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Patch Merging Part 6.6

Dev-Com
Welcome, members of the Accord!


In this patch we are once again adding few things, but most of all we are implementing fixes for Autosave, some players reported crashes caused by the autosave system. Our testers are working hard to find every possible cause, at the moment we are releasing 14 different fixes for the autosave, hopefully this will fix the issue and we didn't miss anything.

If anyone experiences a crash, please if possible report it as soon as possible. Preferably using our in-game bug report system. Or join our Discord channel so that Testers and me may ask some questions that could speed up the repair.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ Possible fix for Autosave crash, more testing is required.

◈ In some part of the map, grass was flickering.

◈ When changing the bot base, the select screen didn't properly set the name of the base, if it was custom-made by the player.

◈ Ore Extractors extensive extraction was always on the screen after turning on (visual error).

◈ Fatigue was shown in Bots Stats Window.

◈ When controlling bot, mouse wheel would print "Not equipped with functional hands".

◈ Metos Spawners didn't take into account the amount of Metoses already spawned in the world, after thunderstorm, which triggers their roam outside the spawner area of effect.

◈ Minor highlight error in players manual > Bot Command System.

◈ Bots can once again open the doors.

◈ If player had DNA check activated in Character View, and then switch to bot control, bot seen the DNA background animation.

◈ Blueprint Repository didn't properly clear it items after installation, leading to duplicating items after loading previously saved data core.

◈ In the underground facility after the first Earthquake, the save system didn't properly change its accessibility after the event.

◈ Fix for Landscape Level of Detail, switching to lower version with a lot of minor visual errors.

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⊞ Improvements / changes / additions ⊞
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◈ Added unstuck beacon to the second base in Karenos Sector-4 Forest.

◈ Drop Item was spawning the item a bit too far from the player, that could let to items being stuck in other objects (for example MMC).

◈ Added Systems Button to the Character view when in Bot Control

◈ Bot system Character View UI is now able to print data on:
- Does Bot contains "Functional Hands"
- Does Bot have Engine Boost installed.
- Does Bot have Night vision installed.
- Does Bot have Lock Overwrite Installed.
- Does Bot have Bot/Structure Recharge Installed.
- Does Bot have Bot/Structure Repair Installed.
- Does Bot have Signal Scanner Installed.
- Does Bot have Multi-Layer Scanner Installed.
- Does Bot have Geological Scanner Installed.
- What current Base bot is assignment too.

◈ Improved light shading on Command Center window (removed black spots).

◈ Improvement to bots and Metos navigation system.

◈ Improved Report / Feedback window font visibility.

◈ Improved long range navigation system.

◈ Ore Extractor will now show OFFLINE mode if power flow is deactivated.

◈ Ore Extractors extensive extraction will now be shown as green text rather than red.

◈ From now on, autosave, quick save and slot save will not snap the player to default rotation, if the save was made from the player character (not bot or RTS mod).

◈ Hydration and Nutrient will now be in the same visual order on Bio-Ring as in Character View.

◈ In character view screen "DNA PROFILE" changed to "BIO PROFILE"

◈ Added Neurocore Restore Point information in the Bio Profile Character Window.

◈ If the player does not have a spawn point, a proper warning will be displayed in the Bio Profile Character Window.

◈ When the player sets a Lazarus Chamber spawn point, a proper notification will be now displayed on the Lazarus Interface, and the player Neurocore Restore Point will be updated.

◈ Improved wording in mission "IN TO THE VOID" description.

◈ Improved wording in mission "DO BOTS DREAM OF ELECTRIC SHEEP" description.

◈ Flora spawners will from now on take into account how much of the plant they already spawn, to prevent overflow of the game world with wild foliage.

◈ Changed Armor to Mods in the Character View.

◈ From now on, Bio-Profile and Implants won't be accessible when in Bot Control Mode.