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Intergalactic traveler: The Omega Sector News

Patch update

*Adjusted the end trigger of the tachyon phase field.
*The new messages that tell the player about the speed and fields being gone, it triggers just once.
*The sound of the stage indicator disappearing sound is removed if not necessary.
*Increased the speed of the battlers going away with The Tachyon Phase shield.
*Added some fixed block instead of moving ones in the main zone of stage 13.
*The main zone of Stage 20 had some oddly placed tiles spots placement, it is better now.
*Added another respawn point to the same map.
*When getting the max fuel capacity with the exchangers, it gave 12 charges, now it gives 13.

New Set of Quality Updates

This new version 6.3.1.3 contains the following:

Featured updates:
*The Tachyon Field has been upgraded, it will block the direct battles around the map.
*A better performance with more details for the main zone of stage 10 (like weather effects.)
*A new short animation for when a phase field is gone with more dynamic timing for when it's active.
*Activating Phase fields is more responsive now and tell you the remaining time of the Phase field.
*The Omega Speed token has a better visual performance.
*The exchangers are now more reliable than before.
*Polished the fractal exploration system.
*Added two music track variations for the main zone of stage 15.
*indicator of Map Teleport spots on Stage 15 onwards
*The Hp exiting portal of the artificial zones is faster.
*Added a visual effect for the puzzle of the main zone of stage 18.
*in stage 20, the last start teleports to the last segment of the zone.
*The puzzle elements of the stage 22 now become transparent when used by the player. It gives a clearer visual indicator of which ones have been interacted with.
*A more reliable main menu with smoother performance.
*Changed the text message of the speed returning to normal. Now, it is an animation instead of words.
*The Audio Signals animation had been retouched and that "special activation" now works if the player has green shields.
*Added more cache to the images for the main menu in the last stage.

Fixes and Corrections:
*Added an evader to a blocked path on the area 4 of the stage 7. It will allow the option to respawn to escape the position.
*There was a problematic activation with the battlers of stage 16 that messed up the menu interface after colliding with the player at the same time. It has now been fixed.
*There were two respawn points too close to two npcs on the area 4 of the stage 19.
*Fixed a block that obstructed the player unnecessary, on one of the last maps.
*Fixed the extra sounds when more than 1 Arcader 3000 leave the map at the same time.
*Added a visual clue to the surroundings that have the access to the main interface disabled.
*Fixed a missing picture problem with the fractal exploration data of stages.
*A more reliable adjusting of the player speed.
*Prevented the player from using save points if the engine is going to explode due lack of fuel.
*The exiting portal of the artificial zones that takes Golden Gears removes an amount based on the difficulty level.
*There was a tg coin that interrupted the path an NPC on the Area 2 of the Stage 4.
*The omega tokens in the area 2 of stage 7 interrupted the paths of some npcs, that is now fixed.
*More accurate audio fade adjustments for the lengths of audio signal songs.
*Fixed the glitch of music not changing when losing a yellow shield due an asteroid puzzle collision.
*A more reliable usage of the Av.Pag and Re.Pag keys activations when navigating on the map.
*The Tech Gear counter had problems when reaching 1k. Now, it displays the max amount that is able to read.
*There was a picture glitch when taking an Omega Token and going to the Menu, that is now fixed.
*The visual Appearance of the exit spot on the stage 26 is now faster.
*After a special probe gave shields to a player, the picture of the shields failed to update. It has been corrected now.
*Small retouches to the main zone of the Stage 18. Like adding more e-bits in some places and so on.
*Fixing a block that was over a wall in the last stage.
*A smoother transition for the final stage of the game if the Weather and sound effects are active.
*Fixed an odd game over glitch with that depends of a time counter. Happened on one of the last stages of the game.
*Fixed an overstayed image when upgrading the level if there were consecutive activations over the interface.
*Fixed a dialogue box that was aligning too much to the left.
*The restore energy didn't work properly when the level was too advanced. It has been fixed now.
*Fixed a glitch that made a space probe impossible to gather, and it gets lost instead of being in the party.
*The start of an Artificial Space is smoother in the transition.
*Corrected the appearance of the Token Reader item over the Stage Presentation cinematic.
*Fixed some battlers on the main zone of the Stage 22 that had their paths not very well aligned.
*Drastically reduced the flash for the versions II, III of all attacks.
*Reduced the time to traverse one of the latest stages of the game.
*The merchants now disappear after being touched if they had closed their store.
*Fixed a glitch on the first map that happened with the menu being disabled for too long.

Thanks for your support!

New standard update

Featured updates:

*Taking the Tech-Gear Token takes less time, and it shows the amount collected with small animations.
*The Main Menu is now accessible at the final stage with the fractal exploration system fully unlocked.
*The sound effect when activating the dash is now more dynamic and reactive.
*Added extra sounds to the Arcader mini game when turning right or left.
*A different sprite was assigned to the special blockades for the Stage 24 area 4 onwards. It reflects the objective of being a "wall" better.
*The HUDs are now shown by default on the Hyper Jump space.
*Added a background picture to the Quick Load Menu, and it is smoother too. This happens when losing the game.
*The exchangers that give shields have now a way smoother effect.


More Fixes and Corrections:

*The name of one of the Attacks was changed, is now cooler.
*Fixed the first restoration point that didn't show the respawn indicator. And added one more obstacle block in the first map.
*Fixed a blocking path for an autostarship due a merchant being in the wrong place. Stage 24 area 2.
*Soften the flash intensity of a collision with the puzzle asteroid of stage 11, from the Area 4 onwards.
*Fixed an obstacle's placement that had the potential of softlocking the player, this happened in one of the last stages of the game.
*An extra adjustment in the case the screen color is not reversed after finishing an stage.
*Fixed one of the audio special effects that happens when getting all the shields.
*Adjusted the ratio for when being expelled from a Bonus Area Challenge after reaching 10 shield capacity.

Have a nice day and Thanks for your support!

New version 6.2.4.5

*Fixed a missing parallax background for battlers in the biggest stage of the game.

New Set of Quality Updates!

Standard Updates:
*The drawing point of sprites is now more suitable for a top down perspective.
*Shields now prevent a forced respawn after a collision
*Added a new Load system menu, when losing the game
*Added more respawn options when exiting an Artificial Space, you can select to appear on the collision spot or the previous respawn point taken.
*For the majority of fixed damaging obstacles that are actively moving, colliding with them will change its animation to indicate the impact.
*Now, the respawn point item leaves a trace over the ground. It indicates the respawn spot on each map.
*When dashing, the main sprite changes form accordingly.
*The Respawn Points now Stay in Place, so they can be rehused when need it.

Minor updates:
*Some little polish to the respawn fade out after a collision.
*Better ratio to the Shield Exchangers.
*Added some extra icons for certain battle status on the English version of the game.
*Added animation when losing a shield due an ice asteroid or brown boulder asteroids collision.
*Added the lose of fuel animation to the special object of stage 16.
*Some better performance for the stage 17 main zone.
*Added a little color effect to the player when collide with the puzzle obstacle of stages 21 and 22.
*A more smooth effect for a single interactive object that opens a path, related to the main zone of stage 20.
*Added the Tech gear +1 animation to the TG token item.
*Added numbers that indicate the amount of active shields, on the shield hud.
*reduced cache limit of pictures from 200 to 90 for memory optimization.

Fixes and Corrections:
*Fixed an odd glitch that makes the player invisible in the evader zones.
*Fixed the occurrences when the OmegaSpeed meter indicator was going under the main HUD and a better performance of the indicator.
*Around 5 text lines rework for some interactive objects found at the end of a special stage.
*Less flashing intensity when respawned due a thunder hit.
*Fixed a visual glitch that show only the speed bar without the speed meter, when inside a Bonus Area.
*reduced the flashing intensity of the psychic wave attacks
*Added a screen shake for when a Shield or Fuel item on the inventory didn't have an effect. And a little more color to the basic flash effect.
*Some small polish for the loading speed of a stage.
*Reworked the static obstacle of the stage 17, to be less flashy and more stable.
*Reworked the puzzle object of the stage 17, to be less color flashy.
*The vanishing effect of an item after a collision triggers faster now.
*Fixed the instances of not adding tech gears to the hud, for when a random encounter occurs.
*Make a windowed option instead of a transparent option for the space probes, when accepting a trade.
*Reduced the volume of some AudioReceptor Tracks to be more even.
*Having collecting items prevents the damage of the "restore functionality" ability, for when colliding with an obstacle.
*The basic animation blocks of stage 20 have been retouched to be less distracting and more subtle.
*Removed the parallax scroll of one of the segments of the main zone of stage 20, in order to improve performance.
*Some retouches to the main zone of stage 23 to make less backtracking and performance.
*Changing the color of the last exit point marker, to be more special.
*Fixed a teleport portal that became stranded after finishing the main puzzle of stage 1.
*Made the Phase Field animations more subtle.
*Change the position of a TGcoin that hid too well a puzzle object in the main zone of stage 2.
*Fixed a missing parallax background for battles in one of the last stages of the game.
*Some color balance for the battle background HUD system.
*Fixed a glitch that used to dissapear the Ultra and Omega Speed animation after a collision with an obstacle.

Thanks for your support!