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Prehistoric Hunt News

Open World Update (0.88)

Greetings dinosaur hunters!

This update brings many improvements to the environment and the sound atmosphere. We’d like to hear your feedback, you can chat with us on Discord or give feedback straight in the game.

[h2]Environment improvements[/h2]

A bridge was added joining two capes.
Butterflies are now flying around.
More ambience noises were added.



[h2]Bleeding tracks[/h2]

Dinosaurs leave blood tracks when they are hit. When you hit more vital organs a bigger blood mark is shown on the ground. If bleeding occurs then subsequent blood tracks are left on the ground as the dinosaur moves. A dinosaur could die of bleeding.



The overall visuals of tracks were improved making them more clearly visible on the ground.



[h2]New hit areas: Lungs and armor[/h2]

Lungs (Left and right) were added as possible hit parts for all dinosaurs. They are vital organs and provide a good way to down your catch. Minor improvements were also made to existing hit parts.

Armor hit point was added for Ankylosaurus showing hits that are made against their tough top armor.

[h2]Bullet penetration[/h2]

Guns can now penetrate more than one organ with one hit. Penetration rate is dependent on the gun. The lowest penetration you have with the pistol and the highest with the 50 cal rifle.

[h2]Harvest screen improvement[/h2]

Each shot is now displayed separately in the dinosaur harvest screen. Each shot displays who shot it and which organs the bullet hit.



[h2]Render distance improvement[/h2]

Render distance has been improved from 1 kilometer to 1,5 kilometers (0.62 miles to 0.93 miles). This new maximum is on by default for new players. Old players will need to set the new maximum render distance manually in the options.



[h2]Pteranodon improvement[/h2]

Pteranodon attack was improved making it more challenging. It now makes a proper dive attack. Also it varies it’s flying height more and is a lot faster than before.

[h2]Aiming adjustment[/h2]

Aiming a gun now takes into account the stamina of the player. It will be harder to properly aim a gun when stamina is low or when out of breath. Gun sways less when shooting in crouch position. To steady your aim in more difficult situations use Q to hold breath.

[h2]Firearm echo[/h2]

All firearms make a bigger echo. Amount of echo depends on the size of the weapon. Other players can hear the gun echo from a distance.

[h2]Other improvements
[/h2]

  • Brachiosaurus rotates slower
  • Ankylosaurus corpse floating fixed
  • Dinosaur fleeing logic was improved
  • Items won’t be in bottom of ocean if player dies on water
  • Contracts are now better scaled in UI


Thank you for reading and we look forward to hearing your thoughts.

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Get Prehistoric Hunt with a discounted price and start exploring the dinosaur world! The sale will last until 31st of May.

Environment Trailer & Small Patch (0.87)

Greetings dinosaur hunters!

Check out this trailer showcasing the latest updates we've done to the game.

[previewyoutube][/previewyoutube]

[h2]Small patch 0.87
[/h2]

  • More micro stutters are now fixed
  • Performance improvements for some systems were released
  • Ambience transitions were improved
  • Player name scaling improved
  • Postprocessing and Vsync settinds are saved
  • Contracts are now larger in HUD
  • Currency and XP notifications are slightly faster
  • Side notifications are slightly smaller
  • Fixed small errors found in latest pach and improved error logging
  • Item reward from mission now visible in reward listing


Thank you for reading and we look forward to hearing your thoughts.

EDIT: Major micro stutters fixed

Binoculars Update (0.86)

Greetings dinosaur hunters!

This update brings many improvements to the environment and the sound atmosphere. We’d like to hear your feedback, you can chat with us on Discord or give feedback straight in the game.

[h2]Binoculars[/h2]

Players can get a new item: binoculars. They provide a lot more zoom than the regular scopes of rifles giving you the ability to scout your surroundings better.





[h2]Missions[/h2]

Our first missions are targeted for new players. By completing these missions players get different rewards. We will continue creating new missions in the coming patches.

[h2]Dinosaur spawns
[/h2]

Dinosaurs are now moving in their own territories. Different species have different territories. Dinosaur spawns have been balanced to provide a more even distribution of dinosaurs on the island.

[h2]New sound system
[/h2]

Ambience sound system was changed to provide a more vivid and dynamic experience. You can now hear a lot of new sounds from the world.

When a player goes through bushes he makes more sound.

[h2]Environment[/h2]

New trees, bushes and grass have been added to bring more variance into the world. The work continues in the coming patches.







[h2]Inventory[/h2]

Hovering items in Inventory now shows their name. Fixed some inventory bugs related to ammunition.

[h2]Other improvements
[/h2]

  • Depth of field is now reduced making the game sharper
  • Fixed some of the micro stutters
  • When player gets coins and xp he gets summary notifications of these
  • Player’s marker now works properly in map and is visible in compass and for other players
  • Giganotosaurus hp was slightly increased
  • Tyrannosaurus Rex and Giganotosaurus sounds can be heard further away
  • Added “Connecting to server” popup to main menu when game is connecting
  • Improved checking where player can’t respawn too near to dinosaurs
  • Dinos no longer air walk after going over a cliff and dinos no longer hop when walking up small inclinations
  • Fixed player icons in player menu
  • Fixed some caps from clipping player's head
  • Fixed player being able to climb huge rock
  • Reduced sound distance of helicopter and made fixes for it’s flying height based on terrain
  • Improved player sync
  • Dinosaurs create footprints more often making tracking more viable
  • New notification icons
  • Added new game settings for low end hardware
  • Hiding pistol no longer places right hand awkwardly


Thank you for reading and we look forward to hearing your thoughts.

Giganotosaurus Update (0.85)

Greetings dinosaur hunters!

In this update we add another dinosaur species to the island: Giganotosaurus. We’d like to hear your feedback, you can chat with us on Discord or give feedback straight in the game.

[h2]Giganotosaurus[/h2]

Giganotosaurus joins the carnivorous dinosaurs of the island. It is a large carnivore and a tough beast to hunt.





[h2]Rare dinosaur variants
[/h2]

All dinosaurs now have rare variations of them. These variants are tougher than regular members of their species. Dinos also now have variation on their max health based on their size. Claiming rare dinosaurs gives double the xp and coins. Claiming higher integrity trophies also gives more xp and coins.





[h2]Dinosaur spawn system rework
[/h2]

Dinosaurs spawn all over the map and move although the player isn’t near them. This greatly improves multiplayer as the whole island is filled with dinosaurs and all players encounter dinosaurs consistently. Dinosaur groups are now less common for T-Rex and some other species.

[h2]Environment improvement
[/h2]

The terrain now has 4 times more variants for environment types. New trees, bushes and a river were added. We will continue to add more variations and detail to the environment in the coming patches.



[h2]New special location: Cave
[/h2]

Players can now find a new special location on the island. The cave has a shop but is rather small in size. In the future we’re planning to expand it and add more content.

[h2]Reworked dinosaur visuals
[/h2]

Remade dinosaur looks and animations for Brachiosaurus and Triceratops. The new visuals offer greater realism, more detail and improved animations.



[h2]HUD shows how stealthy player is
[/h2]

We add one symbol to show how much noise the player is making and another to show how visible he is. This visual guide will help players to pay attention to their stealthiness. We have done improvements to dinosaur detection logic and take into account if the player is within a bush or a tree.

[h2]Player Character variants
[/h2]

Player now has 2 additional options for a character. Now you can choose the character and a hat for him.

[h2]Other improvements
[/h2]

  • Players can combine & split ammunition in inventory
  • Interact icon now has the name of the item next to it when looking at items on the ground
  • The game now reconnects to Steam & Backend after failing to connect, so you don’t have to reboot the game if connection fails.
  • Bullet hit effects are smaller near the player
  • While typing navigation keys are no longer accepted
  • Bullet collisions are now more accurate, they hit for example trees
  • Improved unstuck system for dinosaurs
  • Fixed some item stash related compass and sync issues
  • Chat no longer gives inputs in in-game menus
  • Player no longer gets stuck between some rocks
  • Distant dinosaur death behavior was improved
  • Contract achievement requirements are now more balanced
  • Sleeping sounds were added for dinosaurs
  • Pistol animations for 3rd person character were added
  • Lots of new movement sounds added for player
  • Initial load of the game world is now faster


Thank you for reading and we look forward to hearing your thoughts.