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  3. More work on the AI! - Patch 3.8.0 Notes - 12/28

More work on the AI! - Patch 3.8.0 Notes - 12/28

Movement changes
  • We have completely reworked the formula for player movement and momentum. We now have unique formulas for 11v11 & 5v5 to provide a more balanced experience. In 5v5 the movement will be noticeably less, as we received feedback that it felt too extreme with high momentum.
  • Acceleration is now much more important when a player has low momentum. The speed attribute will dictate the max running speed and become more important with high momentum. Agility is only used for changing direction and does not impact the max running speed.


Faster turns
  • If only 1 user is on a team, the turn will end once an action is made rather than waiting the full 6 seconds. If the user has multiple characters, the turn won’t end unless all the characters have made a move or the 6 seconds have passed.


AI improvements
  • The GK characters controlled by AI should now position themselves better and make better attempts at saving shots. AI characters will no longer receive one touch & header actions incorrectly. The positioning of AI characters on kick-off should be more realistic depending on their position and the team formation.


Long shots
  • We have changed the logic in our match engine to calculate long shots. Previously it depended on the area of the pitch a shot was taken from. However, now it will be purely based on the distance from the goal.


Manager level pop-up
  • Fixed a bug with the manager level-up pop-up showing repeatedly after logging in.


Challenge mode
  • We now show a warning message if a user starts a challenge mode match without adding a character.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.