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Penkura Patch 0.1.7.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7.2


After weeks of hard work, we are finally able to release patch 0.1.7.2. In it, players will have a chance to play with the new bot, create new construction and most of all continue our storyline thought new quests. 

We added our new questing system to the project, it allows us to dynamically change the quest depending on player input. 
Inputs that affect the quests are for example the time in which player activates triggers, the sequence that players choose, or even if he didn't even take the quest in the first place.

We were also able to add this feature to our dialog system allowing players to be more unique when playing the game. (In time we will expend this system to add much more dialog options, and quest branches to make the game more applying for the second playthrough). 

We are adding new construction to the game, "The Maintenance Platform", with it players will be able to recharge their bots, and because of that, from now on bots use energy when doing any activity. That, of course, means that even being idle, bots use energy, that is why we are now allowing to completely disable bots when not needed. 



With the Maintenance Platform, we are also adding a new bot to the game, the Oculus Scout Bot. For the moment with limited usability, in the next few small patches that we plan to release in the span of next weeks, we will slowly add more functions to both Oculus and M.P.B to not only make them more usable but near necessary to survive. 



Next patches we will once again focus on content, this time on RPG elements of Penkura, it's about time to implement stats and attributes to the game, which will affect player expansion in the future major content patch. 

We once again want to thank each player that contacted us on Discord, via Email or directly through our website bug report system, and provided us information on the bugs found throughout the playthrough. Each repaired bug increases the quality of our project, which is an important part of our development. To those who actively playtest our game in search of errors and bugs, happy hunting! 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

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Patch 0.1.7.2
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Mouse sensitive is bound with the frame rate.

- FIX --- Show FPS option didn't save properly.

- FIX --- Player and bots were able to open storages through the close doors.

- FIX --- Items details panel stays on the screen if the player disables the inventory screen by triggering UI closure by activation key.

- FIX --- When moving items between storages while holding shift, inventory split moved item but didn't try to merge with the same item if detected in the inventory.

- FIX --- Nutrino Box had an incorrect description and lacked information on minor healing effects.

- FIX --- At the "Set your name" part of the introduction dialog, the player could leave the window empty and Sara didn't trigger the correct dialog response to that.

- FIX --- Player didn't stand up if crouched when trying to use CCC.

- FIX --- Some of Saras' dialog was not connected to the Voice Volume settings.

- FIX --- Player was able to open M.P.B storage in front of the bot (trace didn't respected bots body).

- FIX --- When bot lowered its position (same as crouching) when "uncrouching" bot didn't reset its movement speed lowering it to player base speed.

- FIX --- Player could block the mission trigger if while being briefed by Sara quit the game, blocking access to the said mission. 

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added new structure to the game. (The Maintenance Platform)

- Bots now spend energy when moving, sprinting, idling, and when using night vision.

- Added random loot generation to enemy corpses.

- Added new bot type to the game "Oculus"

- Added two new missions to the game.

- Mission "Into the Void" is now completable.

- Added Engine and Storage settings to bots.

- Added new animations to M.P.B.

- Added new dialog lines to the main story.

- Added new voice events.

- Save system will now save/load bots ownership.

- Bots can be powered down to save energy.

- Disable/Enable bot button in CCC is now clickable.

- Bots without legs now have the same movement speed "crouched" and "uncrouched".

- Added bot position calculation and surface scanning to allow bots perfectly land on the surface no matter the distance from the surface (in case of emergency).

- CCC will disconnect the player from the bot operation when it will detect insufficient power. (after which bot will power down).

- Added 6 new items:

/// Metos Wings
/// Metos (Drone) Body
/// Metos (Warrior) Body
/// Metos Jaw
/// Metos Claws
/// Metos Antennae

- Added new key input "Additional Interaction", used for activating additional triggers/actions/events when hovering over items/interactable.

- Metos Warriors and Metos Drones now generate random loot on death.

- The save system is now able to save the MMC production list queue, state of the MMC, and currently craftable item.

- Minor improvement to post-processing quality.

- The player is now able to unload and reload tools and weapons from within the inventory/storage.

- The player is now able to drop items directly from the inventory.

- Improved bloom effects.

- Added multi outcome trigger feature to the Mission system.

- Dialogs can now check Mission status and adjust its dialog accordingly providing different dialog options depending on the current player situation.

- An error message will appear if bot without functional hands tries to use objects/interactable that requires hands to operate.

- Bots and Player Character have now separated mouse input control settings, (the bot will now rotate slower than the player and are both independent of each other settings).

- Decouple mouse and keyboard input from the frame rate.

- Structures that didn't pass the first phase of construction will be instantly removed when canceling construction rather than awaiting dematerialization by bot.

- MMC creates each item based on its own time requirement.

- Increase edge detection range by 40 %, allowing the player to step over higher obstacles.

- Improved AI navigation mesh rendering improving AI performance when moving.

- Background code fixes to MMC, increasing its stability when creating objects.

- Improved Global Lions-Mat system, allowing objects to use normal map layering.

- Minor changes to M.P.S UI.

- Graphical update to M.P.B.

- Added two new sound effects when opening inventory.

- Major graphical improvements to Main Menu.

- Controls are now called Mouse Control in main menu options.

- Added Key Binding section to Options Menu.

- Added Camera Smoothing to RTS and FP options in the main menu mouse control options. (this smoothing is not bound to frame rate).

- Changed Oxygen Tank production requirements from 1 Liquide Construction Component to 1 Solid Construction Component.

- Added an additional level of details to Bio-Recycler (minor performance increase)

- Added icons to all building status screens.

- Save Slot will now ask the player if he is certain of erasing the save slot before deleting.

- Minor spelling fixes.

- Minor graphical improvement to Clouds.

- Bodies will despawn after 10 minutes rather than (5 min + environmental settings).

- Every corpse can now be disposed of with the use of "Additional Interaction".

- Improved Save/Load system, loading should be around 15% faster, depending on the save file size.

- Improved render distancing to all "Ancients" assets. (minor performance boost)

- Added manual save file adjustment system (allows the developer to add/delete objects directly from the save file to remove the requirement of restarting the game to see/experience new content).

- Improved Pener-07 and IMP holographic indicators.

- Balance changes to items:

/// Liquide Construction Component Increase metal ore requirement from 15 to 20 / Heavy Metal from 3 to 5.
/// Crystalized Construction Component added 5 Noble Metal ore to the recipe.
/// Battery ST-1 added 1 Noble Metal ore to the recipe.

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