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Intergalactic traveler: The Omega Sector News

New standard update

Featured updates:

*Taking the Tech-Gear Token takes less time, and it shows the amount collected with small animations.
*The Main Menu is now accessible at the final stage with the fractal exploration system fully unlocked.
*The sound effect when activating the dash is now more dynamic and reactive.
*Added extra sounds to the Arcader mini game when turning right or left.
*A different sprite was assigned to the special blockades for the Stage 24 area 4 onwards. It reflects the objective of being a "wall" better.
*The HUDs are now shown by default on the Hyper Jump space.
*Added a background picture to the Quick Load Menu, and it is smoother too. This happens when losing the game.
*The exchangers that give shields have now a way smoother effect.


More Fixes and Corrections:

*The name of one of the Attacks was changed, is now cooler.
*Fixed the first restoration point that didn't show the respawn indicator. And added one more obstacle block in the first map.
*Fixed a blocking path for an autostarship due a merchant being in the wrong place. Stage 24 area 2.
*Soften the flash intensity of a collision with the puzzle asteroid of stage 11, from the Area 4 onwards.
*Fixed an obstacle's placement that had the potential of softlocking the player, this happened in one of the last stages of the game.
*An extra adjustment in the case the screen color is not reversed after finishing an stage.
*Fixed one of the audio special effects that happens when getting all the shields.
*Adjusted the ratio for when being expelled from a Bonus Area Challenge after reaching 10 shield capacity.

Have a nice day and Thanks for your support!

New version 6.2.4.5

*Fixed a missing parallax background for battlers in the biggest stage of the game.

New Set of Quality Updates!

Standard Updates:
*The drawing point of sprites is now more suitable for a top down perspective.
*Shields now prevent a forced respawn after a collision
*Added a new Load system menu, when losing the game
*Added more respawn options when exiting an Artificial Space, you can select to appear on the collision spot or the previous respawn point taken.
*For the majority of fixed damaging obstacles that are actively moving, colliding with them will change its animation to indicate the impact.
*Now, the respawn point item leaves a trace over the ground. It indicates the respawn spot on each map.
*When dashing, the main sprite changes form accordingly.
*The Respawn Points now Stay in Place, so they can be rehused when need it.

Minor updates:
*Some little polish to the respawn fade out after a collision.
*Better ratio to the Shield Exchangers.
*Added some extra icons for certain battle status on the English version of the game.
*Added animation when losing a shield due an ice asteroid or brown boulder asteroids collision.
*Added the lose of fuel animation to the special object of stage 16.
*Some better performance for the stage 17 main zone.
*Added a little color effect to the player when collide with the puzzle obstacle of stages 21 and 22.
*A more smooth effect for a single interactive object that opens a path, related to the main zone of stage 20.
*Added the Tech gear +1 animation to the TG token item.
*Added numbers that indicate the amount of active shields, on the shield hud.
*reduced cache limit of pictures from 200 to 90 for memory optimization.

Fixes and Corrections:
*Fixed an odd glitch that makes the player invisible in the evader zones.
*Fixed the occurrences when the OmegaSpeed meter indicator was going under the main HUD and a better performance of the indicator.
*Around 5 text lines rework for some interactive objects found at the end of a special stage.
*Less flashing intensity when respawned due a thunder hit.
*Fixed a visual glitch that show only the speed bar without the speed meter, when inside a Bonus Area.
*reduced the flashing intensity of the psychic wave attacks
*Added a screen shake for when a Shield or Fuel item on the inventory didn't have an effect. And a little more color to the basic flash effect.
*Some small polish for the loading speed of a stage.
*Reworked the static obstacle of the stage 17, to be less flashy and more stable.
*Reworked the puzzle object of the stage 17, to be less color flashy.
*The vanishing effect of an item after a collision triggers faster now.
*Fixed the instances of not adding tech gears to the hud, for when a random encounter occurs.
*Make a windowed option instead of a transparent option for the space probes, when accepting a trade.
*Reduced the volume of some AudioReceptor Tracks to be more even.
*Having collecting items prevents the damage of the "restore functionality" ability, for when colliding with an obstacle.
*The basic animation blocks of stage 20 have been retouched to be less distracting and more subtle.
*Removed the parallax scroll of one of the segments of the main zone of stage 20, in order to improve performance.
*Some retouches to the main zone of stage 23 to make less backtracking and performance.
*Changing the color of the last exit point marker, to be more special.
*Fixed a teleport portal that became stranded after finishing the main puzzle of stage 1.
*Made the Phase Field animations more subtle.
*Change the position of a TGcoin that hid too well a puzzle object in the main zone of stage 2.
*Fixed a missing parallax background for battles in one of the last stages of the game.
*Some color balance for the battle background HUD system.
*Fixed a glitch that used to dissapear the Ultra and Omega Speed animation after a collision with an obstacle.

Thanks for your support!

New version 6.1.2.8

These are the changes:
-Better placing for a Fuel Cell item in the area 3 of Stage 9.
-There was a merchant blocking the path for an item on area 2 Stage 12, it has been put in a better place.
-The "Miss" text, in the battles was too dark. It has been fixed.
-Prevented an odd game soft lock glitch in the artificial spaces.
-Fixed a glich that changed the image of the clouds in the main zone of stage 10 when taking an omega speed token.

Thanks for your support

New Items, Music and Maps!

The new version 6.1.2.3 arrives!



Specially big updates:
*25 new musical themes; 20 for the autostarship battlers across the stages and 5 for the artificial spaces. They have been added to the Soundtrack DLC too.
*Upgraded the artificial space zones, each theme features a custom mini puzzle map with new textures. There are more than 75 new mini maps with their respective variations!

Big updates:
*New Item added: Omega-Token Reader. It tracks of the amount of Omega Speed Tokens in a given map.
*New Item added: The Vault. It stores items in the inventory instead of lost them when maxed out; like with the fuel cells and the shields.
*Added a Speed Gauge for the Ultra Speed feature, it tells you how much time you have left to collect the omega tokens.
*Upgraded the shields feature of the game.

Standard Updates:
*Upgraded a battle backgrounds of the bonus areas and added it to the Wallpapers DLC.
*Added a special environment effect to the main zone of stage 10.
*New sprite animations for golden gears obtained and lost.
*The flashing of the collisions and transitions are more tenue in nature.
*A better approach to the pitch variation of the tracks, for the map areas.
*Added the "you are here" effect to teleports inside the same map.
*Updated the picture of the log registry catalog.

Minor updates:
*Some retouches to the base window interface color.
*Added more effects for when taking items on the map.
*Now, the repeated animation of the ultra and omega speed dims after some seconds.
*Some more consistent rate of animation repeat cycle for when the ultra and omega speed are active.
*The msg that announces the removal of an "elemental weakness" during the map has been removed. It is displayed only during the battle if happens, and it closes automatically.
*Added a better exit to hyper jump if launched on the main zone of stage 28.
*Changed the position of the audio signal displayed picture, is now on the top right of the screen; also it fades out if player goes under it.
*Added a small visual clue for the first paths on stage 10 main zone.
*When the starship runs out of fuel, it can now exit the artificial space normally.
*The ultra and omega speed don't waste time if being on the main menu or during the areas transition.
*Now, taking a fuel cell or shield doesn't restart the musical theme unless necessary.
*Better balance of the difficulty initial values.
*The OmegaSpeed Tokens increase the ultra speed duration when taken.
*Turning a dead end into a connected path in the Area 4 of the Stage 7.
*The msg of unable interface due no fuel left, is now displayed only once. Also, is smoother.
*Some polish to the first tutorial map of the game.
*polished the reaction to stay fixed after a collision, for one of the obstacles types in the stage 22.
*On the stage 2 and 21. Added a shield indicator for the npcs that send the player to an artificial space.
*Added a new animation for the starship sprite when collides with a block type object.
*Faster ending and start presentation of areas and main zones.
*Better music transition for the artificial spaces.
*A smoother activation of the Hyper Jump from the Main Interface.
*Retouches to the golden medal obtained picture.
*Added a message for the first puzzle blocks indicating how many of needed to be found.
*Some small retouches to transitions for stage 10 main zone.
*Added a shortcut for the main zone of stage 17.

Fixes and Corrections:
*The Music theme restores more correctly when shields turn yellow.
*Fixed a stuck comet that looked odd in the main zone of stage 12.
*Fixed the area status keyword not showing up on the after results screen.
*Added a missed translation in the spanish-latam version.
*Fixed an overstayed meter picture when the last part of the animation "map finished" happened.
*Fixed a bug that prevented the main menu from interrupting the message of the ultra speed ending.
*Opening the main menu doesn't interrupt the DECA messages for puzzle introductions on Areas.
*Corrected the rarity version for two of the combatants that need it.
*Fixed the secondary fuel bar appearance on the screen, on the Hyper Jump Dimension.
*The hidden point touch trigger is faster when taking.
*The invisible and hidden TG-tokens are a bit faster to take.
*The respaw point item has less repeated text.
*Small correction for a few UltraSpeed minigame tokens.
*fixed a glitch with the exchanger that gives green shields.

Thanks for your support!
Happy holidays!