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  3. Making things more balanced for teams going forward - Patch 2.3.2 Notes - 06/09

Making things more balanced for teams going forward - Patch 2.3.2 Notes - 06/09

Game changes
  • We have removed some features that were in place to help with early access testing.
  • Friendly matches are now limited to 10 per week. Managers will get a pop-up to notify them if they have reached the limit. Also, no funds will be earned for a match if the UDP of the team is under 50%. This is to avoid clubs “farming” money with matches they do not intend to play.
  • Additional positions can only be learnt in club matches. Custom matches and quick matches will not be counted.
  • User credits will no longer be rewarded after playing matches.


Tournament intro
  • Fixed a bug where squad numbers are displayed under the player, during the tournament match intro.


Trial contract text
  • We’ve added some text to the trial contract pop-up, to give new users more information when they start.


Default squad
  • Fixed a bug where the default squad was not being saved for a club.


Action menu cut-off
  • The height of the action menu is now dynamic, to avoid users having to scroll if there are a lot of actions available.


GK actions
  • The tackle with hands action has been buffed slightly. Also, to avoid confusion the GK will not have a save option when interacting with passes & crosses.


Moments tutorial
  • The GK kit has been updated in the Bobby Sparks moment, to avoid confusion between clubs. The turn info panel has been disabled during the initial text help.


Ball path
  • Fixed an issue where the ball path would go out of sync in the 3rd phase.



As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.