Update 496: Purple Cause
[h3]This update is mostly QoL changes and fixes, such as improving input reliability or saving voice input settings, along with an optimization pass for animations.[/h3]
[h2]Gameplay Changes[/h2]
[h2]UI Changes[/h2]
[h2]Gameplay Changes[/h2]
- Bug fixes for the team kill reprimand system (kicking wrong player, requiring reprimands across multiple rounds, bug that broke killfeed)
- Ignore teamkills during extraction phase at end of half or when match is over for the reprimand system
- Another update to input reliability; this is to attempt to reduce the desync experienced by sometimes having your inputs ignored, such as swapping weapons or deploying equipment.
- Optimizations for animations, to reduce the cost of animating all players in a match
- Partial fix for some death animation issues
- Texture fix for character eyes being very dark
- More detailed analytics were added to the clients and servers to help us diagnose gameplay issues
[h2]UI Changes[/h2]
- Changed friends list to auto-refresh upon receiving an invite
- View steam profile option was added to the drop down that is activated when clicking on a player
- Profanity filter for text chat - this does not activate for normal curse words
- Save microphone input device settings to the config so it doesn't have to be reset after the game closes
- Added notification above chatbox for receiving invite or request to join. This is meant mostly to help show you invites when you are not on the Multiplayer screen (such as in settings or training)
- Being disconnected from GECNet now gives some kind of error message instead of just dumping you back onto the menu
- Moved some menu GUI elements to avoid overlap of error messages
- Ignore "Lag Detected" when loading