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Development Blog #29 – Stegosaurus and Parasaurolophus



Greetings dinosaur hunters!

We are continuing to bring more species in the form of Stegosaurus and Parasaurolophus. Custom map editor has got a lot of updates since the start of testing period which we’ll introduce here. And the Pachycephalosaurus rework is nearing completion.

Thank you for your support! We are grateful for the feedback we’ve gotten during the custom map editor testing phase as it has provided valuable information regarding the improvements needs. We are still continuing to work on it and other aspects of the game and any feedback is welcome! ːsteamhappyː

Check out more in the dev highlights video below:
[previewyoutube][/previewyoutube]

Pachycephalosaurus rework

Pachycephalosaurus rework is almost complete with new model, textures and animations.



New species: Stegosaurus

Stegosaurus will be coming to the game and the model is currently being worked on.



New species: Parasaurolophus

Parasaurolophus is another addition to the species. The model and animations are being created.



Custom map editor updates

Custom map editor beta is available in public_test branch, please have a look at these instructions how you can try out the newest version https://store.steampowered.com/news/app/752900/view/6273023611545311969?l=english

Since the start of the testing period we have done the following improvements to the editor you can already see in the public_test branch:
  • In the terrain menu you can find new option "Generate base terrain". This will generate you a base terrain with customizable parameters: Height scale, noise scale, island size factor and elevation curve type.
  • Fixed edit interaction with some objects
  • Added notifications for generation operations which didn't have any
  • Road can be regenerated (Select road and press again generate road)
  • Objects not saved, terrain not saved & gameplay not generated statuses were added to some operations where it was missing like edit
  • Road, area and grass generation is now multi-threaded
  • Added redwood trees
  • Added radio tower
  • Blocked contracts from dinos that are not on the map
  • Fix for workshop sometimes loading the wrong map when joining the game
  • Added many new tree and bush models
  • Dinosaur pathfinding has been improved. To get benefit of this improvement you need to regenerate gameplay for your custom map
  • Fix for contracts causing errors when no suitable dinosaur found on custom map
  • Custom map performance improvement
  • Terrain brushes have a new option: Brush falloff. It creates smoother edges to your brush. It works with Raise, Lower, Paint and Flatten functions.
  • When using base terrain generation with Flatmap the edges won't have water anymore
  • Water lootboxes are generated to map
  • Game freeze fix when loading custom map with missing files
  • Fix for when first playing a custom map and then the normal map it would go a bit crazy
  • Fix for equipment sometimes not showing on other players' hands
  • Fix if player tries to edit a map before creating any maps
  • Map marker can no longer be put outside of map
  • Fix for missions which locations are not in custom map
  • Added a new palm object
  • Improved dropdown scroll speed

In addition to the points above we are working on custom object support so you could bring your own models to your maps.



Thank you for reading and we look forward to hearing your thoughts.

Testing of new custom map editor!



Greetings dinosaur hunters!

We invite you to participate in testing of the new custom map editor! You can help us by trying out the test version as we want to hear your feedback on the current set of features. Check out instructions in this post and video user guide.

Here is a user guide video of the custom map editor which showcases it’s main features:
[previewyoutube][/previewyoutube]

The current features of the custom map editor are:
  • Terrain creation tool: Alter terrain height, textures and grass with help of automatic generation
  • Create mountains: Place mountain stamps to speed up terrain creation
  • Area creation tool: Create different areas and biomes to different areas
  • Road tool: Create roads that follow environment shapes
  • Create objects: Place single objects on the map
  • Create special locations
  • Testing menu with possibility to walk in the map, change time of day and place posing players
  • Define which dinosaurs will spawn on the map
  • Automatic generation of gameplay elements
  • Publish to Steam Workshop and play in multiplayer workshop map








Things to take into account before starting testing


The testing version of the game utilizes different server. You won’t be using the same player in the test version but start from zero with a fresh player (if you didn’t participate in development testing before). Once you move back to the main server you will continue progress with your existing account and lose any progress made in the test server.

Before you start transferring your game into the open testing mode please make a backup of your player.txt file. It can be found in %steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/player.txt . The file contains your trophy lodge setup and it will be overwritten if you don’t take a backup. Once you move back from the test version to the actual game you can copy this backup file back to it’s original location.

Please note that when you have the test build active you cannot launch the actual game. When you want to switch back to it in the Betas-menu you will need to choose ‘None’ to get back. You can freely switch between the versions.

Instructions how to get the test version


Right click the game name in Steam library list view and choose ‘Properties’. Then choose tab ‘Betas’. From the dropdown choose “public_test”. Steam will now download the test version and you’ll see in your library view instead of “Prehistoric Hunt” name “Prehistoric Hunt [public_test].

Testing the custom map editor


Watch the video in the beginning of this post to learn the main features.

Please note that some generation operations might freeze the game for a few seconds while they are running. It’s advisable to wait for them to complete without clicking anywhere.

You will find the custom map editor in the main menu by going to PLAY – MAP EDITOR. When starting your first map choose CREATE NEW MAP and when you come back to edit it choose EDIT MAP.

Created maps are stored in %steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/maps/ with own folder for each map. We recommend you to backup this folder regularly so you can revert unwanted changes!

We will summarize feedback on our Discord about the tool.

Thank you for your support! ːsteamhappyː

Development Blog #28 – Hunting bow and custom map editor



Greetings dinosaur hunters!

We are working on a new bow and a map editor among other things. Reworked Compsognathus is almost ready. Read on to find out our progress.

Thank you for all your suggestions and feedback! We really appreciate it ːsteamhappyː

Check the dev highlights video below!

[previewyoutube][/previewyoutube]

Hunting bow

The second bow is in progress! It is called Hunting bow and it is the game’s first compound bow. It will be able to deal more damage than the tribal bow and like it it’s nearly silent to operate so you won’t spook your prey. It has a built in sight. With it you’ll need to use new arrow type called carbon arrows.





Custom map editor

We are continuing work on our custom map editor. The idea is players could use it to create new worlds to play in and these maps could also be played in multiplayer. So far you’re able to alter the terrain and place trees/foliage on it.



Compsognathus rework

Our reworked Compsognathus is almost ready with a new model, skins and animations!





Pachycephalosaurus rework

Work is ongoing with another dinosaur rework: Pachycephalosaurus. The model is being finalized and then the skin work will begin!



Prioritized dinosaur interaction

Another highly requested feature is making it’s way to the next update: Prioritized dinosaur interaction. It means the dinosaur carcasses take priority over blood pools and foot prints on the ground when pressing interact. This will help tremendously when interacting with Compsognathus carcasses.



Thank you for reading and we look forward to hearing your thoughts.

Hotfix #2 for Third Anniversary Update



Greetings dinosaur hunters!

We’ve published another hotfix related to Third Anniversary Update. Here you can find included content:

  • Big thanks to NQ as Prehistoric Hunt is now also translated to German!
  • Fix for following Steam achievements: Gold/Diamond Spinosaurus and Thalassodromeus and also Gold/Diamond Master.
  • Steam achievements with progress will show how near you are achieving them.
  • Fixed rounding issue when selling ammo. It was causing no notification and the value between client and server be off by 1 after each sell.
  • Fix for doing quick join causes environment to not load.
  • Fix for story dialogs playing when story was not active. (Player returned to main menu during story)
  • When receiving weekly challenge reward, currency and xp value is updated on game client too.
  • Finding new notes and locations also now directly update currency & xp value in game client.
  • Master volume setting is now applied on boot. (previously only when entering a match)
  • Audio volume slider values now show correct values when opening the menu.
  • If server connecting had issues, do not try to spawn player if not in a game room.
  • Fixed tracking device dot direction.


Thank you for reading and we look forward to hearing your thoughts.

Hotfix for Third Anniversary Update



Greetings dinosaur hunters!

We’ve published a hotfix related to Third Anniversary Update. It provides various improvements related to the update. Thank you again for your feedback! Here’s a list of included content:

  • Improved performance of new grass.
  • Fixed bugs in culling and improved accuracy.
  • Fixed issue where player was unable to create a solo game using new Gun range -map.
  • Fixed revolver missing cartridges in cylinder.
  • Fixed grass render distance setting in game options.
  • Added option to hide magnifying glass icons from footprints.
  • Added music volume slider to main menu.
  • Added option to invert weapon/item scroll direction.
  • Fix for challenge result notification position being off by 1.
  • Weekly challenge will tell player if current game mode is not compatible with challenge.
  • Added missing sounds to some menu buttons.
  • Improved French translation (Thanks MagSouille!).


Thank you for reading and we look forward to hearing your thoughts.