Fast Travel Update (0.89)
Greetings dinosaur hunters!
Fast travel is now available. Thank you for all the feedback! A lot of items in this update are a result of this feedback.
[h2]Fast travel
[/h2]
Players can now fast travel from one special location to another. Fast travel is enabled to all locations a player has discovered. It has a cooldown so you’re not able to use it all the time. Fast travel can be used from the new vendor machine.


[h2]New shop UI
[/h2]
Shop has a new look & feel. Equipment is now categorized clearly. The shop shows which weapons you already own to avoid unwanted duplicate purchases. The shop also shows the amount of each ammunition type you have.

[h2]New ammunition type: 50 cal ammo pack
[/h2]
50 cal rifle now requires its own ammunition type. Players can buy 50 cal ammo packs in the shops.

[h2]Multiplayer fixes and improvements
[/h2]
[h2]Dinosaur updates
[/h2]
[h2]Other improvements
[/h2]

Thank you for reading and we look forward to hearing your thoughts.
Fast travel is now available. Thank you for all the feedback! A lot of items in this update are a result of this feedback.
[h2]Fast travel
[/h2]
Players can now fast travel from one special location to another. Fast travel is enabled to all locations a player has discovered. It has a cooldown so you’re not able to use it all the time. Fast travel can be used from the new vendor machine.


[h2]New shop UI
[/h2]
Shop has a new look & feel. Equipment is now categorized clearly. The shop shows which weapons you already own to avoid unwanted duplicate purchases. The shop also shows the amount of each ammunition type you have.

[h2]New ammunition type: 50 cal ammo pack
[/h2]
50 cal rifle now requires its own ammunition type. Players can buy 50 cal ammo packs in the shops.

[h2]Multiplayer fixes and improvements
[/h2]
- Binoculars now have animations on other players.
- Dinosaur and player movements are now synchronized more smoothly between clients and the host.
- Pteranodon is now properly synced for clients.
- Other player names are now visible properly.
- Reduced audio spam from joining a match.
- Dinosaur calls are better synced for clients.
- When multiple players hit a dinosaur the reward is split between these players when claimed. If you claim a dinosaur that you didn’t hit, the reward will go to the players that hit it and not you.
[h2]Dinosaur updates
[/h2]
- Increased spawn rates of common dinosaurs
- Dinosaurs now have new standing behaviour, so they are not constantly walking.
- Dinosaurs now have a slight delay in reacting to sound to be more realistic and to prevent dinosaurs from reacting before a bullet actually hits.
- Brachiosaurus and Iguanodon walk animation now matches the speed.
- Pteranodon draw distance was improved. Pteranodon is now smaller.
[h2]Other improvements
[/h2]
- You get both claim reward and contract reward from dinosaur trophies.
- When a dinosaur is killed a message is no longer displayed in the top left corner. Instead a message is displayed when a player claims a dinosaur
- When player dies ammunition is dropped evenly from all weapons
- Player health is stored: New game starts with the health you had in the last session
- Player spawns near the place they last disconnected instead of spawning in a random location around the island.
- Harvest screen has a scroll bar when all hits won’t fit the screen
- Added minor visual improvements to some locations

Thank you for reading and we look forward to hearing your thoughts.