1. Intergalactic traveler: The Omega Sector
  2. News
  3. New Set of Quality Updates

New Set of Quality Updates

This new version 6.3.1.3 contains the following:

Featured updates:
*The Tachyon Field has been upgraded, it will block the direct battles around the map.
*A better performance with more details for the main zone of stage 10 (like weather effects.)
*A new short animation for when a phase field is gone with more dynamic timing for when it's active.
*Activating Phase fields is more responsive now and tell you the remaining time of the Phase field.
*The Omega Speed token has a better visual performance.
*The exchangers are now more reliable than before.
*Polished the fractal exploration system.
*Added two music track variations for the main zone of stage 15.
*indicator of Map Teleport spots on Stage 15 onwards
*The Hp exiting portal of the artificial zones is faster.
*Added a visual effect for the puzzle of the main zone of stage 18.
*in stage 20, the last start teleports to the last segment of the zone.
*The puzzle elements of the stage 22 now become transparent when used by the player. It gives a clearer visual indicator of which ones have been interacted with.
*A more reliable main menu with smoother performance.
*Changed the text message of the speed returning to normal. Now, it is an animation instead of words.
*The Audio Signals animation had been retouched and that "special activation" now works if the player has green shields.
*Added more cache to the images for the main menu in the last stage.

Fixes and Corrections:
*Added an evader to a blocked path on the area 4 of the stage 7. It will allow the option to respawn to escape the position.
*There was a problematic activation with the battlers of stage 16 that messed up the menu interface after colliding with the player at the same time. It has now been fixed.
*There were two respawn points too close to two npcs on the area 4 of the stage 19.
*Fixed a block that obstructed the player unnecessary, on one of the last maps.
*Fixed the extra sounds when more than 1 Arcader 3000 leave the map at the same time.
*Added a visual clue to the surroundings that have the access to the main interface disabled.
*Fixed a missing picture problem with the fractal exploration data of stages.
*A more reliable adjusting of the player speed.
*Prevented the player from using save points if the engine is going to explode due lack of fuel.
*The exiting portal of the artificial zones that takes Golden Gears removes an amount based on the difficulty level.
*There was a tg coin that interrupted the path an NPC on the Area 2 of the Stage 4.
*The omega tokens in the area 2 of stage 7 interrupted the paths of some npcs, that is now fixed.
*More accurate audio fade adjustments for the lengths of audio signal songs.
*Fixed the glitch of music not changing when losing a yellow shield due an asteroid puzzle collision.
*A more reliable usage of the Av.Pag and Re.Pag keys activations when navigating on the map.
*The Tech Gear counter had problems when reaching 1k. Now, it displays the max amount that is able to read.
*There was a picture glitch when taking an Omega Token and going to the Menu, that is now fixed.
*The visual Appearance of the exit spot on the stage 26 is now faster.
*After a special probe gave shields to a player, the picture of the shields failed to update. It has been corrected now.
*Small retouches to the main zone of the Stage 18. Like adding more e-bits in some places and so on.
*Fixing a block that was over a wall in the last stage.
*A smoother transition for the final stage of the game if the Weather and sound effects are active.
*Fixed an odd game over glitch with that depends of a time counter. Happened on one of the last stages of the game.
*Fixed an overstayed image when upgrading the level if there were consecutive activations over the interface.
*Fixed a dialogue box that was aligning too much to the left.
*The restore energy didn't work properly when the level was too advanced. It has been fixed now.
*Fixed a glitch that made a space probe impossible to gather, and it gets lost instead of being in the party.
*The start of an Artificial Space is smoother in the transition.
*Corrected the appearance of the Token Reader item over the Stage Presentation cinematic.
*Fixed some battlers on the main zone of the Stage 22 that had their paths not very well aligned.
*Drastically reduced the flash for the versions II, III of all attacks.
*Reduced the time to traverse one of the latest stages of the game.
*The merchants now disappear after being touched if they had closed their store.
*Fixed a glitch on the first map that happened with the menu being disabled for too long.

Thanks for your support!