New Version 7.0.2.9
[p]Animations and Visuals:[/p][p]*A new popup hp indicator when exiting an artificial zone by a portal.[/p][p]*A new item animation for when taking an hyper jump charge.[/p][p]*New animation for when taking a green shield.[/p][p]*A new visual effect when having a yellow or red shield.[/p][p]*A small cinematic indicator for the asteroid puzzle of stage 13 for the ones that did not have it.[/p][p]*General visual polish to the message textbox and the stage result screen.[/p][p][/p][p]Small Updates:[/p][p]*For the Tower Viewer added the amount remaining of Arcade Points and TG.[/p][p]*Added a new merchant for the last stage of the game.[/p][p][/p][p]New Interface updates:[/p][p]*The Exchange Achievement Options on the Main menu can now be also cancelled by pressing x.[/p][p][/p][p]Corrections:[/p][p]*Removed the Text Message for when taking HP damage due an artificial portal.[/p][p]*Now, the text displaying that an Hyper Jump charge has been taken, just shows up once.[/p][p]*A better placement for a tower viewer in the Main Zone of Stage 10. It was unreachable before.[/p][p]*The Nivelator riel-changer-switch on the main zones is now blocked if the 4 circuit breakers are activated in the previous areas.[/p][p]*The Sound Effect Volume is adjusted to 60 by default when starting the game for the first time.[/p][p]*The huds now wait to the stage presentation to be over before showing up.[/p][p]*Better fade of the HUD for the Omega Token Reader Device (this happens when the player sprite is going to be below the HUD.)[/p][p]*The inventory items of shields reactivate the music of the area when necessary.[/p][p]*Launching the Hyper Jump from the main zone of stage 12 now reach the end of the map upon exit.[/p][p]*Added a small extra sound when starting an interaction with a merchant.[/p][p]*Better placement of a save point near the end of the Main Zone of the stage 23.[/p][p]*Removed the extra lines at each side of the "loading game picture."[/p][p]*The Combat Outpost deployed by the Nivelator has a special effect if the player level is too powerful.[/p][p]*Lowered the Price of the Scanner Cartridge from 5 to 2 TG.[/p][p]*Removed the Bit Items on merchants with exception of the Hp merchant, and their price is lowered from 5 to 2 tg.[/p][p]*The Hyper Bits items reduce their cost in Golden Gears, from 10 to 5.[/p][p]*Fixed a dialogue spacing, the one about the fuel being maxed out.[/p][p][/p][p]Fixes:[/p][p]*Fixed an odd bug when exiting the Ultra Jump that happened after The Hyper jump was launched from the previous Main zone.[/p][p]*Removed the last blocks for normal walls for the first part of the Main Zone of the Stage 10.[/p][p]*Fixed a glitch with the menu on the last stage when triggered to fast at certain event.[/p][p]Thank you for your support![/p]