Making things more balanced for teams going forward - Patch 2.3.2 Notes - 06/09
Game changes
Tournament intro
Trial contract text
Default squad
Action menu cut-off
GK actions
Moments tutorial
Ball path
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
- We have removed some features that were in place to help with early access testing.
- Friendly matches are now limited to 10 per week. Managers will get a pop-up to notify them if they have reached the limit. Also, no funds will be earned for a match if the UDP of the team is under 50%. This is to avoid clubs “farming” money with matches they do not intend to play.
- Additional positions can only be learnt in club matches. Custom matches and quick matches will not be counted.
- User credits will no longer be rewarded after playing matches.
Tournament intro
- Fixed a bug where squad numbers are displayed under the player, during the tournament match intro.
Trial contract text
- We’ve added some text to the trial contract pop-up, to give new users more information when they start.
Default squad
- Fixed a bug where the default squad was not being saved for a club.
Action menu cut-off
- The height of the action menu is now dynamic, to avoid users having to scroll if there are a lot of actions available.
GK actions
- The tackle with hands action has been buffed slightly. Also, to avoid confusion the GK will not have a save option when interacting with passes & crosses.
Moments tutorial
- The GK kit has been updated in the Bobby Sparks moment, to avoid confusion between clubs. The turn info panel has been disabled during the initial text help.
Ball path
- Fixed an issue where the ball path would go out of sync in the 3rd phase.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.