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Intergalactic traveler: The Omega Sector News

New Standard Update

This version 6.3.7.7 contains:

Featured:
*Two new HUDs indicators for the Fuel and Shields, on the Main Menu of the game.
*Now, if all golden medals of a Stage were collected. In the respective section of the Fractal Exploration System, a golden frame will appear for such stage.

Standard:
*New Type of Green shields that respawn, those can be found on one of the last stages of the game.
*A better visual for a terrain layer in one of the last stages of the game.
*Some optimization for the Arcader 3000.
*The Tachyon Field effect with battlers on the map is now faster and dynamic.
*Added a new animation for the objects that require bronze gears on one of the last stages of the game. It indicates the amount instead of just a text message all the time.

Small upgrades:
*A little polish to an animation skill: the "Destructive Wave" one used by space probes.
*Added the "stored item" animation to the Fuel item, for when the Vault is active.
*The Golden Medal obtained that appears after finishing an area or zone, has now a Golden Gear Icon to represent more clearly its function.
*More pitch variations for when the laser chargers are taken.
*For the biggest map with ice asteroids, there was added a visual clue when a laser charge is collected after being taken.

Corrections:
*Adjusted the lower amount of golden gears that the Portals remove in the artificial spaces, to give more margin in easier difficulties.
*The Vault didn't have its animation when player was on the Bonus Areas, now it has.
*The Ultra and Omega Speed time were consumed too fast during the use of the Arcader 3000, now their time does not consume at all.
*The Ice Asteroids impact sounds had been adjusted to feel smoother.
*Added a transparency to the "You are Here" effect when respawning on the map.
*Polish to the Main Zone of Stage 10:
-The especial case of the animation trigger when the menu is used, is now way faster.
-Taking the Restoration Points is faster and they temporarily banish.
*The message of Game Over, indicating that the Golden Gears are gone, is better aligned to the center.
*When the shields or hp items are maxed out, their disappear a little bit faster.
*The impact from puzzle objects that are asteroids (The Ice Asteroids and the ones like brown boulders), does not affect the Items collected since in most of these cases the collision cannot be avoided.
*Added a way to go to the respawn point when entered a closed path, this happens on the main zone of Stage 22.
*On the new effects for the puzzle platforms of the Stage 21, there was an unnecessary spin when solving it correctly. It has been removed to save up time.
*In Fractal Exploration System, there was updated the capsule picture for the Stage 8 to look better.

Fixes:
*There was a softblock of the game that happened to certain groups of battlers in the Area 3 of Stage 25. It has been fixed now.
*Fixed a glitch that prevented the player from moving when launching the Hyper jump from the Main Menu interface.
*Fixed the mistake of the Menu availability on a special bonus map that shouldn't have it.
*Fixed a glitch with the shield item that goes into the inventory didn't add the shield properly.
*The weather effects of stage 10 now go away properly if the Hyper Jump is launched from the map.
*There were two spots in which the tile layer didn't have the latest teleport indicator texture. It is fixed now.
*There was a glitch with the display of some medals indicators in the Fractal Exploration System, it has now been fixed.

Thanks so much for your support!

New version 6.3.4.5

This is the version 6.3.4.5

Featured:
*The speed of the status dialogues during the battles is now more dynamic.
*Reworked the sprite of the organic obstacle on stage 7, with its artificial zone coloring and its visual reference in the fractal exploration system.
*An upgrade to the mechanic behind the puzzle object of the stage 21.

Standard:
*Added a Sound when an attack didn't damage its target, instead of just being silent.
*Added some variations to the routes of the organic obstacles, that start appearing on the stage 19.
*Change the names of some of the organic battlers for cooler ones

Fixes and Corrections:
*The Tech Gears Token is more reliable to hide its position.
*The max amount of E-Bits displayed in the Main interface shows the proper numbers.
*More small visual clues to one of the last maps, when the menu cannot be activated.
*Now, the last Arcader 3K of the game stays on the map, until there are no more rounds left.
*A more reliable update of the Tech gears and golden gears HUDs after a battle is over.

Small update

New version 6.3.1.4

Main:
*Taking a laser charge is way faster now. This makes the spaceship looks cooler when taking multiple at the same time.
*A more dynamic sound when impacting certain type of ice asteroids.

Glitches Solved:
*Fixed a soft-lock of the player that happened in one of the last stages.
*Fixed a sound looping in the tutorial section.
*Fixed a laser charge that didn't reset properly after a stage was ended.

Corrections:
*Corrected a dialogue hint of an NPC, in order to reflect better the new changes to the game.
*Removed a useless NPC that was lingering on one of the last maps.

Patch update

*Adjusted the end trigger of the tachyon phase field.
*The new messages that tell the player about the speed and fields being gone, it triggers just once.
*The sound of the stage indicator disappearing sound is removed if not necessary.
*Increased the speed of the battlers going away with The Tachyon Phase shield.
*Added some fixed block instead of moving ones in the main zone of stage 13.
*The main zone of Stage 20 had some oddly placed tiles spots placement, it is better now.
*Added another respawn point to the same map.
*When getting the max fuel capacity with the exchangers, it gave 12 charges, now it gives 13.

New Set of Quality Updates

This new version 6.3.1.3 contains the following:

Featured updates:
*The Tachyon Field has been upgraded, it will block the direct battles around the map.
*A better performance with more details for the main zone of stage 10 (like weather effects.)
*A new short animation for when a phase field is gone with more dynamic timing for when it's active.
*Activating Phase fields is more responsive now and tell you the remaining time of the Phase field.
*The Omega Speed token has a better visual performance.
*The exchangers are now more reliable than before.
*Polished the fractal exploration system.
*Added two music track variations for the main zone of stage 15.
*indicator of Map Teleport spots on Stage 15 onwards
*The Hp exiting portal of the artificial zones is faster.
*Added a visual effect for the puzzle of the main zone of stage 18.
*in stage 20, the last start teleports to the last segment of the zone.
*The puzzle elements of the stage 22 now become transparent when used by the player. It gives a clearer visual indicator of which ones have been interacted with.
*A more reliable main menu with smoother performance.
*Changed the text message of the speed returning to normal. Now, it is an animation instead of words.
*The Audio Signals animation had been retouched and that "special activation" now works if the player has green shields.
*Added more cache to the images for the main menu in the last stage.

Fixes and Corrections:
*Added an evader to a blocked path on the area 4 of the stage 7. It will allow the option to respawn to escape the position.
*There was a problematic activation with the battlers of stage 16 that messed up the menu interface after colliding with the player at the same time. It has now been fixed.
*There were two respawn points too close to two npcs on the area 4 of the stage 19.
*Fixed a block that obstructed the player unnecessary, on one of the last maps.
*Fixed the extra sounds when more than 1 Arcader 3000 leave the map at the same time.
*Added a visual clue to the surroundings that have the access to the main interface disabled.
*Fixed a missing picture problem with the fractal exploration data of stages.
*A more reliable adjusting of the player speed.
*Prevented the player from using save points if the engine is going to explode due lack of fuel.
*The exiting portal of the artificial zones that takes Golden Gears removes an amount based on the difficulty level.
*There was a tg coin that interrupted the path an NPC on the Area 2 of the Stage 4.
*The omega tokens in the area 2 of stage 7 interrupted the paths of some npcs, that is now fixed.
*More accurate audio fade adjustments for the lengths of audio signal songs.
*Fixed the glitch of music not changing when losing a yellow shield due an asteroid puzzle collision.
*A more reliable usage of the Av.Pag and Re.Pag keys activations when navigating on the map.
*The Tech Gear counter had problems when reaching 1k. Now, it displays the max amount that is able to read.
*There was a picture glitch when taking an Omega Token and going to the Menu, that is now fixed.
*The visual Appearance of the exit spot on the stage 26 is now faster.
*After a special probe gave shields to a player, the picture of the shields failed to update. It has been corrected now.
*Small retouches to the main zone of the Stage 18. Like adding more e-bits in some places and so on.
*Fixing a block that was over a wall in the last stage.
*A smoother transition for the final stage of the game if the Weather and sound effects are active.
*Fixed an odd game over glitch with that depends of a time counter. Happened on one of the last stages of the game.
*Fixed an overstayed image when upgrading the level if there were consecutive activations over the interface.
*Fixed a dialogue box that was aligning too much to the left.
*The restore energy didn't work properly when the level was too advanced. It has been fixed now.
*Fixed a glitch that made a space probe impossible to gather, and it gets lost instead of being in the party.
*The start of an Artificial Space is smoother in the transition.
*Corrected the appearance of the Token Reader item over the Stage Presentation cinematic.
*Fixed some battlers on the main zone of the Stage 22 that had their paths not very well aligned.
*Drastically reduced the flash for the versions II, III of all attacks.
*Reduced the time to traverse one of the latest stages of the game.
*The merchants now disappear after being touched if they had closed their store.
*Fixed a glitch on the first map that happened with the menu being disabled for too long.

Thanks for your support!