light to Maintenance Platform Screen.

  • Maintenance Platform will now detect the first entering character and trigger a constant scan each second.

  • All particle effects are now activated and deactivated per player camera frustum and distance from the center of the effect. (minor performance boost).

  • Color improvement and Ore Extractors and Maintenance Platform.

  • Improved close distance texture rendering on Ore Extractors and furnitures.

  • MPS will now inform the player if Ore/Crystal type in the Ore Vein is depleted.

  • Minor changes to Saras Dialog.