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Prehistoric Hunt News

Steam Summer Sale is ongoing! Get -30% off Prehistoric Hunt until July 8th



Greetings dinosaur hunters!

Steam Summer Sale is ongoing! Tip a friend to find Prehistoric Hunt with a -30% discount! Offer ends 8th of July.

Fast Travel Update (0.89)

Greetings dinosaur hunters!

Fast travel is now available. Thank you for all the feedback! A lot of items in this update are a result of this feedback.

[h2]Fast travel
[/h2]
Players can now fast travel from one special location to another. Fast travel is enabled to all locations a player has discovered. It has a cooldown so you’re not able to use it all the time. Fast travel can be used from the new vendor machine.





[h2]New shop UI
[/h2]
Shop has a new look & feel. Equipment is now categorized clearly. The shop shows which weapons you already own to avoid unwanted duplicate purchases. The shop also shows the amount of each ammunition type you have.



[h2]New ammunition type: 50 cal ammo pack
[/h2]
50 cal rifle now requires its own ammunition type. Players can buy 50 cal ammo packs in the shops.



[h2]Multiplayer fixes and improvements
[/h2]
  • Binoculars now have animations on other players.
  • Dinosaur and player movements are now synchronized more smoothly between clients and the host.
  • Pteranodon is now properly synced for clients.
  • Other player names are now visible properly.
  • Reduced audio spam from joining a match.
  • Dinosaur calls are better synced for clients.
  • When multiple players hit a dinosaur the reward is split between these players when claimed. If you claim a dinosaur that you didn’t hit, the reward will go to the players that hit it and not you.


[h2]Dinosaur updates
[/h2]
  • Increased spawn rates of common dinosaurs
  • Dinosaurs now have new standing behaviour, so they are not constantly walking.
  • Dinosaurs now have a slight delay in reacting to sound to be more realistic and to prevent dinosaurs from reacting before a bullet actually hits.
  • Brachiosaurus and Iguanodon walk animation now matches the speed.
  • Pteranodon draw distance was improved. Pteranodon is now smaller.


[h2]Other improvements
[/h2]
  • You get both claim reward and contract reward from dinosaur trophies.
  • When a dinosaur is killed a message is no longer displayed in the top left corner. Instead a message is displayed when a player claims a dinosaur
  • When player dies ammunition is dropped evenly from all weapons
  • Player health is stored: New game starts with the health you had in the last session
  • Player spawns near the place they last disconnected instead of spawning in a random location around the island.
  • Harvest screen has a scroll bar when all hits won’t fit the screen
  • Added minor visual improvements to some locations




Thank you for reading and we look forward to hearing your thoughts.

Development Blog #12

Greeting dinosaur hunters!

To keep you up to date on our development progress we are continuing our development blog series. From this post you’ll find out what we’ve been developing lately and what you’ll see in the coming updates. All images are work in progress images.

[h2]Fast travel
[/h2]

Fast travel mechanism is in development. We are planning to add a new vendor where players will be able to fast travel to different locations on the island they’ve previously discovered.





[h2]New shop UI
[/h2]

Shop UI will get clearer with grouping of different items and new main color.



[h2]Big undergrowth & bushes
[/h2]

We will include big undergrowth and bushes to the environment. These will block visibility better making it more challenging to spot dinosaurs from afar.





Thank you for reading and we look forward to hearing your thoughts.

Open World Update (0.88)

Greetings dinosaur hunters!

This update brings many improvements to the environment and the sound atmosphere. We’d like to hear your feedback, you can chat with us on Discord or give feedback straight in the game.

[h2]Environment improvements[/h2]

A bridge was added joining two capes.
Butterflies are now flying around.
More ambience noises were added.



[h2]Bleeding tracks[/h2]

Dinosaurs leave blood tracks when they are hit. When you hit more vital organs a bigger blood mark is shown on the ground. If bleeding occurs then subsequent blood tracks are left on the ground as the dinosaur moves. A dinosaur could die of bleeding.



The overall visuals of tracks were improved making them more clearly visible on the ground.



[h2]New hit areas: Lungs and armor[/h2]

Lungs (Left and right) were added as possible hit parts for all dinosaurs. They are vital organs and provide a good way to down your catch. Minor improvements were also made to existing hit parts.

Armor hit point was added for Ankylosaurus showing hits that are made against their tough top armor.

[h2]Bullet penetration[/h2]

Guns can now penetrate more than one organ with one hit. Penetration rate is dependent on the gun. The lowest penetration you have with the pistol and the highest with the 50 cal rifle.

[h2]Harvest screen improvement[/h2]

Each shot is now displayed separately in the dinosaur harvest screen. Each shot displays who shot it and which organs the bullet hit.



[h2]Render distance improvement[/h2]

Render distance has been improved from 1 kilometer to 1,5 kilometers (0.62 miles to 0.93 miles). This new maximum is on by default for new players. Old players will need to set the new maximum render distance manually in the options.



[h2]Pteranodon improvement[/h2]

Pteranodon attack was improved making it more challenging. It now makes a proper dive attack. Also it varies it’s flying height more and is a lot faster than before.

[h2]Aiming adjustment[/h2]

Aiming a gun now takes into account the stamina of the player. It will be harder to properly aim a gun when stamina is low or when out of breath. Gun sways less when shooting in crouch position. To steady your aim in more difficult situations use Q to hold breath.

[h2]Firearm echo[/h2]

All firearms make a bigger echo. Amount of echo depends on the size of the weapon. Other players can hear the gun echo from a distance.

[h2]Other improvements
[/h2]

  • Brachiosaurus rotates slower
  • Ankylosaurus corpse floating fixed
  • Dinosaur fleeing logic was improved
  • Items won’t be in bottom of ocean if player dies on water
  • Contracts are now better scaled in UI


Thank you for reading and we look forward to hearing your thoughts.

Steam Open World Sale has begun! Get -25% off Prehistoric Hunt until May 31st



Get Prehistoric Hunt with a discounted price and start exploring the dinosaur world! The sale will last until 31st of May.