1. Prehistoric Hunt
  2. News

Prehistoric Hunt News

Environment Trailer & Small Patch (0.87)

Greetings dinosaur hunters!

Check out this trailer showcasing the latest updates we've done to the game.

[previewyoutube][/previewyoutube]

[h2]Small patch 0.87
[/h2]

  • More micro stutters are now fixed
  • Performance improvements for some systems were released
  • Ambience transitions were improved
  • Player name scaling improved
  • Postprocessing and Vsync settinds are saved
  • Contracts are now larger in HUD
  • Currency and XP notifications are slightly faster
  • Side notifications are slightly smaller
  • Fixed small errors found in latest pach and improved error logging
  • Item reward from mission now visible in reward listing


Thank you for reading and we look forward to hearing your thoughts.

EDIT: Major micro stutters fixed

Binoculars Update (0.86)

Greetings dinosaur hunters!

This update brings many improvements to the environment and the sound atmosphere. We’d like to hear your feedback, you can chat with us on Discord or give feedback straight in the game.

[h2]Binoculars[/h2]

Players can get a new item: binoculars. They provide a lot more zoom than the regular scopes of rifles giving you the ability to scout your surroundings better.





[h2]Missions[/h2]

Our first missions are targeted for new players. By completing these missions players get different rewards. We will continue creating new missions in the coming patches.

[h2]Dinosaur spawns
[/h2]

Dinosaurs are now moving in their own territories. Different species have different territories. Dinosaur spawns have been balanced to provide a more even distribution of dinosaurs on the island.

[h2]New sound system
[/h2]

Ambience sound system was changed to provide a more vivid and dynamic experience. You can now hear a lot of new sounds from the world.

When a player goes through bushes he makes more sound.

[h2]Environment[/h2]

New trees, bushes and grass have been added to bring more variance into the world. The work continues in the coming patches.







[h2]Inventory[/h2]

Hovering items in Inventory now shows their name. Fixed some inventory bugs related to ammunition.

[h2]Other improvements
[/h2]

  • Depth of field is now reduced making the game sharper
  • Fixed some of the micro stutters
  • When player gets coins and xp he gets summary notifications of these
  • Player’s marker now works properly in map and is visible in compass and for other players
  • Giganotosaurus hp was slightly increased
  • Tyrannosaurus Rex and Giganotosaurus sounds can be heard further away
  • Added “Connecting to server” popup to main menu when game is connecting
  • Improved checking where player can’t respawn too near to dinosaurs
  • Dinos no longer air walk after going over a cliff and dinos no longer hop when walking up small inclinations
  • Fixed player icons in player menu
  • Fixed some caps from clipping player's head
  • Fixed player being able to climb huge rock
  • Reduced sound distance of helicopter and made fixes for it’s flying height based on terrain
  • Improved player sync
  • Dinosaurs create footprints more often making tracking more viable
  • New notification icons
  • Added new game settings for low end hardware
  • Hiding pistol no longer places right hand awkwardly


Thank you for reading and we look forward to hearing your thoughts.

Giganotosaurus Update (0.85)

Greetings dinosaur hunters!

In this update we add another dinosaur species to the island: Giganotosaurus. We’d like to hear your feedback, you can chat with us on Discord or give feedback straight in the game.

[h2]Giganotosaurus[/h2]

Giganotosaurus joins the carnivorous dinosaurs of the island. It is a large carnivore and a tough beast to hunt.





[h2]Rare dinosaur variants
[/h2]

All dinosaurs now have rare variations of them. These variants are tougher than regular members of their species. Dinos also now have variation on their max health based on their size. Claiming rare dinosaurs gives double the xp and coins. Claiming higher integrity trophies also gives more xp and coins.





[h2]Dinosaur spawn system rework
[/h2]

Dinosaurs spawn all over the map and move although the player isn’t near them. This greatly improves multiplayer as the whole island is filled with dinosaurs and all players encounter dinosaurs consistently. Dinosaur groups are now less common for T-Rex and some other species.

[h2]Environment improvement
[/h2]

The terrain now has 4 times more variants for environment types. New trees, bushes and a river were added. We will continue to add more variations and detail to the environment in the coming patches.



[h2]New special location: Cave
[/h2]

Players can now find a new special location on the island. The cave has a shop but is rather small in size. In the future we’re planning to expand it and add more content.

[h2]Reworked dinosaur visuals
[/h2]

Remade dinosaur looks and animations for Brachiosaurus and Triceratops. The new visuals offer greater realism, more detail and improved animations.



[h2]HUD shows how stealthy player is
[/h2]

We add one symbol to show how much noise the player is making and another to show how visible he is. This visual guide will help players to pay attention to their stealthiness. We have done improvements to dinosaur detection logic and take into account if the player is within a bush or a tree.

[h2]Player Character variants
[/h2]

Player now has 2 additional options for a character. Now you can choose the character and a hat for him.

[h2]Other improvements
[/h2]

  • Players can combine & split ammunition in inventory
  • Interact icon now has the name of the item next to it when looking at items on the ground
  • The game now reconnects to Steam & Backend after failing to connect, so you don’t have to reboot the game if connection fails.
  • Bullet hit effects are smaller near the player
  • While typing navigation keys are no longer accepted
  • Bullet collisions are now more accurate, they hit for example trees
  • Improved unstuck system for dinosaurs
  • Fixed some item stash related compass and sync issues
  • Chat no longer gives inputs in in-game menus
  • Player no longer gets stuck between some rocks
  • Distant dinosaur death behavior was improved
  • Contract achievement requirements are now more balanced
  • Sleeping sounds were added for dinosaurs
  • Pistol animations for 3rd person character were added
  • Lots of new movement sounds added for player
  • Initial load of the game world is now faster


Thank you for reading and we look forward to hearing your thoughts.

Sneak Peek #2 - New dinosaurs and many other improvements coming!

Greetings dinosaur hunters!

In this sneak peek article we will shed light on our future plans regarding the game. These improvements we plan to do in the coming patches. Thank you all for the feedback you’ve given so far!

All images you see in this post are work in progress images and are subject to change.

[h2]New dinosaur species: Carnotaurus, Giganotosaurus, Parasaurolophus, Pachycephalosaurus, ...[/h2]

We want to add more dinosaur species living on the island. Currently we are planning on adding two carnivores: Giganotosaurus and Carnotaurus. And two herbivores: Parasaurolophus and Pachycephalosaurus. And a new flying dinosaur: Thalassodromeus. We’ll also add other undeclared species.











[h2]Reworked dinosaur visuals
[/h2]

We are remaking dinosaur looks and animations for Brachiosaurus, Triceratops and Ankylosaurus. The new visuals offer greater realism, more detail and improved animations.





[h2]Rare dinosaurs[/h2]

All current dinosaur species will get rare variations. These are recognized from their skin that differs from the main population. Rare variations of dinosaurs are tougher to hunt. Hunting rare dinos will provide better rewards but they are much harder to find than the regular dinosaurs of their species.

[h2]Environment improvement[/h2]

Environment will become richer in variance including rivers and different types of biomes.



[h2]Dinosaur spawns rework[/h2]

We want to improve the way dinosaurs spawn on the island. We’ve already come up with a solution to spawn dinosaurs all over the map and make them move although the player isn’t near them. This also greatly improves multiplayer as the whole island is filled with dinosaurs and all players encounter dinosaurs consistently. Here is a screenshot from our testing map view showing how dinosaurs are all over the map in this improved spawn version:



[h2]Dinosaur behavior improvements
[/h2]

We want to improve the overall behavior of the dinosaurs. We want to add more territorial behaviour so dinos are not moving all over the map all the time. We will make adjustments to their aggressiveness too.

[h2]Hunting atmosphere improvement[/h2]

Player will get information in HUD how stealthy he is. We add one symbol to show how much noise the player is making and another to show how visible he is. These mechanisms were already in the game, this visual guide will just make it more clear for players. We have done minor improvements to dinosaur detection logic.



We are also going to make the ambience sounds more dynamic to provide a more vivid experience.

Multiple other improvements will also be introduced in the coming patches.

Thank you for reading and we look forward to hearing your feedback.

Patch Notes 0.84 - Mechanics Update

Greetings dinosaur hunters!

Thank you for all the feedback you’ve given! In this patch we address many things we’ve gotten feedback on after the latest patch. Let us know what you think of the changes. Remember also to visit our public Trello and vote for things you’d like to see in the game: https://trello.com/b/MaUlmNql/prehistoric-hunt-public-trello

[h2]Hunting buddies
[/h2]
Now all your Steam friends are by default your hunting buddies. This means when you join the same multiplayer session you will spawn closer to each other. Previously you had to add your Steam friends manually as your hunting buddies from the player list menu. If you want to remove a Steam friend from your hunting buddies you can still do it in the player list menu (default key bind for player list menu is P). We also fixed an issue with hunting buddy spawn location when players have moved from their original spawn location.





[h2]Player respawn improvements[/h2]

Once players die they no longer can respawn right on top of dinosaurs. This will prevent players from entering into a dying loop.

In the previous patch we introduced a mechanism when players die they drop half of their inventory. We changed it so the inventory will go down to three items in the worst case scenario. If a player has any ammunition at least one of these three will be a set of ammunition. So if you die and you only have three items left in your inventory you won’t drop anything. Equipped weapons (in weapon slots 1, 2 and 3) will always stay with you and are not calculated to this total. In these screenshots you’ll find a full inventory and one possibility of a worst case scenario:





[h2]Dinosaur behavior improvements[/h2]

  • Herbivores no longer panic when Utahraptors are near.
  • Utahraptors no longer attack the bigger herbivores.
  • Herbivores no longer do group attacks on players.
  • Herbivores are less aggressive towards players when they are in panic caused by chasing carnivores.
  • Dinosaurs notice a player who uses the flashlight from a greater distance. This distance is even greater during night time.
  • Dinosaurs now hear sounds the player makes when reloading or changing weapons and can react to this.




[h2]Other updates[/h2]

  • More loot spawn points have been added
  • Death markers are now displayed over special location markers
  • Player can no longer get stuck in shallow water


Thank you for reading and we look forward to hearing your thoughts.