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Fast Travel Update (0.89)

Greetings dinosaur hunters!

Fast travel is now available. Thank you for all the feedback! A lot of items in this update are a result of this feedback.

[h2]Fast travel
[/h2]
Players can now fast travel from one special location to another. Fast travel is enabled to all locations a player has discovered. It has a cooldown so you’re not able to use it all the time. Fast travel can be used from the new vendor machine.





[h2]New shop UI
[/h2]
Shop has a new look & feel. Equipment is now categorized clearly. The shop shows which weapons you already own to avoid unwanted duplicate purchases. The shop also shows the amount of each ammunition type you have.



[h2]New ammunition type: 50 cal ammo pack
[/h2]
50 cal rifle now requires its own ammunition type. Players can buy 50 cal ammo packs in the shops.



[h2]Multiplayer fixes and improvements
[/h2]
  • Binoculars now have animations on other players.
  • Dinosaur and player movements are now synchronized more smoothly between clients and the host.
  • Pteranodon is now properly synced for clients.
  • Other player names are now visible properly.
  • Reduced audio spam from joining a match.
  • Dinosaur calls are better synced for clients.
  • When multiple players hit a dinosaur the reward is split between these players when claimed. If you claim a dinosaur that you didn’t hit, the reward will go to the players that hit it and not you.


[h2]Dinosaur updates
[/h2]
  • Increased spawn rates of common dinosaurs
  • Dinosaurs now have new standing behaviour, so they are not constantly walking.
  • Dinosaurs now have a slight delay in reacting to sound to be more realistic and to prevent dinosaurs from reacting before a bullet actually hits.
  • Brachiosaurus and Iguanodon walk animation now matches the speed.
  • Pteranodon draw distance was improved. Pteranodon is now smaller.


[h2]Other improvements
[/h2]
  • You get both claim reward and contract reward from dinosaur trophies.
  • When a dinosaur is killed a message is no longer displayed in the top left corner. Instead a message is displayed when a player claims a dinosaur
  • When player dies ammunition is dropped evenly from all weapons
  • Player health is stored: New game starts with the health you had in the last session
  • Player spawns near the place they last disconnected instead of spawning in a random location around the island.
  • Harvest screen has a scroll bar when all hits won’t fit the screen
  • Added minor visual improvements to some locations




Thank you for reading and we look forward to hearing your thoughts.