Version 1.3.0 Update
[h2] Communication: [/h2]
Steam Discussion
Email: [email protected]
[h3]* If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.3+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback.[/h3]
————————————————————————————————————
Dear players, hello!
Thank you for your continued support and patience. Here are all the details of this update:
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Steam Discussion
Email: [email protected]
[h3]* If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.3+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback.[/h3]
————————————————————————————————————
Dear players, hello!
Thank you for your continued support and patience. Here are all the details of this update:
New Features:
- Added support for additional languages: Russian, German, Spanish (Spain), Portuguese (Brazil), Korean, French, Japanese, and Polish.
- In MOD Editor mode, a “Change Character” button has been added under the “Developer Tools” tab. You can now switch characters directly within the editor to test your custom player characters more easily.
Adjustments:
- Fixed a bug where the killing blow would not trigger “On Hit” effects from equipment.
- Adjusted insect spawning mechanics on the surface—small insects are now easier to find.
- Fixed a bug where Ground Soldiers could incorrectly spawn in Ancient Ruins.
- The Flux Beetle’s projectiles no longer auto-target livestock.
- Fixed an issue where the Goblin Rider had incorrect attack damage.
- Fixed a bug where newly joining players in multiplayer could cause some triggered effects to stop working for existing players.
- Slightly increased durability for all Dagger-type weapons.
- Fixed a bug where Drill-type weapons could remain stuck in an attacking state.
- Fixed incorrect visual layering for some ground-deployed skills.
- Adjusted hitboxes for Infusion Furnace and Reforging Furnace to match their visual size.
- Fixed an issue where lighting colors stretched or shifted on non-16:9 resolutions.
- Corrected the description of Bloodsucking Flies Petri Dish to match its actual effect.
- Increased the base flying speed of the Modified Detector for faster item pickup.
- Adjusted the Politician DNA module: the facility usage fee charged to shelter residents is now +25% (was +50%).
- Buffed the following skills: Master’s Sword, Flame Javelin, Plasma Spores, Micro Black Hole.
- Nerfed the skill: Energy Burst Ball.
Fixes:
- Optimized map loading and refresh logic to reduce stuttering during exploration.
- Improved the targeting behavior of Meco Mini Laser Turret and Parasytor Paw to reduce performance issues when many are built.
- Parasytor Paw no longer accidentally damages players.
- Improved pathfinding checks for monsters to enhance performance.
- Optimized performance in bases with a large number of livestock.
- Improved the spawning logic of Fake Tunnels to reduce lag when spawning many monsters.
- Fixed Meco Mini Laser Turret’s idle rotation speed being affected by framerate.
- Optimized performance when a large number of damage numbers appear.
Current Development Progress:
- [■■■■■] Multiplayer system (included)
- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
- [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
- [■■■■■] More background music (included)
- [■■■■■] Pet level-up function (included)
- [■■■■■] Discoveries system (included)
- [■■■■■] More pet/animal interactions - storage, shearing the goats (included)
———————————————————————————————————— - [■■■■□] Gene editing system (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
- [■■■■□] Player Skills System (included, but still improving)
- [■■■■□] Events system (included, but still improving)
- [■■■■□] Mercenary system (included, but still improving)
- [■■■□□] NPC recruit (included, but still improving)
- [■■■■□] Built-in MOD editor (included, but still improving)
- [■■■■□] Weapon upgrade system (included, but still improving)
- [■■■□□] Handbook Archives system (included, but still improving)
———————————————————————————————————— - [■■□□□] MOD Editor - Adventure Script Feature (working on it)
- [■□□□□] Replicas and shelter residents can participate in work (working on it)
- [■■□□□] New storyline, new ecology, 5 new bosses (working on it)
- [■■□□□] Accessory synthesis system (planning)
- [■□□□□] Mysterious entrance - Infinite challenge (planning)
———————————————————————————————————— - [■□□□□] Farming system 2.0 (planning)
- [■■■■□] Weathers system (planning)
- [■■■□□] Water & Fire system (planning)
———————————————————————————————————— - [□□□□□] Vehicles (haven’t started yet)
————————————————————————————————————
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!