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Super Club Soccer News

Reaction logic update and match changes - Patch 2.2.2 Notes - 01/13

These are the changes added in this weeks patch.

Reaction logic
We’re introducing a new metric in the match engine, which will give more importance to where the user interacts with the ball. This new logic applies to most actions without the ball. The basic logic is that if a player has more time to react, they improve their chances of succeeding the action. Please view the image below for a visual representation.



This logic applies to the following actions:
  • Tackle hard
  • Sliding tackle
  • Receive low & high
  • Block
  • Save
  • Tackle with hands
GK actions
Punch is only available to be used on passes & crosses. In some extreme cases it will be available for slow shots too.
Punch now provides a much bigger boost for the GK in fight for ball situations.
The distance of a parry is now fixed, depending on the speed of the incoming shot/cross.

Bot GK running out
We’ve fixed the bug causing AI goalkeepers to run out of their box for no reason.

Shots over the bar
A bug with the new randomness calculations caused a shot going over the bar to be a goal. Surprisingly, it wasn’t linked to the previous bug for shots over the bar but has now been fixed.

Shirts not displayed
In quick matches, the player shirts were not displayed on the turn panel which has been fixed.

Retrain for expired characters
Fixed a bug allowing expired characters to train with the retrain functionality.

As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

SEASON 3 IS COMING! - Patch 2.2.1 Notes - 01/06

End of Season 2
  • Please make sure to offer your players contracts for Season 3 if you wish to keep them playing. Details on the Season 2 player awards will be released in the near future. Thanks to everyone who participated in the tournaments this season. We will start registration for the next season shortly. We will be introducing more tournaments during Season 3, as part of some big changes over the next few months!
Shots over the bar
  • We’ve fixed the recent bug where shots going over the bar lead to a goal.
Match HUD
  • The commentary on the side has been reintroduced for those who prefer it to be constantly visible. (The centre commentary can still be opened using the hotkey.)
  • The bug causing the formation panel to randomly open during a match has also been fixed.
Manager Traits
  • Some bugs related to manager levels & traits have been fixed. Managers should gain 1 trait point per level now.
Notification errors
  • Fixed some bugs with automated notifications, which weren’t being displayed to the right characters.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Giving you more information about your turn choices! - Patch 2.2.0 Notes - 12/30

Randomness
We’ve added a panel under the scoreboard, which will display a summary after each turn. You can look at data from previous turns, however the panel will close if your character is required to make an action.

All interactions with the ball will be displayed on the panel. There are 3 possible outcomes for every action, however some are not always applicable:
  • Positive (green) - The action outcome is exactly how the user performed
  • Partial positive (yellow) - The action outcome is successful, but there is some randomness applied (e.g. a pass not going exactly where aimed)
  • Negative (red) - The player failed the action

In actions which have a “head to head” nature such as a fight for ball or tackle, the player(s) from each team are represented by one bar in the colour of their shirt. You can see in the example below, the fight for ball action was 50/50 between the 2 players involved. Each shirt on the panel has an outline, to indicate the outcome of their action. The player for Silver Slayers was successful in the fight for ball, indicated by the green outline of the #72 shirt.



As well as adding the visual representation, we’ve modified the randomness calculations themselves. Although factors such as confidence & condition added some uncertainty to results, the stronger player was winning too frequently (especially if attributes were close).

The easiest way to explain the changes is with a few numerical examples. In the examples below, a player from each team is challenging for the ball.



The attribute score is the value we give for a specific action performed out of 100, based on player attributes and other factors. I’m sure we’ll make tweaks to this formula and other factors over time, but we’d appreciate your feedback after playing some matches.

Tackling
  • Fixed a bug with the tackling probabilities, as the ball was going loose too frequently after tackles.


Cup KO rounds
  • Some issues with the scheduling of KO rounds have been fixed. It had to be manually done for the recent 5v5 cup match, which caused some inconsistencies on other pages.

Training frequency
  • Some users had reported they were getting an inconsistent amount of training points. This should be resolved now, to just 1 training per day per character.

Club forum
  • Fixed some UI bugs with the club forum and some permission issues when editing posts.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Match HUD changes, bug fixes and... Beards - Patch 2.1.6 Notes - 12/16

This is what's been updated in todays patch, which has seen quite a few changes and fixes.

Improved security
  • We’ve added encryption and additional security measures to all our APIs. We have done extensive testing of all aspects of the game and have not identified any bugs as a result of these changes.


Match HUD
  • We’ve improved multiple aspects of the Match HUD. Your character should now always be displayed in the bottom left, so you can see the condition/confidence of your player(s) easily.
  • We’ve fixed some bugs with the manager panel, as well as giving visual indicators of the player familiarity in their current position. We also give visual indication when a tactical change is pending and give the opportunity for the manager to undo changes. There are some minor bugs identified with the undo feature, which will be addressed in a future patch.
  • The squad list now displays more information on the players of both teams. Users can see real time updates to the match rating and player confidence. This will also make it easier to identify issues with the match rating formula (feedback from you guys is appreciated here).
  • All panels are displayed in the middle of the screen now. We’ve assigned hotkeys to each panel so you can quickly open/close a panel. The hotkeys can be updated in the system settings as always.
Match timeouts
  • Our developers found one cause to some of the connection issues that have been reported in recent weeks/months. This should reduce the frequency of match timeouts in quick matches.
Assist bug
  • We’ve fixed a bug with how assists were being recorded. Previously, assists were only recorded if a goal was scored directly after receiving the ball.
Player rating
  • Further improvements to the player rating logic have been applied. Some of the data for position specific stats was not being saved correctly.
Match stats
  • Fixes have been applied to some of the player stats. This includes successful dribbles, tackles, fight for balls, cross completion and throw-ins. If you identify more stat errors (for players, clubs or tournaments) please let us know.
Contract renewal
  • A bug with renewing contracts of players over 21yo has been fixed. The panel was not displayed previously.


Special action bug
  • One of our users identified an issue with special action training on characters owned by other users, which has been fixed now.
Beard colour
  • The correct beard colour for players should now be visible during matches.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Gameplay changes and bug fixes - Patch 2.1.5 Notes - 11/27

The additions and fixes this week are as follows:
  • We identified the root cause of the problem with shooting (from an angle). This should be fixed, but with more data we’ll be able to confirm. We’ll keep an eye on it over the next few days/weeks.

  • The accuracy formula for passing & crossing has been adjusted. It should ensure that extreme cases of bad luck don’t cause a pass to go in the opposite direction for low attribute players.

  • We made some adjustments to the speed dribble formula. It should be a more noticeable “boost” in speed, however you are more likely to be tackled if an opponent can reach you.

  • Still some match lobby freezes/crashes have been present. We believe this is due to temporary disconnection to the server in the game lobby. We have added some more logs to help identify this.

  • We’ve fixed the alignments of the goal posts for 11v11 and 5v5. Apologies for any goals conceded due to the misalignment!

  • The retrain attribute feature has been updated, as it wasn’t using the updated wages logic.

  • Some characters were not increasing in age properly, due to some server downtime on the birthday of these characters. A script will be used to update the age properly.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.