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Intergalactic traveler: The Omega Sector News

New Big Quality Updates!



Big updates:
*Smoother on screen animations.
*Added more variations to the borders of maps for a better look.
°Added a new fun collectable that gives 1+ tech-gear.

Standard Updates:
*Super Polish to the Main Menu Interface, from smoother inputs and secondary menus improvements to the most correct parallax picture based on the stage.
*Added new translations for the spanish-latinoamerica version.
°The space probe random encounters have been polished, with animations and better flow.
°Better effects of the defeat states in combat.
°Polished the evader zone minigame.
°Polished the vendors npcs.
°Polished the effects when items are taken.
°Added a visual hint that tells if a player has crossed a specific road to avoid unnecessary backtracking on the stages that need it the most.
°A new skill related to golden gears that triggers during combat. It gives a second change to keep the fight going instead of going directly to game over, when defeated.
°The visual effect of a battle triggering is smoother, it has variations of time and zoom.

Corrections and small updates:
°Fixed some skills that were able to be activated from the menu, but they were useful only during battle.
°Fixed a mistake in a skill description in the english version.
°The message of the Mainframe DECA used to repeat constantly when entering an artificial space, that is now fixed.
°There were cases in which the golden meter was not called when it should, now it is fixed.
°A small retouch to the base menu window for the english version.
°Aded a more reactive solution if the player runs out of fuel in the main zone of the stage 25.
°Added a teleport portal to the main zone of Stage 2 if a clue was skiped, directly towards it. Also for the Main zone of Stage 1.
°Polished the sprite of the portal teleporter.
°Now it shows where the Hyper Jump is Located on the stage 1, main zone. (For when that portal can't be activated.)
°Added a cinematic cover picture for when the camera moves to showcase a location.
°The "removed weakness status" message that is displayed on the map, ends automatically now. And the incidence has been reduced drastically near 0 of happening.
°Added an evasion shield to the sprite of the blue comets and other asteroids, to indicate better its gameplay type.
°The fade to black and white transitions are now more dynamic and short on time.
°A more smooth end of the weather hazard that happens in the Stage 10 main zone.
°Removed the evasion shield of a collision object, that is found on stage 16, onwards.
°The main zone of the stage 13 has more polish and balance.
°A more consistent pattern for the omega speed tokens, on the stages 11 and 22.
°The TG Metter is now called when coming back from main menu.
°Retouched the weather effects.
°Added a message of golden gears lost, when losing by fuel.
°The Energetic propulsors give +1hp if the player would end on 0 HP due an attack.
°Added a new visual hint for stage 15.
°The fuel gauge has been polished.
°The tg gauge has now a darker background to stand out better.
°Some polish to the stage main zone of stage 18.
°Invisible points can give now more tech-gears when collected.
°Darkened the background of stage 19.
°The message of the arcader 3000 to play is faster and it avoids auto-selecting when the option menu shows up.
°Preveting the slow entities to close the path too much, in the area 2 of stage 20.
°Placement polish to the main zone of stage 23.
°More polish to the main zone of stage 21.
°Placement polish to area 2 of stage 25.
°Polished the sprite that appear on the stage 8 area 2.
°Polished the "you are here" effect, after a respawn.

Thanks for your support!
Have nice adventures on the sidereal space!

Big Update for the Wallpaper DLC

The amount of wallpapers have been almost doubled for the Wallpapers DLC, that is due the big new visual upgrade of the version 5.0.0.0


Thanks for your support!

More Updates


*The DLC Desktop Icons have been updated to match the 5.0.0.0 version.

*There have been reworked six parallax backgrounds, those look smoother now.

Ultra Update!

Christmas arrived earlier this year!

The visual graphics of the game have been remastered!
Polish across all of the game, from gameplay to sound effects!



And some extra for a smoother experience:
*Added the inventory and the skills menus into the main interface
*Added a Golden Gears Metter.
*Added an extra indicator to the fuel bar meter.
*Being out of fuel, not longer slows down the starship in an extreme way.

Thank you for your support!
Happy holidays!

Mihirha's Legacy Officially released and more!

A new pixel novel, a new journey to play! Top exclusive adventure for steam.

[previewyoutube][/previewyoutube]
No one but you knows about it, there was no marketing implemented, be the first to experience this brand new pixel adventure!

And Let's celebrate this holiday season!

The new game has its first ever 15% discount during the first week of its release day!

https://store.steampowered.com/app/2207840/Mihirhas_Legacy/

This winter sale you can get all of the next promos:

  • Nihariely's Spatial Adventure is at discount with 50%
  • The Astrolarix is at 80%
  • Intergalactic Traveler: The Omega Sector is at 80%

And finally a Happy Christmas gift! An unprecedented increment from 10% to 25% on the dev bundle base discount to save even more over all games!

https://store.steampowered.com/bundle/18609/Artificer_Creator_Developer_Bundle/

Get the deal you want!
Happy Holidays and thanks so much for your support!