New Specialty
Did a couple multiplayer tests and a lot of internal testing to make sure I didn't break any important systems. Everything seems good so I'm merging the new changes to the main build!
Patch Notes:
New Towers are the next big thing, just a bit time consuming. I'll have some teasers hopefully soon!
Patch Notes:
- Added Stockpile Specialty, Towers built with this Specialty gain an additional Item Slot!
- Stockpile Specialty gained from completing Singleplayer level 6, all other specialties require one less level to unlock. For anyone who has already completed level 6 they will unlock this Specialty automatically upon starting the game.
- Presents can now spawn beyond wave 50 for endless mode.
- Fixed Steam Rich Presence reporting the wrong difficulty for the host player in their friends list.
- Stun Immune & Slow Immune waves added to Serious Difficulty.
- Removed 'None' Specialty option.
- Fixed "STRING MISSING!" showing on the bottom of the Ash of the Scholar tooltip.
New Towers are the next big thing, just a bit time consuming. I'll have some teasers hopefully soon!