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Weekly Update 06/13/25

This week we have removed all maps that were released on the Futureman Update. This will hopefully make the newer maps show up more often.

There are no maps this week as we have been working on the Shotgun nerf and Legros buff.

Shotgun Nerf

Shotguns have had their effective range reduced heavily, shotguns will no longer deal large amounts of damage when you are outside of a 2.5 tile range. This will mean that shotguns will have to show themselves in order to deal damage making them more clearable and more fair. This has affected all shotguns (Tub, Shorty, DL-20, Auto Shotgun).

Shotguns have also had their damage modifiers tweaked, they are now the following:

Head was 2 now 1.4
Torso was 1.5 now 1
Abdomen was 1.25 now .75
Upperarm was 1 now .75
Forearm was 1 now .75
Hand was 1 now .5
Thight was 1 now .75
Calf was 1 now .75
Foot was 1 now .5

This has reduced how much damage each pellet can do and so you must hit all pellets on the Tub to be able to kill someone with it. The strange 1.4 headshot multiplier is to make the gun have a skill shot where if you are able to hit all headshot pellets then the effective range will be increased slightly.

We have also removed two Shorty's from the defender rack and added two Gats to balance out the removal of the secondaries.

Legros Buff


The Legros has had a small RPM tweak from 240 RPM to 260 RPM, this makes the gun feel a lot nicer and would allow for more shots to be put down range.

Fixes/Changes
  • Removed Match Count from loading screens and in-game, it will still be visible on player profiles and in the top right of the main menu
  • Fixed Killhouse Stage hitboxes meaning that molotovs will now stay ontop of them and not fall through them resulting in almost invisible molotovs
  • Fixed DAWN map view issues