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Update: Timber Supremacy

[h3]Optimizations, fixes (like scope bug), region selection changes, added teamkill punishment, some additional fixes and changes.[/h3]

[h2]Optimizations[/h2]
  • Optimizations are an ongoing process, with this update we have added a few more optimizations that should be around another 10-20% gain for players. One of the primary optimizations was in regards to how shooting was handled to make help make firefight framerates smoother on some machines.


[h2]Gameplay Changes[/h2]

  • Fix for players having to manually press F8 to get out of the loading screen / map view after loading into a new round
  • Fix bug where scoped weapons would stop being able to scope in for the original owner after being dropped
  • Molotov fire now constantly makes a burning sound while the fire is active on the ground
  • Fix for charge detonations sometimes not correctly damaging players or wire, this should make them more consistent
  • Fix for players loading both the current level background and the next level background
  • Weapon sway polish, new set of anims for the auto shotgun sway animations


[h2]Teamkill Punishment[/h2]

  • Teamkills now result in an action box that appears for the player who was killed asking if they would like to punish for this teamkill, if enough people punish for teamkills throughout the match then the offending player will be kicked. This is the start of general anti-griefing and player reporting we are beginning to work on. We are aware that it is not perfect, for example that it shouldn't count teamkills after a match ends or side swap is occuring, and there is more planned in this area.


[h2]UI Changes[/h2]

  • Region selection update to clarify the region selection, added helpful explanations, and moved around some of the buttons. The starred selection identifies your primary region.
  • Added a settings button that turns off player icons from steam, this is to allow you to hide offensive steam profile pictures
  • Fixed icon that you are supposed to click to mute players being too transparent in the menu to actually see