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Prehistoric Hunt News

Development Blog #27 – New tutorial mode and dinosaur models/species!



Greetings dinosaur hunters!

Work is ongoing for multiple improvements: Several dinosaurs are reworked and a tutorial mode is being created to help new players get onboard. And a new species is being developed!

Thank you for all your suggestions and feedback! We really appreciate it ːsteamhappyː

Check the dev highlights summary video below!
[previewyoutube][/previewyoutube]

Tutorial mode


We are developing a tutorial mode for new players. Narration will guide players through basic gameplay knowledge in a safe location.





Gallimimus rework


New Gallimimus model with completely new animations and skins is nearing completion.



Compsognathus rework


New Compsognathus model is being built with new animations.





New dinosaur species: Sinornithosaurus


We are working on a new dinosaur species: Sinornithosaurus. It’s a small carnivorous dinosaur. It will be the first species that will have the possibility to stay on tree branches. It can also glide so you’ll need to be careful with these!





Thank you for reading and we look forward to hearing your thoughts.

Development Blog #26 – New grass, environment and a gun range!



Greetings dinosaur hunters!

We are continuing improvements on the game and this time we are focusing on the environment. New grass, environment and gun range are under development! Read this blog to find out more!

Check the video below to see how they look currently! And tell us your opinion, what do you think?

[previewyoutube][/previewyoutube]

Grass rework


We are working on reworking the grass. It will have a lot more variance than the old grass. It will bend beneath the player and dinosaurs.





New environment testing


We have been creating a new environment with the aim of diversifying the biome and making more lively environments. Right now we are testing more dense forests, new tree models and terrain.

The tools that have been created for building the new environments will most likely help bring custom maps more easily into the game. We will be sharing more about them in the future.





Gun range


A gun range is in progress! This is a separate map where you will be able to try out your shooting skills and learn the features of your weapons in a safe environment. You will see where you hit in the targets in the UI.





Utahraptor rework


Utahraptor is being reworked with new model, textures and animations.



Thank you for reading and we look forward to hearing your thoughts.

Small Autumn Patch is here!



Greetings dinosaur hunters!

We’ve published a small Autumn Patch with numerous bug fixes (mostly related to Predator Update) and a night vision scope! Read on to find all content.

Night vision scope


The first night vision scope is now available! It can be used by all the rifles that accept scopes. It’s available in the shop and if you’re lucky you might find one in the loot boxes!



Mosasaurus improvements


  • Updated Mosasaurus navigation and hunting target logic
  • Mosasaurus is now synced better for clients


Bug fixes


  • Fix hard mode in client players. Leaderboard should also work with client players
  • Fix error in multiplayer when using binoculars
  • Improved overall sync of dinosaurs for clients
  • Fix error when selecting a leaderboard and closing the menu before the leaderboard loads
  • Fixed issue with item unlocks in trophy lodge where new unlocks would be missing when resetting the lodge until lodge re-entry
  • Fixed missing Thalassodromeus textures
  • Fixed ambience fog transitions


Modding improvements


  • Fix for null check in mod meshes
  • dinosaurs.json multiple skins in common supported
  • Created ability to update published mod instead of always creating new one


Thank you for reading and we look forward to hearing your thoughts.

Hotfix for Predator Update



Greetings dinosaur hunters!

We’ve published a hotfix related to Predator Update. It addresses various issues with the update. Thank you for your feedback, it helped us hunt these down! Here’s a list of included content:

  • Fixed bullet speed of all weapons. It was accidentally returned to older slower speed configuration
  • Fixed error with contract generation
  • Fixed missing .338 Heavy Rifle proper gun bonus for different dinosaurs
  • Improved .338 Heavy Rifle accuracy value
  • Fixed various multiplayer and special case errors
  • Bullet drop amount was reduced for all weapons. This means the bullet drop is now a bit less than it was before Predator Update.
  • Fixed error with hiding weapon while running
  • Adjusted bow aim to match configuration before Predator Update
  • Improved gun sway
  • Improved smoothness of first person
  • Possible fix for tracking device dot irregularity while moving up and down


Thank you for reading and we look forward to hearing your thoughts.

Predator Update has been published!

Greetings dinosaur hunters!

With the new update comes complete rework of the first person view, a new threat in the water: Mosasaurus and a new pterosaur Thalassodromeus. And there’s a lot more! Read on to find all content!

Thank you for the continued feedback and ideas! Your support helps us tremendously! ːsteamhappyː

And remember to check out the patch video!

[previewyoutube][/previewyoutube]

Reworked first person models and animations


First person view has gotten a complete overhaul. All characters now have their own arm models and the model reflects the chosen clothing for your character. All first person animations have been redone. Many animations have a lot more detail than the old animations.

New animations also mean that animations you’ve gotten used to have changed. Some loading animations might be shorter and some longer, take it into account! You will notice that after you change weapon all weapons are ready to use immediately without extra animations. You can no longer shoot while running.



Thalassodromeus: New flying reptile


A new pterosaur species called Thalassodromeus is now dominating the skies with Pteranodon.



Mosasaurus: The first aquatic reptile


The first fully aquatic species Mosasaurus is now living in the water. Take care when finding loot boxes in the water!

Mosasaurus cannot yet be hunted as the current equipment cannot be used underwater. We’ll be implementing it in the coming updates!



Multiplayer network improvements


We have done multiple improvements to multiplayer networking. This means that players and dinosaurs will be synced better for clients. Player vertical look sending lots of unnecessary messages was fixed.

We added a lot more debug information and improved sent message calculation. We added new debug information and more accurate message calculation. We added dinosaur message per second calculation. Improved prediction accuracy.

Fixed issues with special dinosaur states that would be incorrectly synced to clients.

Iguanodon rework


Iguanodon has been reworked with new model, textures and animations.



New distance and ambience fog


New distance fog was created to smooth out the look of the environment. New ambience fog was added which is most present in foggy weather.



Loot boxes improvement and water loot boxes


Loot boxes can be found in the water too. They can be recognized from their orange/white skin. Water loot boxes have higher chances of having more valuable items in them and can include weapons. The land loot boxes were buffed to have a chance to include all other items except weapons.



Sell items in the shop


You can now sell all the inventory items in the shop. You’ll get 50% from the buy price of the item. Find some loot boxes or sell your excess items to get credits for other purchases.

Please note that if you sell ammunition you need to have a minimum amount of that ammunition type to be able to sell it. The minimum is as many as there’s for one purchasable ammunition pack, for example pistol ammo pack has 40 rounds. The UI tells you the amount that’s sold at one go.



Hard mode


You can now to choose to play in normal (Difficulty level which has existed before) or hard mode. Hard mode is aimed for experienced players who want more challenge. Hard mode has it’s own leaderboard that can be toggled in existing leaderboard menu. The following modifiers apply in hard mode:
  • Non vital hits make less damage
  • 50% more experience and credits for kills and contracts
  • Dinosaurs make double damage
  • Map guides (orange circles) removed for non-tracking contracts. Tracking contracts will have a larger circle than in normal mode.


Ragdoll improvements


When dinosaur dies transition to ragdoll has been smoothed out. And the ragdolls will no longer stretch. Brachiosaurus, Ankylosaurus and T-Rex ragdolls were improved.

New clothing: Gloves


You can purchase gloves that fit each of the clothing options. You can choose to go without gloves too! Your choices are reflected on the look of the first person character too.

New clothing: Boonie hat


Boonie hats are now available for purchase in all camouflage options. They can be used by all characters.



Revolver remake


A fleshed-out revolver model has replaced the old revolver model. It has completely new animations too.



50 cal heavy rifle remake


50 cal has been remade with new model, animations and sounds.



New weapon: Heavy Rifle .338


A new weapon has arrived! .338 heavy rifle is a bolt-action rifle. It costs 4000 credits so you can afford it before the other heavier rifles. You’ll need to buy .338 ammo for it. And you might notice the model looks very similar to the old 50 cal model …



Tracking improvement


Tracking system has been rewritten! This allows to display a lot more tracks on the ground. You’ll find dinosaurs leave tracks more often making tracking more viable.

We’ve fixed an error in tracking caused by other player respawning in multiplayer.

New sound effects


Some new sound effects have been added for most of the weapons. Flashlight operation sound effect was changed. We will continue to improve the sound world in the coming updates.

New localization: Brazilian Portuguese


Thanks to Joseph M the game is now available in Brazilian Portuguese.

Offline mode improvements


  • Missions are now loaded and saved to offline cache
  • Storage items are now correctly loaded and saved to offline cache
  • Player leveling integrated to offline with cached leveling properties
  • Coin and xp reward notifications now implemented to offline
  • Location data is now loaded from offline cache
  • Trophies are now correctly loaded from offline cache


Other improvements


  • Updated French translation (Thanks MagSouille!)
  • Inventory, storage etc. shows decimals for used capacity
  • Improved rendering of long sun shadows when source of shadow is out of view
  • In game menu settings now show correct values and slider positions when opening the menu.
  • Improved tree culling, so there are less disappearing distant trees
  • Optimized taxidermized trophies storage on server.
  • Improved error reporting when loading a mod with syntax error
  • Pachycephalosaurus walk animation was adjusted
  • Ankylosaurus has new textures
  • Inventory item menus can now be opened with both left and right mouse clicks
  • New UI icons for clothes


Bug fixes


  • Taxed dinosaurs now check for unique ID, so no duplicates / missing taxidermizes happen.
  • Contracts now check for unique ID, so no duplicates / missing completed contracts happen between sessions.
  • Fix for player not getting starting items when switching between development, demo and production server
  • Fix for getting stuck in creating a game server when having too short server name.
  • Fixed rounding issue in item hover info where ammo capacity would have incorrect value displayed
  • Fixed item duplication issue on client players due to server delay
  • Mission where user needs to own an item can now be completed when the item is in the equipment slots


Thank you for reading and we look forward to hearing your thoughts. What would you like to see next?