Update 546: Fortune Tide
This week's update features new impact sounds for gunfire (headshot dink!), network optimizations, a fix to help reduce crashes when returning to menu on some machines (more later), and some more balance tweaks to round out our balance changes from last week.
[h2]Balance tweaks:[/h2]
[h3]Attacker[/h3]
[h3]Defender[/h3]
Gameplay Changes:
- New impact sounds for body and headshot hits
- New sound for friendly fire, give negative feedback for shooting wrong team
- Optimization and reduction of network traffic usage
- Fix jump penalty offset when firing from non-ADS stances in jump penalty state.
[h2]Balance tweaks:[/h2]
[h3]Attacker[/h3]
- Retuned flashbang flash to be more consistent based on the angle at which you are looking at it, as well as the distance to the flashbang.
- Increased the rate of falloff for the initial flash punch by 100%. So half the aim punch at the same distance.
- Nerfed smoke grenade, time reduced from 20s to 12s.
[h3]Defender[/h3]
- Barbed Wire slow increased to 55% up from 50%
- Barbed Wire sprint slow increased to 65% up from 50%
- Buffed molotov, size increased 15%, damage increased up to 120dps up from 75dps. (note the previous patch notes listed a reduction of 15% size in the molotov, this was actually a 30% reduction and is now 15%)
- Fixed issue where gecnet would accept requests to join on private matches from relevant users
UI/Menu Changes:
- Reduction in amount of calls made when reloading to main menu to help with some crashes after a match
- Added instructions on how to the update game client if you connect and get the "Needs update" warning.
- Added new video to training section
- "Servers are locked down" > "Servers are being updated"