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(Midway Branch) Penkura Patch 0.1.9.3 MW 8

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 8


Midway patch 8, is the last planned Midway patch for 0.1.9.3 if no more problems arrive after the next scheduled testing. All of the Midway patches will be moved to the Main branch. We will be opening Midway 1 of patch 0.2.0 shortly after opening 0.1.9.3 to the main branch.



In this patch, we focus on adding more interactive content to the game. Player will be able to use the in-game currency for purchasing items from the Corporate Assets Dispenser, for the moment only DMC products, but we will widen the range of corporations that will use this system, from food products, through components to even weaponry.

We also added new portable mini P.D.S, this asset is used as another way of providing players with lore, mission updates, environment presentation, and more. This system is also a test of the upcoming portable CCC which still needs some testing before the release.

The addition of new furniture and decorative items to the generation pool should improve the immersion of the world and make it feel more liveable. We will be still adding more items to the pool, new lights, even more furniture, interactive items, and so on, to eliminate repetition as much as possible.



After a lot of work, and use of different ambient occlusion posts processing methods, we were able to drastically improve the world colors, shadows, and light and were finally able to eliminate a known bug of ghostly black shadows and spots, that appear when the player moves swiftly between dark and lighter areas. We did our best to make sure that the performance of the game stays at the same level, and we can happily report that not only we didn't go past the level, but actually manage to improve it slightly, even after drastic changes in the light and rendering.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

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Patch 0.1.9.3 MW 8
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • Player corpse didn't contain player loot.

  • Fixed all 12 normalmap errors in modular base assets.

  • Very strong wind could clip vines below ground.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Added 6 decorative interactable items.

  • Added Corporate Assets Dispensers to the game (DMC version).

  • Added two new corporate posters.

  • Added 4 new items:

    /// Corporate Meal (Malok Flavour)
    /// Corporate Meal (Odo Flavour)
    /// Spoiled Corporate Meal
    /// Bioceramic

  • Added Pause Menu (by default bound to F12).

  • Added new portable P.D.S as readable role.

  • Foliage sway strength is now dependent on their height, thickness, and wind strength, rather than wind strength only.

  • Added complete set of furniture to Archeological base.

  • Added 14 new furniture for modular none player buildable building set.

  • Added new storyline elements.

  • Improved ambient occlusion rendering on all foliage, and environmental assets (rocks, stones, mountains). FIxing all black spots, lines, and black ghosts appearing in darker corners of caves.

  • Increased size of door buttons and switches to make them more visible.

  • Improved camera shadow distance rendering. (minor performance boost).

  • Base Construction tutorial updated to showcase changes made to RTS.

  • Material improvement to Oxygen Station.

  • Drawcall reduction and material improvement of all chairs.

  • Grammatical fixes to text in archeological base.

  • Improved hover sound effect in Inventory (more options section).

  • Improved game smoothing, removing as many hitches from the garbage dump, data allocation as possible for the time being.

  • Clean up of background spawning code (minor performance boost).