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Patch Merging Part 3.4

Dev-Com
Hello, world!


This a small update to fix an issue found by our community, and the addition of small changes/content.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment
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⊞ Bugs/Errors ⊞
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◈ Fixed UI error in MMC where the "Craft All" button sometimes had to be clicked twice.

◈ All lamps type, didn't trigger Automatic settings properly with Day/Night Cycle.

◈ (Possible Fix, requires more testing) In RTS mode, when switching between buildings, sometimes UI showed buttons from the previous building.

◈ If the player dematerialized the first building connector (default placed at the start of the game) grass was flying from the ground in its place.

◈ Next to Communication Station, there was a visual error, showing the landscape higher than it should, allowing the player to see through it.

◈ Near the Communication Station, there were two boulders next to the wall, that were perfectly wide to allow players to get in between, but won't allow them to get out.

◈ Damage system didn't register weapons damage type, leading to weapons dealing near 0 DPS.

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⊞ Improvements / changes / additions ⊞
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◈ All mods and At Hand can now use the "More Action Menu" with the Right Mouse button.

◈ Players can now Holster, Draw, Unequip, Inspect, Load, and Unload At Hand weapon/tool, by right mouse button click.

◈ Players can now Inspect, and detach Mods with the right mouse button.

◈ Added support for special characters, lower and upper case to 3d UI in Main Menu level.

◈ Visual changes to the player Map System.

◈ Smooth out the day/night transition and start/planet movement.

◈ Players can use Middle Mouse Button on Mods and At Hand slots to instantly detach, and unequip.

Patch Merging Part 3.3

Dev-Com
Hello, world!


This a small update to fix an issue found by our community, and the addition of small changes/content.

From now on, players are able to cancel construction from both the CCC window and the Construction List of C.A.T.



We also update how the death mechanic works in Penkura, all items and mods will be now located in the backpack that is left with the body, but the item in "At Hand" will be dropped next to the body.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment Part 3.3
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⊞ Bugs/Errors ⊞
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◈ Mods and At Hand User Interface didn't properly refresh after death.

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⊞ Improvements / changes / additions ⊞
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◈ On player death, all mods will be added to the player's backpack (located next to the body).

◈ If the player had any equipment/weapon added to "At Hand" holstered or not, it will appear next to the player's body after death.

◈ Improved C.A.T life/bot detection system, warning alarm, and building construction pause will now activate before the first stage of construction not after.

◈ Players are now able to cancel construction from within the CCC screen.

◈ Players are now able to cancel construction from C.A.T construction list.

◈ Minor visual adjustment to Communication UI and Tutorial UI.

Patch Merging Part 3.2

Dev-Com
Hello, world!


This a small update to fix an issue found by our community.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment Part 3.2
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⊞ Bugs/Errors ⊞
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◈ Legs Supporting Micro Spring MOD, had the wrong index in the Item List, changing it to duplication of Backpack Object Segregation System.

◈ Gemini Base door button was duplicated on one of the buildings.

Patch Merging Part 3.1

Dev-Com
Hello, world!


This a small update to fix an issue found by our community, and the addition of small changes/content.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment Part 3.1
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⊞ Bugs/Errors ⊞
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◈ Player Map didn't open after a conversation with Sara.

◈ Low Hydration, Health, and Nutrients alarm didn't reset its sound effect if it started while the player was sleeping.

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⊞ Improvements / changes / additions ⊞
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◈ Added 4 new footstep sound effects to water.

◈ Added additional tutorial image.


Patch Merging Part 3, new building, new armor modification system, new items.

Dev-Com
Hello, world!


In this merging patch, we are introducing a brand-new system, armor modification!
From now on, players are able to attach MODs directly to their armor/suit, improving oxygen tanks, fall damage resistance, oxygen intake, and backpacks.



With the new system, a lot of other changes had to be made, most of them aimed directly at the "Character View" window. From now on, players will be able to set their "Athand" weapon/tool with their stats conveniently displayed on the Character View window. The player will also, see their DNA modification, and implemented mods.



Another addition to the game is the new building, Enhance-Atmo-Growbed.
Thanks to this growbed, players will be able to speed up their plants' growth, and because of our new plant growth requirement system, it will help to satisfy at least some of the plants' needs.



From now on, plants, and mushrooms, will have their requirements, that will affect their growth speed, those requirements are hydration, sun intensity (or lack their off), and of course, time. In the near future, growbed slot size will also have its importance when we will introduce bigger plant life for players to interact with.



The player movement will also see some changes, camera movement, walking, running, and jumping should feel smoother, we redesigned some of the math operations that are happening in the background to improve player movement, to be more precise, how the game calculates player velocity, the gravity of the environment, and mouse-player control. First-person mode, is a big part of the game we want to make sure that the game "feels" as good as possible to play.

We also started to work on in-game tutorials, providing players with necessary data that will help them understand the game, while not bombarding them with information is always a tricky matter, but thanks to the players' feedback we are slowly introducing changes, the biggest of which will come on the next big patch.



Before we will move to information on the next big patch, we want to apologize for the lack of one of the buildings that were supposed to be introduced in this patch, unfortunatly our testers found a major problem with it, that requires changes in the code. The building will be added with a small patch planned to be released this Tuesday.

Now about the current work and the next big patch.
The next big patch will be the last update before 0.2.0, some of you may notice that we are introducing content that was supposed to be released with 0.2.0 but because we don't want to force the players to start the game from the beginning, we are moving some of the system and save modification to this version.

The upcoming patch will introduce many changes to the in-game missions, which will smooth out the journey for starting players, a new building and system connected to it (the research system), and lastly but also a very important part of the game, a much-improved voice acting. Not only we will improve our lovely Sara, but we plan to add a few more voices to the game, to make the lore intake more pleasant.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment
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⊞ Bugs/Errors ⊞
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◈ Fixed Terrain in Gemini Base.

◈ Someone discovered the "Snowball" changed its location to a more hidden location. ːsteamthumbsupː

◈ Improved collisions around the elevator in the Gemini Base, which could be used to kill the player before reaching the next base.

◈ On reentering RTS mode, the buttons of previously selected building types are duplicated until reselected.

◈ If the player stands near the Ore Extractor when it finishes building, the screen won't refresh until the player won't go out and back in its detection range.

◈ Time calculation changed if the game was played on a 60+ frame rate, increasing day/night cycle length.

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⊞ Improvements / changes / additions ⊞
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◈ Added new buildings:
- Enhance-Atmo-Growbed.

◈ Added new items to the game:
- (MOD) Improved Filter Cleansing
- (MOD) Backpack Object Segregation System
- (MOD) Legs Supporting Micro Springs
- (MOD) High Compression Oxygen Tank

◈ Added new items to the MMC blueprint list:
- (MOD) Backpack Object Segregation System
- (MOD) Legs Supporting Micro Springs
- (MOD) High Compression Oxygen Tank

◈ Added Armor/Suit MOD installation system.

◈ Added "Armor" slot to the character view window.

◈ Added "At Hand" slot to the character view window.

◈ Added new buildings to the construction list:
- Enhance-Atmo-Growbed

◈ Added Neurocore statistic to the character view.

◈ Improved quick-use icons.

◈ Added "DNA" overview to the character view window.

◈ Plants will now have their own requirements, which will affect their growth speed.

◈ Improved the way the Weather system, Cloud system, Day/Night cycle, and Atmospheric Changes system, calculate time in the game. (minor performance boost).

◈ Visual changes to character view.
- Improved visibility of positive and negative effects.
- Moved all stats into a single window.
- If we take control over a bot, Health will change its name to Integrity, and Health Icon, to Integrity Icon.

◈ Incress melee combat range by 20% (fists).

◈ From now on, Equipped or Athand items, don't take up Backpack Space.

◈ Improved all fist-fighting animations.

◈ Improved and optimized tree textures, and normal maps.

◈ Changed the name of the Administration Location Switch Unit to "Snowball" ːsteamthumbsupː

◈ Improved Holographic Shaders for Buildings Ghosting, Positive Construction Placement, Negative Construction Placement, Priority, and Construction Pause.

◈ Drastic optimization of Atmo-Growbed (lowering its GPU requirement by around 90%).

◈ Incress Player jump height by 12%.

◈ Improved jump inertia.

◈ Improved turn rate while running and walking.

◈ Improved mouse control.

◈ Toxic resistance name changed to Biohazard.

◈ Improved jump animation.

◈ Improved the last level of details of nearly all flora.

◈ Added Sprite LOD rendering to rocks, boulders, trees, and bushes. (lowering average last LOD polygon count by 98% improving speed).

◈ Optimized all textures and normals of most rocks, and all trees, last distance LOD, lowering their memory consumption by 60%.

◈ Improved fall animation, added two types of fall animation, soft, and hard fall animation (hard animation takes health from the player).

◈ Improved textures of all Seed Containers.

◈ Redesigned personal computers.

◈ Improved visual look of all Seed Containers icons.

◈ Optimized icon textures to take less memory.