1. Prehistoric Hunt
  2. News

Prehistoric Hunt News

The Second Anniversary Update has been released!



Greetings dinosaur hunters!

The game launched in Early Access two years ago and what better way to celebrate this than with a fresh update! We enjoy developing the game and are grateful to our great community for your support and feedback! Let’s keep going!

The key things in this update are tents and flares. Read through the patch notes to find what else is included!

Also: Join our Discord here if you already haven't!

https://discord.gg/sKEMnbF55T

Tents: Skip the night


In tents players can skip the night. Tent have been placed in fixed locations including the existing special locations and the new locations included in the update. Some of the special locations don’t have a tent and instead you can find a bed where to sleep. Tents can be used during nighttime to change the time to morning. Usage is free of charge.

Tents work in multiplayer too: All players will need to express will to skip the night. When the first player accesses a tent other players will get a notification that a player wants to sleep. When all players are within tents the nighttime is skipped. The waiting players see a status screen indicating how many players are still being waited for.





New locations


New discoverable locations have been added. There are now two types of locations: orange and blue. Orange locations are the old special locations with multiple vendors. Blue locations are the new locations. There are three types of locations with different capabilities:

  • Pick up point
  • Stash
  • Resting spot


[h2]Pick up points[/h2]

Pick up points act as one-way fast travel service. You’re able to fast travel from them to any special location (Orange points on the map).



[h2]Stashes[/h2]

Stashes include the global storage box. Here you can access your global storage items.



[h2]Resting spots[/h2]

Resting spots have a tent. You can spend the night there and continue your hunting journey in the morning.



Flares

Flares are now available! They are one use items which will scare some of the dinosaurs and distract others. They can be used to help you avoid some encounters.

Flares can be bought from the shop with cost of 15 credits. You’ll need to equip it in one of the utility equipment slots (slots 4-6). HUD will provide guidance to flare usage. First you take the cap of. Then you will attempt to light it. There is a chance the flare won’t ignite on every try.

Once lit, a flare can be held in hand, dropped, or thrown. Flares will burn for one minute.









New dinosaur model for Pteranodon


Pteranodon model got a visual rework.





View model adjustment


It’s now possible to adjust the view model which affects how player’s hands and weapon look on screen. Players can find the menu in game by going to options and clicking “Adjust view model”. You can adjust horizontal, vertical and depth offset.



Region change UI


Region change is now easier in the main menu and you can now see your ping to each region. Once you’ve selected Play game you can see option in bottom right to switch region.



Controller support improvements


Multiple improvements were done to make more of the game controls working with a controller.

  • A radial menu was introduced for use with controllers, default key bind D-pad up. With it players can select quickly all equipped items from slots 1-6.
  • Auto walk is now possible, default key bind left stick click
  • Flashlight default key bind was moved to right stick click
  • Changing scope zoom level is now possible, default key bind D-pad up / down
  • Inventory now works fully with controller.
  • Feedback menu now is fully usable with controller.
  • Added sounds when navigating menus with controller.
  • Improved navigation in scrolling lists when using controller.
  • Fixed minor issues in menus when using controller.
  • Improved bow shooting with controller.




Other improvements


  • Updated French translation (Thanks MagSouille!)
  • A crouch-icon is displayed in the HUD when player is crouching
  • UI was improved
  • Game engine has been updated
  • Bleeding amount increased from vital organ hits
  • Added sounds to UI buttons and elements that were missing sounds
  • Graphics settings are automatically adjusted from hardware settings
  • A notification is given on successful taxidermizing
  • Player’s currency is shown when trophy details screen is used
  • Game state export is now possible with F3 if you are stuck or some other game problems occur. You can send the game state export to developers with your bug report to help us analyze and hunt down the problem.
  • Improved equipment handling when server and local data does not match
  • Changed couple of tree textures for more variance
  • Optimized multiplayer event sending
  • Added missing translations


Bug fixes


  • Fixed an issue where Spinosaurus could clip inside terrain
  • Fixed issue where player didn’t respawn with full health
  • Added missing death location notification text
  • Storage and inventory weapon filter was fixed


Thank you for reading and we look forward to hearing your thoughts. What would you like to see next?

Development Blog #22 – Skip the night in tents!



Greetings dinosaur hunters!

Development is ongoing for tents where players can skip the night. New points of interest are being added to the map giving players more locations to find. All images are work in progress images and are subject to change.

Tents


Tents will give the players ability to sleep through the night. Usage of tent will only be possible during nighttime. Players will wake up in the morning.



A tent is being added to each special location. In addition there will be new locations on the map with just tents.

New locations


In addition to current special locations we are working on smaller locations. There will be three types of locations with different capabilities:

  • Pick up point
  • Stash
  • Resting spot


[h2]Pick up points
[/h2]

Pick up points will have fast travel capability with the familiar fast travel machine. You’re able to fast travel from there to any special location. You’re not able to fast travel to these new pick up points.



[h2]Stashes[/h2]

Stashes will include the global storage box. Here you can access your global storage items and interact with it the same way as with the box in current special locations.



[h2]Resting spots
[/h2]

Resting spots will contain the new tent. You can spend the night there and continue your hunting journey in the morning.



Flares


Flares are in development! The idea is they could be used to scare some of the dinosaurs and lure some of the bigger predators. They would be one use items available from the shop.





Other improvements
  • Game engine has been updated
  • Bleeding amount increased from vital organ hits
  • Added sounds to UI buttons and elements that were missing sounds


Bug fixes
  • Fixed an issue where Spinosaurus could clip inside terrain

These improvements you can expect to see in the next update :)

Thank you for reading and we look forward to hearing your thoughts.

The Modular Trophy Lodge Update has been released!



Greetings dinosaur hunters!

The modular trophy lodges are here! With the new system you are able to build a bigger and more customizable lodge. You can add new rooms of different types, trophy head wall mounts and various decoration items freely. Read through the patch notes to find what else is included!

Also: Join our Discord here if you already haven't!

Prehistoric Hunt Discord



New trophy lodge rooms


Players can now add new rooms into their trophy lodges. Your default room is the hall as previously. Now you will spot doors on walls that are highlighted with orange color in the editing mode. When you interact with the doors you can expand the lodge into new rooms.

There are three types of rooms to choose from:
  • Hall (the old default room in game), grid size 2x1, cost to unlock: 200, level required: 1
  • Room, grid size 1x1, cost to unlock: 200, level required: 3
  • Room with fireplace, grid size 1x1, cost to unlock: 400, level required: 5


New room types can be unlocked with credits. Once you’ve unlocked the type you can add as many as you want.

There's a limit to how many rooms you can add to the lodge. Each new room takes up space from your room grid. Starting from your default hall you can expand it with 2 grid slots in each direction making total amount of slots 30 (5x6).







New stand types


There are now five types of stands to display trophies:
  • Stand, Rectangle
  • Stand, Round
  • Stand, Wall
  • Stand, Wall Small
  • Stand, Rectangle with low profile


[h2]Trophy head wall mounts
[/h2]

With wall mounts players are able to display dinosaur heads on walls. There are two sizes of wall mounts: one for bigger and one for smaller dinosaurs. When adding dinosaur head for display the list will show compatible dinosaurs only in the list. Currently all dinosaurs can be placed on the wall stands except for Compsognathus, Gallimimus and Iguanodon.



[h2]Floor stands
[/h2]

In addition to rectangle stands new round stands were added. There’s also a new rectangle stand with lower profile.



Decoration items


New decoration items can be added to your lodge from the I menu. Most of the items need to be unlocked with player levels and credits but some of them are already open on the first level. Once you’ve unlocked an item you can place as many as you like. You can freely rotate and place the items. You can also remove these items one by one in the edit mode with E key.

Here is list of items you can add:
  • Chair, Leather cushion
  • Chair, Turquoise cushion
  • Table, Small
  • Table, Small type 2
  • Table, Small round
  • Table, Large
  • Bed
  • Bookshelf, Large empty
  • Bookshelf, Small empty
  • Bookshelf, Large with some books
  • Couch, Patterned cushion
  • Couch, Brown cushion
  • Couch, Green cushion
  • Stool, Turquoise cushion
  • Cupboard, Tall with glass door
  • Cupboard, Low with drawers
  • Coat hanger
  • Mirror
  • Shelf, Empty
  • Shelf, With drawers
  • Carpet, Large, Black and white
  • Carpet, Large, Red
  • Carpet, Small Square
  • Carpet, Small Round






Guidance to lodge usage


We’ve added a HUD to trophy lodge that players can show and hide with U key. The HUD is there to guide players to the controls with which you can add items and rotate them.

Floor stands will also display in which direction the dinosaur will be facing making placing them easier. This is shown with orange arrow on top of the stand when placing it.



Resetting your lodge


If you want to start over you can reset your lodge. This enables you to arrange rooms in different way. You won’t lose any unlocks or trophies if you reset the lodge, all of them can be placed again.



New dinosaur model for Carnotaurus


Carnotaurus model got a visual rework.



Other improvements


  • Updated French translation (Thanks MagSouille!)
  • UI grid can now expand when increasing capacity of global stash
  • New footstep sounds to trophy lodge
  • Trophy lodge lightning and reflections have been enhanced. Trophy lodge now uses screen space reflections and cube maps.
  • Improved tranquilizer rifle iron sights aiming


Bug fixes


  • Fixed controller issue in main menu where players weren’t able to select menu items
  • Inventory bug fixes
  • Minor bug fixes


Thank you for reading and we look forward to hearing your thoughts.

Development Blog #21 - Trophy lodge customization



Greetings dinosaur hunters!

We are currently working on several improvements to trophy lodges. There will be a way to add new rooms and customize the content of these rooms in various ways. All images are work in progress images and are subject to change.

[h2]New rooms to lodge
[/h2]
We are developing a more advanced system where players will be able to add more rooms into their trophy lodges. Currently we have implemented three types of rooms:

  • Hall (the current room in game)
  • Room
  • Room with fireplace








Each room has doors where you can extend the lodge by adding a new room.

[h2]New dinosaur stands
[/h2]
In addition to the square stand there will be two additional stands: Round stand and wall stand. Round stand is just a round stand on the ground to give some variance. The wall stand is something completely different as it allows hunters to display dinosaur heads on walls. We are planning to provide different kinds of backplate to the wall stand depending on the dinosaur score.







[h2]New furniture
[/h2]
Different kinds of chairs, tables, bookshelves, beds, couches, cupboards, hangers, mirrors and shelves can be freely added to your lodge.





[h2]Guidance to lodge usage
[/h2]
We’ve added a HUD to trophy lodge that players can hide with U key to take pictures. The HUD is there to guide players to the controls with which you can add items and rotate them.

Stands will also display in which direction the dinosaur will be facing making placing them easier. This is shown with an orange arrow on top of the stand when placing it.



[h2]Graphics update in lodge
[/h2]
Trophy lodge lightning and reflections have been enhanced. Trophy lodge now uses screen space reflections and cube maps.



These improvements you can expect to see in the next update :)

Thank you for reading and we look forward to hearing your thoughts.

Spinosaurus Update is Here!



Greetings dinosaur hunters!

Spinosaurus Update brings multiple improvements to the game including Spinosaurus and interchangeable rifle scopes. It’s again recommended to check these patch notes before playing!

Thanks again for your feedback and ideas! ːsteamhappyː Many items in this update are a result of your direct feedback. Join our Discord here if you already haven't:

Prehistoric Hunt Discord

New dinosaur: Spinosaurus


The island's first semiaquatic dinosaur Spinosaurus is here. It’s a large carnivore that can move both in land and water. It is a very fast swimmer so beware of it while in the water!





Interchangeable rifle scopes


Rifles no longer have built in scopes. Instead their default sights are now iron sights and you can attach a scope of your liking to the weapon. There are multiple scopes to choose from.

Please note that your existing rifles don’t have any scopes on them now by default. You need to travel to the nearest special location to buy one.



In the shop you can now find a new item category called “Sights” where you’ll find all purchasable scopes. Currently the selection is following:

  • Standard 2x20 Rifle Scope. A standard fixed zoom scope. This was previously the built-in scope of rifles.
  • Standard 4x20 Rifle Scope. A standard fixed zoom scope.
  • 2-4x24 Rifle Scope. An adjustable scope for shorter distances.
  • 4-8x32 Rifle Scope. An adjustable scope for longer distances.




These scopes are usable with these weapons:
  • Basic rifle
  • Hunting rifle
  • 50 cal rifle


In your inventory you’ll now find an attachment slot next to your equipped weapons. This is where you can drag & drop a scope.



The basic rifle model was updated to include iron sights and a rail to mount scopes.



The hunting rifle model was updated to include iron sights.



Some of the scopes have adjustable zoom. The zoom level can be adjusted with mouse scroll when scoped in. When not scoped in, the mouse scroll will change to the next weapon like it has worked previously.

AI improvements: Drinking dinosaurs & other


Dinosaurs have new behavior: They now need to have a drink regularly. This gives hunters a new way to find dinosaurs by looking for water sources the dinosaurs use. The behavior currently affects Brachiosaurus, Ankylosaurus, Triceratops, Gallimimus, Pachycephalosaurus and Iguanodon.



Dinosaur detection logic was updated. New behavior was added to dinosaurs to take into account swimming players.

Swimming


Players are now able to access water areas with swimming. Players are only able to access inventory and flashlight while swimming, no items can be held in hand. Auto movement can be used and using shift makes the character swim faster. Players aren’t able to dive yet.

When a player dies while swimming their dropped inventory can be found on death location on the surface.

All dinosaurs that fall in water can now be claimed. Their bodies will stay near the surface.



Ground texture improvements


  • All ground has now a bit more detail
  • Rock texture was renewed




Modding improvements


  • Custom Map Support
  • Terrain Editor
  • Custom Mesh and Material Support
  • Custom Sound Support
  • New mod parameters
  • Improved error reporting in mod config files to help find issues in them




New translations


  • Added French translation (Thanks MagSouille)

If you want to help translate Prehistoric Hunt to new languages, you can join our #community-translations channel in Prehistoric Hunt Discord. There you’ll find the game dictionary and get help with the work. We are really thankful for your support! :)

New dinosaur models


  • Giganotosaurus got a visual rework: New model
  • Pachycephalosaurus got a visual rework: New model and new textures.




Other improvements


  • Daytime is now longer
  • Player no longer makes slow slides on hills. When the hill is steep enough, the player will start a bigger slide.
  • Dinosaur turn animations are now more realistic. It takes more time for them to pivot to different directions.
  • Loot box texture was improved
  • Shotgun and revolver reload can be canceled after each separate shot is reloaded. To cancel, hit R or left mouse button.
  • Adjusted Brachiosaurus and Gallimimus size to be more realistic
  • Player view is now slightly higher from ground
  • Secondary inputs can now be disabled in the menus. This is a possible fix for reports of character moving on it’s own.
  • Improved cone tree detail
  • Start inventory now contains separate basic rifle scope
  • Weapon positions are saved between sessions


Bug fixes


  • Fixed issue where dino names were invisible in leaderboard menu
  • Fixed localization issues
  • Fixed note menu scaling
  • Possible fix to menu switching
  • Fix for Steam authentication failing sometimes
  • Player can now holster all equipment
  • Fixed inventory issues when at full capacity and trying use and unequip items
  • Fixed issue with inventory showing zero bullets after death
  • Fixed shotgun shot multiply issue in multiplayer
  • Fixed player typing in chat opening inventory when i-key is pressed


Thank you for reading and we look forward to hearing your thoughts.