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Development Blog #20 - Spinosaurus and drinking dinosaurs!

Greetings dinosaur hunters!

We are currently working on multiple improvements including Spinosaurus and AI improvements with a mechanism that dinosaurs will get thirsty and need something to drink. All images are work in progress images and are subject to change.

[h2]Spinosaurus[/h2]

Spinosaurus is in development and will feature new behavior not seen with other dinosaurs. Our Spinosaurus will be semiaquatic meaning it lives both on land and water. It will be interesting to run into this beast in water …





[h2]Dinosaurs drinking
[/h2]

In the future dinosaurs will be able to gather near water to go for a drink. A dinosaur group will get thirsty and then find a water source to drink up. We are defining drinking areas for different dinosaur groups.





[h2]Player swimming
[/h2]

We want to provide access to both shallow and deep water for players. There are areas in the map where the player would need to evade a lot of water to go to another place and the possibility to swim will make traveling easier in these cases.





[h2]Island texture improvement
[/h2]

Work has been done to improve the ground texture of the island to show more detail. Here are two examples with before and after shots of current progress:

Before:


After:


Before:


After:


Thank you for reading and we look forward to hearing your thoughts.

Small Summer Patch has been published!

Greetings dinosaur hunters!

We’ve released a small summer patch containing various bug fixes and some improvements including an example survival mod.

General improvements


  • Integrity shown in trophy lodge trophies
  • Dinosaur name and description shown in trophy lodge trophies




Example mod: Survival mod


We’ve created an example survival mod which is basically a wave based survival mode. As the player completes waves new equipment is awarded to face upcoming challenges. The mod is available in Steam Workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=2832891138


Check instructions from our website regarding how you can mod the game: https://prehistorichunt.com/mod-documentation/



Modding improvements


  • Added "restart_on_respawn" parameter
  • Added "movement_points" parameter
  • Added "spawn_points" parameter
  • Added "random_spawnpoint" parameter
  • Added “player_position” parameter
  • Added "start_health" parameter
  • Added "inventory" parameter
  • Added "equipment" parameter
  • Added “dinosaurs_alive” default parameter
  • Added noclip flying toggle in mod menu
  • Added rotation adjustment when placing objects in mod menu
  • Added object preview visual when placing objects in mod menu
  • Added new placeable walls


Bug fixes


  • Fixed issue where mission popup would spam audio
  • Fixed issue where dinosaur would get stuck on attack loop after killing player
  • Fixed issue where inventory drop upon death would cause small duplication
  • Fixed issue where game failed to load player inventory, equipment and currencies after creating player profile


Thank you for reading and we look forward to hearing your thoughts.

Albino Update is Here!



Greetings dinosaur hunters!

The latest update brings new wanted skin types for dinosaurs. There are also new parameters in the scoring system with the introduction of Legendary score. Read on to find all patch content.

New dinosaur skin types: Albino and melanistic


Each dinosaur species has got two new skin types that are very rare and challenging to find!

The full list of dinosaur skin types is now:
  • Common
  • Rare
  • Melanistic
  • Albino

[h2]Albino[/h2]

Dinosaurs with albino skin condition have a very light/white skin color. Albinos are the hardest to find as chances of spawning one are small. They will give you the highest rarity score from such dinosaurs. They are also quite easy to spot as they don’t really blend in the environment!





[h2]Melanistic[/h2]

Dinosaurs with melanistic skin condition have a really dark/black skin color. Melanistic dinosaurs are very rare but not as rare as albinos. They will give you higher rarity scores than rare skin type dinosaurs.





New score class: Legendary


Legendary is the new highest score you can get. The game score ranks are now the following:
  • None
  • Bronze
  • Silver
  • Gold
  • Diamond
  • Legendary

Trophy score variables were also adjusted to house more variables for scores. There are three new variables:
  • Rarity bonus: When a dinosaur is of albino or melanistic or rare skin type you’ll get bonus score depending on level of rarity.
  • Heart shots bonus: Depending on how many shots hit the heart you’ll get an increase in this bonus. Hits are counted both from shots that first hit the heart and which penetrated to eventually hit the heart.
  • Difficult gun bonus: When a dinosaur is shot with a difficult weapon you’ll get an increase in this bonus.

The existing “Rarity bonus” variable was renamed to “Weight bonus” because that’s what it is. Your existing scores won’t be affected by these changes.



Modding improvements
  • Fixed some null issues with parameters
  • Added notification event
  • Player position can be set as position
  • Added default “dinosaurs_alive” parameter
  • Added “parameter_smaller_than” condition
  • Added new placeable wall


Other improvements
  • Improved connectivity: Game tries to reconnect to server for maximum of 30 seconds if internet connection is dropped before throwing player back to the menu
  • Pachycephalosaurus rare skin was changed to better distinguish it from other skin types
  • Utahraptor rare skin was changed to better distinguish it from other skin types
  • Weight is now more precise resulting in better generation of different dinosaur classes


Bug fixes
  • Drag & drop of equipment automatically closes the equipment dialog box if one is open. This fixes the possibility of losing equipment if moving equipment when dialog was left open.
  • Mission suggestion dialogs appear only after the player has left the shop view. Fixes player movement that previously was possible with shop open when a mission was suggested.
  • Fixed issue where dinosaur could get stuck in attack loop.
  • Fixed issue where upon death storage box expansion could drop.



Thank you for reading and we look forward to hearing your thoughts.

Trophy Lodge Update is Here!



Greetings dinosaur hunters!

It’s highly recommended to check these patch notes as there are changes to how the inventory works.

Before going into the update details we want to thank our great community for your support! :) We keep getting steady feedback from you guys and we truly appreciate it. As always we like to know what you want to see: What new stuff would you add? What current stuff would you like to change? All ideas are welcome! :)

The update brings trophy lodges and a reworked inventory system among multiple other improvements!

Trophy lodges


All players now have access to trophy lodges. Trophy lodges can be used to put on display your taxidermied dinosaurs. With the new taxidermy option you can start harvesting your own trophies!



You can freely place stands in your trophy lodge. Stands are placed with i-key. You can rotate them freely using mouse scroll. Once you’re satisfied with the position hit left mouse button and a stand will appear where the yellow stand marker is. You can remove stands freely too.



To place a dinosaur on the stand press E. This will give you list of all the dinosaurs you’ve sent to be taxidermied. Please note the dinosaur size with stand placement!



Once a dinosaur is on a stand you can inspect its details with E. You will see a stat screen showing its score and date among other details.



You can replace dinosaurs on stands without removing stands first. You will not lose any of your taxidermied dinosaurs this way, they will go back to the taxidermied dinosaur list.

Taxidermy

With trophy lodges we introduce a taxidermy option for dinosaurs you’ve hunted. When visiting the harvest screen you can choose to send the dinosaur to be taxidermied. Taxidermied dinosaurs will not give you any rewards and can’t be used for contracts. Taxidermy will cost a different sum depending on the species. You will see the cost in the button. A helicopter will pick up the dinosaur.



Inventory rework

A new inventory system based on total capacities is a part of this update. We are giving up the old grid based system to determine what items can fit in inventory. The new system will calculate capacity sum from all items carried without the need to make room for them in the grid.

The new inventory introduces these improvements:

  • Players have a total capacity they can carry. Each item requires some capacity from your inventory. You can see the amount of used capacity in the bottom of the screen.
  • Drag & drop works everywhere.
  • Players no longer have to combine ammunition as all ammunition of the same type is shown in one chunk and is combined automatically.
  • Once an item can’t fit in inventory or storage box player gets a notification about it.
  • The new inventory has tabs which sort the items with types. Default view shows all items (backpack icon).
  • The new inventory shows what ammunition your equipped weapons use and how much ammunition you are currently carrying for them.
  • Numbers are shown next to equipped items to show their hotkey.
  • You can transfer a certain amount of ammunition by right clicking it and choosing “Store amount”. This will open a dialog that lets you pick the amount of transferred ammunition.
  • Inventory drop upon death has been adjusted: You will lose ammunition more equally from your weapons and the amount dropped is more fair compared to previous inventory system.






It is possible when you now start playing you will have overcapacity in your inventory or storage box because of the inventory migration. You can deal with it by purchasing more space in your storage box if you want to keep all of it. You cannot add any items to your inventory or storage box before you’ve dealt with the possible overcapacity situation.

Additional storage box space

Additional storage box space can be purchased from the shop. Each purchase increases your storage box capacity by 10 units. Every additional purchase of 10 units will increase the cost.



Steamworks integration

Players are now able to publish their mods to Steam Workshop and to subscribe to mods in Steam Workshop. Dinosaur properties can now be fully customized in mods. We will share mod documentation soon.



Environment improvement: Big bushes

The whole island has gotten more vegetation on it. There are new bigger bushes of multiple types. They provide cover for players and dinosaurs and make it harder to spot dinosaurs in many areas.













Death marker in compass

Death markers can now be clicked in the map view to show death location in your compass. You can deactivate the death marker from your compass by clicking it again. Chosen death marker won’t disappear from compass before you deactivate it.



Other improvements
  • Scope animation has been added
  • Larger carnivores no longer always investigate with running
  • Player can hold breath with binoculars
  • Player level and currency shown in map etc menus
  • Tyrannosaurus Rex footsteps can be heard further away
  • Adjusted post processing
Bug fixes
  • Tracking complete notification text fixed
  • Hunt unknown pinpointed dinosaur contract no longer shows dinosaur type in info screen


Thank you for reading and we look forward to hearing your thoughts.

Development Blog #19 - Trophy lodges are coming!



Greetings dinosaur hunters!

Another update is being worked on including trophy lodges. All images are work in progress images and are subject to change.

[h2]Trophy lodges
[/h2]

All players will get a chance to own their own trophy lodges with the coming update. It has to be purchased first and after that you’ll be able to send taxidermied dinosaurs to your lodge. It will be accessible from the main menu.





You can choose to display the whole dinosaur or just the head. Multiple dinosaurs can be fitted into the lodge. We are most likely going to put a player level requirement before a trophy lodge can be purchased.

[h2]Taxidermy[/h2]

With trophy lodges we’ll introduce a taxidermy option for dinosaurs you’ve hunted. When visiting the harvest screen you can choose to send the dinosaur to be taxidermized. Taxidermied dinosaurs will not give the player any cash rewards. Taxidermy will cost a different sum depending on the species.



[h2]Steam Workshop integrated
[/h2]

Players will be able to publish their mods to Steam Workshop and to subscribe to mods in Steam Workshop.



[h2]Storage box size increase
[/h2]

The storage box will be expandable after the next update. The extra space will cost some credits.

These were some of the features you will be seeing in the next update.

Thank you for reading and we look forward to hearing your thoughts.