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Update: Urgent Lance

[h2]Version 442[/h2]

This update is our first weekly patch of the Beta! Up until now we have just been putting out hotfixes to issues as soon as we can, having only gone into beta less than two weeks ago. We're hoping to issue substantial updates every Monday, with a blend of changes responding to player feedback, as well as the introduction of important planned features.

Gameplay Changes


  • Casual - No longer is 6 random maps, but the same 3 maps both halves
  • Fix for spine bug reversion that caused "FOV shifts" when changing weapons and such
  • Player crouch hitbox now correct size, should no longer fit under tables unintentionally
  • Bomb beeping now only occurs when you are nearby, unless it's in panic beep mode (
  • The bomb beeping change also applies in training as well to make it less annoying
  • Fix for flares not turning on after being thrown
  • Fan damage is disabled until we address the underlying issue (undocumented change in last update)
  • VS Screen camera and post FX cleared up (undocumented change in last update)
  • Player movement interpolation includes momentum to reduce ADAD spam and smooth out small hitches as players change direction
  • Performance optimization and bugfixes made by unifying the player hud shared by different viewports such as map view, NVGs, scope, etc.
  • The above should fix issues with healthbar flashing when switching views, players being in a different order on the map view, and some others.
  • Glass should break properly when coming into contact with players
  • Molotovs have had their range shortened and damage buffed to prevent attackers from just running through them with little damage


Weapon Changes


[h3]Intent of changes ahead[/h3]
There are a lot of changes here, like movement speed, gun balance and changes to hipfire/brace accuracy values and this is here to clarify the intent behind some of these.
The BLK-TAR and F1-Legros were both over-performing and some of these changes are designed to bring all the rifles in line.
The F1-Legros specifically had some tuning to tone down how effective the gun is against body shots, and along with the BLK-Tar now requires two body shots after hitting a headshot for a kill.
Changing the movement speed has two parts: Moving the brace fire towards what the Aim mode currently does and making aiming more deliberate with the addition of slowing down the ADS speed; and slowing down heavy weapons from rushing forwards full speed, like the auto-shotgun.

  • Shotgun should only cycle instead of loading a shell when needing to RACK
  • Aim now takes 200ms to engage (animation slower) up from 100ms
  • Brace is still 100ms
  • Scoped aim is 300ms
  • Sprint now blocks Aim/Brace for 100ms
  • Scoping in on MAWP/SABR was changed so scope blocks view less
  • Movement speed on a per gun basis, smaller guns have higher movement speed than bigger guns
  • All weapons now move 20% slower when Braced. Aim speed is the same
  • Weapons with lasers are now laser accurate when bracing. This the GAT9, KR82u, NACK11, BLK-TAR, AP25, and PK57
  • Aim and Brace accuracy no longer activate instantly, laser only shows up when actually fully getting effects of brace fire
  • Transition between brace and ADS induces small period where aiming is hipfire accurate, thus the laser turns off


[h3]Attacker Weapons:[/h3]
  • AP25: Recoil increased by roughly 25%
  • BLK-TAR: 440 RPM to 390 RPM. HS 2.5x to 2.0x. Hip speed reduced by 10%, Brace speed reduced by 20%. Recoil Increased by roughly 30%
  • DL-12: Hip speed reduced by 10%, Brace speed reduced by 20%. Hip fire cone spread increased by 150%
  • PK57: Aim speed increased by 20%. Movement speed increased by 10%. Horizontal recoil increased by 30%
  • SAB-R: Has been upgraded to a full-color NVG scope! Hip speed reduced by 15%, Brace speed reduced by 20%


[h3]Defender Weapons:[/h3]
  • F1-LeGros: damage 50 -> 38, Hip speed reduced by 10%, Brace speed by 20%
  • Ingmar57: Hip speed reduced by 10%, Brace speed reduced by 20%
  • Gruber5: damage 20-22, HS 2.5 -> 2, Brace speed reduced by 20%
  • KR82: Brace speed reduced by 10%. Brace fire recoil increased by 20%
  • TUB-12: Brace speed reduced by 10%. Hip fire cone spread increased by 150%
  • NACK-11: Brace speed reduced by 10%. Brace recoil increased by 20%
  • LS45: Laser removed. Aim speed increased by 20%, Brace speed reduced by 10%, Hip speed increased by 10%
  • GAT9: Aim speed increased by 20%, Hip speed increased by 10%
  • Super Shorty: Brace speed reduced by 10%. Hip fire cone spread increased by 150%
  • MAWP: Hip speed reduced by 15%, Brace speed reduced by 20%
  • Auto Shotgun: Hip speed reduced by 15%, Brace speed reduced by 20%


Misc changes + UX changes
  • Sorting player list to put friends on top
  • Escape to close chatbox does not ask to quit
  • Fix issue for refresh button becoming non-interactable
  • Fix for outlines continuing to exist after looking away occasionally
  • VS Screen music added
  • Fix "Switching sides" on wrong round
  • Home screen advertises DPL
  • Home screen patch notes link now links to steam news hub
  • Attackers/Defenders win (end of match) banner shown in spectator, new hotkeys for spec