Patch Merging Part 3.4

Dev-Com
Hello, world!
This a small update to fix an issue found by our community, and the addition of small changes/content.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
Till the next Dev-Com over and out.
Penkura Main Branch Adjustment
---------------------
⊞ Bugs/Errors ⊞
---------------------
◈ Fixed UI error in MMC where the "Craft All" button sometimes had to be clicked twice.
◈ All lamps type, didn't trigger Automatic settings properly with Day/Night Cycle.
◈ (Possible Fix, requires more testing) In RTS mode, when switching between buildings, sometimes UI showed buttons from the previous building.
◈ If the player dematerialized the first building connector (default placed at the start of the game) grass was flying from the ground in its place.
◈ Next to Communication Station, there was a visual error, showing the landscape higher than it should, allowing the player to see through it.
◈ Near the Communication Station, there were two boulders next to the wall, that were perfectly wide to allow players to get in between, but won't allow them to get out.
◈ Damage system didn't register weapons damage type, leading to weapons dealing near 0 DPS.
-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------
◈ All mods and At Hand can now use the "More Action Menu" with the Right Mouse button.
◈ Players can now Holster, Draw, Unequip, Inspect, Load, and Unload At Hand weapon/tool, by right mouse button click.
◈ Players can now Inspect, and detach Mods with the right mouse button.
◈ Added support for special characters, lower and upper case to 3d UI in Main Menu level.
◈ Visual changes to the player Map System.
◈ Smooth out the day/night transition and start/planet movement.
◈ Players can use Middle Mouse Button on Mods and At Hand slots to instantly detach, and unequip.