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Sorry! The MOD editor public test is postponed to August.

Communication:

Steam Discussion
Email: [email protected]


Dear Players,

Hello everyone!

First of all, we would like to sincerely thank you for your continuous support and attention to our game. We have been working tirelessly to present you with a high-quality gaming experience through the development of the MOD editor, weapon upgrades, and jewelry synthesis system.

In our previous announcement, we mentioned that we planned to release the first public test version of the MOD editor in June. However, during recent closed testing, we discovered some severe bugs that need to be fixed. These issues could potentially lead to permanent file corruption. Resolving these problems is crucial for us because we want to ensure the game's stability and quality before release.

Therefore, to provide you with a better gaming experience, we have decided to postpone the release of the public test version to late August. We understand that this decision may disappoint some of you, but please trust that this delay is to ensure the game's quality and stability.

During this period, we will continue to work diligently to fix the issues found during closed testing and make further optimizations and improvements. We will also keep you updated on our progress and actively listen to your opinions and suggestions during the development process.

Once again, we appreciate your understanding and support! We look forward to presenting you with a more refined game in the near future.

Wishing you all the best,

Sincerely,
TARO Team

Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■■] Built-in MOD editor (working on it) *

  • [■■■■□] Weapon upgrade system (working on it) *

  • [■■□□□] Accessory synthesis system (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————



- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Recent Work Content and Progress Report

Communication:

Steam Discussion
Email: [email protected]

Happy New Year, everyone!

Recently, while working on story-related tasks, I unfortunately fell ill due to consecutive all-nighters right after finishing the work. I rested at home for a week and just returned to the studio today. Although I still feel a bit lightheaded (still having a fever) and haven't fully gotten back into work mode, I wanted to take this opportunity to update you all on our progress.

First, I know everyone is most concerned about the work progress. Currently, the programming team is diligently working on the MOD editor, which is about 85% complete. We plan to conduct a small-scale internal test in March and aim to release the first public test version in June. Additionally, we plan to update the weapon upgrade system alongside the MOD editor, and if all goes well, the jewelry synthesis system will also be available soon.





These plans will be implemented in the next 1-2 updates. After that, we will start working on subsequent story content, including the storyline of a female character and the plots and dungeons related to five major bosses. Of course, there will also be various other related content. We hope everyone will stay excited.

Finally, thank you all for your continued trust and support! We will do our utmost to meet your expectations.

Current Work in Progress:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon Upgrade System: We plan to design a completely new mechanism and functionality for all weapons, making each one unique. At the same time, we will abandon the concept of higher-level weapons replacing lower-level ones. Players can find a weapon that suits them and continue to use it through upgrades until they complete the game.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Built-in MOD editor (working on it)

  • [■■■□□] Weapon upgrade system (working on it) *

  • [■■□□□] Accessory synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————



- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Recent Work Status and Development Progress

Communication:

Steam Discussion
Email: [email protected]

Hello everyone,

We sincerely apologize for the delay in this announcement. Due to heavy workloads and a shortage of manpower, we have been prioritizing our energy on development tasks, resulting in limited communication with all of you. We hope to earn your understanding and support.

In January of this year, our team welcomed its fifth member. You may have already noticed changes to the game cover, which is his work. Additionally, we are continuously optimizing the in-game art. We believe that his addition will bring a fresh boost to the game's quality.



Currently, our art department, consisting of two individuals, is diligently creating all the necessary art assets for upcoming updates. The progress currently stands at approximately 40%, encompassing forthcoming storylines, new ecosystems, new factions, new bosses, new monsters, new weapons, new equipment, and new effects, among other content.

The following content may include spoilers:



Our programming department, with three members, is actively developing an Built-in MOD editor, and it's approximately 70% complete.

The development of the MOD editor has proven to be more challenging and costly than anticipated. To ensure better compatibility between new and old content and the editor, we are essentially reorganizing all the work done over the past seven years. This is a substantial undertaking and has taken over a year, but please rest assured that we will maintain a proactive work approach and strive to complete it as soon as possible.

Since the work currently in progress is intricately interconnected, it is not feasible to separate it into distinct updates. As a result, we have not released any game updates until now. However, we have never ceased our efforts. Please have faith in us.

Lastly, we promise that we will never abandon updating Keplerth until it meets everyone's expectations, and we will not start new projects halfway through. We sincerely thank you all for your trust, help, and support throughout this journey. Thank you!

Current Work in Progress:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon and equipment upgrade system
    We plan to give all weapons and equipment a brand-new mechanism and function, making each weapon and equipment unique. The system abandons the setting of higher levels replacing lower levels. Players can find weapons and equipment that suit them and continue to use them through upgrades. Even if they like it, they can complete the game while wearing novice equipment from start to finish.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Built-in MOD editor (working on it)

  • [■■■□□] Weapon and equipment upgrade system (working on it) *

  • [■■□□□] Jewelry synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————



- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

We have formulated a new plan

Hello, players!

Since the inception of in September 2016, through the release of the EA version in April 2018 and the official version in May 2022, we have remained committed to the game for six years. Although we have encountered many challenges and departures during this time, we firmly believe that the trust of the players is our belief and motivation to keep moving forward. Therefore, we have never chosen to evade, as long as there are players supporting us, we will continue to persevere and strive for them. In the future, we will continue to provide better game experiences for players as always.

Usually, after each update, we spend some time actively communicating with players, collecting feedback and suggestions for the current update, and then start working on new content. During busy work times, we may have less social interaction due to understaffing and limited energy, but we always maintain the habit of taking note of player's suggestions. In the past six years, we have been constantly trying to incorporate player suggestions into the game, whether in the current version or in future plans. Next, we will continue to maintain this habit to ensure the continuous improvement of the game experience.

Since the release of version 1.0, we have received a lot of feedback from players that the game experience is somewhat repetitive. We plan to make a major overhaul and optimization of the game experience, making the game content more rich and diverse. This modification plan is closely related to the "Built-in MOD editor" we are working on, and cannot be split into several updates. Therefore, this update will take a long time, and we hope that everyone can understand.

We have formulated a new plan:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon and equipment upgrade system
    We plan to give all weapons and equipment a brand-new mechanism and function, making each weapon and equipment unique. The system abandons the setting of higher levels replacing lower levels. Players can find weapons and equipment that suit them and continue to use them through upgrades. Even if they like it, they can complete the game while wearing novice equipment from start to finish.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary - replica system (included, but still improving)

  • [■■■□□] Shelter residents recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■□□] Built-in MOD editor (working on it)

  • [■■□□□] Weapon and equipment upgrade system (working on it) *

  • [■□□□□] Jewelry synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [□□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] Shelter residents working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Version 1.0.6 Update

Communication:

Steam Discussion
Email: [email protected]

Hi, everyone. Because we have recently been shifting our focus to developing a built-in MOD editor, redesigning the crop farming system, modifying the whole weaponry system, all of which are complicated, we’ve decided to hit the brakes a little on updates and maintenance. Your understanding would be much appreciated. Thank you all!

New Contents:


  1. - Shelter Tour Guide Flag: Using this flag causes surrounding refuge dwellers to follow you for a period of time.



Adjustments:

  1. - Reworked all Mining Pickaxe’s functions. Now, personal mounts with excessive mounting height will no longer prevent players from hunching downward to mine. At the same time, the mining range of Mining Pickaxe is now clearly visible to players, and precision mining is now supported (Use the right mouse button to switch);

  2. - Now, Hotbar’s item-select cursor will follow the direction of the mouse wheel as you scroll it in circles over and over, instead of locking-in on the initial and final selection box;

  3. - Now, Replica’s equipment damage prompts have been added.


Fixes:

  1. - Fixed the bug that prevents players from starting a conversation with WM-69 and replaying other plots after completing a stage.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■□] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■□□□□] Built-in MOD editor (working on it)

  • [■■■■□] Dungeon challenge (working on it)

  • [■■■■□] Weathers system (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC working system (planning)

  • [■■■□□] Water & Fire system (planning)

  • [■□□□□] Meco Biotech III content (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————



- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!