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Dead Frontier 2 News

Unique Loot, Prestige Rework GM Update (Version 0.162)

Unique weapons & clothing have been added to the game. These are a new grade of very rare gear that have 4-5 fixed stat bonuses that roll in a very narrow range (IE 30-35% for most level 30 gear). There are around 50 to collect, and I have plans to add more over time.

Prestige has been completely reworked. Now, instead of your level resetting back to 1, you simply need to gain 1.5m exp while at the level cap (30). In addition, you can keep earning Elite Enhancers even after you reach max prestige. All characters at Prestige 1 or over have now been set back to level 30.

You can now sign up for a Gold Membership which gives all of your characters a boost to EXP and loot while turning their name Gold. In addition you'll receive 200+ credits for each month you subscribe.

Comer and Sons is now harder (all zombies run) and is marked more clearly on the map. In addition, you now get all 3 boss loots in the final room, each with 5x higher elite and unique loots rate when compared with normal bosses. (Will take effect from reset tomorrow)

All accounts now get one free stat reset.
Walking while aiming no longer resets your crosshair.
You can now perform all special moves without having the relevant skill.
A new skill, Aim For the Heart has been added.
Relics are now clearly marked and cannot be enhanced/traded.
Number of trades for Elite and Unique items increased from 2 to 3.
Equipment now has approixmately 2x higher scrap value.
PvP Zones have been moved to be smaller and nearer outposts.
Frequency of child spawns has been slightly reduced.
Children no longer push you around =)
Number of locked rooms in small buildings has been reduced.
Number of locked rooms in large buildings has been increased.
Thirst rate lowered.
A visual bug with building/character name text has been fixed.
Fixed a visual bug with burnt girl's hair.
Reduced choir scream sound volume.
Increased chainsaw sound volume.
Fixed a bug that caused common items to appear in locked rooms.
Fixed a lockpick chance display bug.
Fixed another stash related bug.


NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

Mission Loot Update (Version 0.161)

  • You can now hand in all your missions (even those you haven't found the giver for) at any outpost by visting the Trainer. The only exception is for missions that require to find generic items (such as bandages, antibiotics etc). You will still need to have spoken to the giver for those to finish.
  • When rolling loot, you will no longer get base items of a level far lower than your area level. IE a level 20 boss will no longer drop a 2x4 etc.
  • Boss doors are no longer locked, and instead marked with red "???" text;
  • Enhancers will now never roll stats below their required level (this is to stop people accidentally using an Enhancer at level 1 and totally ruining their item)
  • Locked rooms now have far better loot quality
  • Lockpicking stats have been reduced by 50% and capped at a 50% total chance to open
  • Resist stats now capped at 100% instead of 95%
  • Spitter and Fingers Boss melee reach has been adjusted down slightly
  • Spitter Boss projectiles now travel 33% faster
  • Fixed a bug that caused all inventory screens to break when a new character tried to access their stash.
  • Fixed gun visual recoil animations
  • Fixed bug that caused your screen to shake when other people used chainsaws nearby
  • Fixed incorrect boss types appearing in level 25 areas
  • Fixed a bug that caused the world map to be blank when opening it inside a building after just logging in


NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

New Boss Update

  • A new boss complete with its own special attack has been added to the game and will appear from reset tomorrow in level 25+ zones
  • All chainsaws can now hit worms and zombies on the floor correctly
  • You can no longer hit worms while they are dead/dying
  • Vomit effects were made easier to see
  • A bug affecting the calculation of shotgun damage was fixed
  • A gallon of fuel was changed from 4000ml to 4546ml to be more realistic
  • Some language errors were fixed


NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

Chainsaw Update (Version 0.158)

  • Chainsaws have been added to the game! There are currently three versions available: Hedge Trimmer, Dilmar PS and Ronan Pro.
  • Fuel is now stackable and can be used for both powering chainsaws and for filling your vehicle's tank.
  • New "Lumberjack" skill available :)
  • Fixed some visual bugs


NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

Update (Version 0.158)

You can now reject incoming trades
  • Damage scaling removed in multiplayer games (you always deal the same damage in SP/MP from now on)
  • Fix for the boss nuke/instant death bug (should take affect from reset tomorrow)
  • Fixed an ammo count bug
  • Fixed several different bugs related to the stash

NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.