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Update 546: Fortune Tide

This week's update features new impact sounds for gunfire (headshot dink!), network optimizations, a fix to help reduce crashes when returning to menu on some machines (more later), and some more balance tweaks to round out our balance changes from last week.

Gameplay Changes:
  • New impact sounds for body and headshot hits
  • New sound for friendly fire, give negative feedback for shooting wrong team
  • Optimization and reduction of network traffic usage
  • Fix jump penalty offset when firing from non-ADS stances in jump penalty state.


[h2]Balance tweaks:[/h2]

[h3]Attacker[/h3]
  • Retuned flashbang flash to be more consistent based on the angle at which you are looking at it, as well as the distance to the flashbang.
  • Increased the rate of falloff for the initial flash punch by 100%. So half the aim punch at the same distance.
  • Nerfed smoke grenade, time reduced from 20s to 12s.


[h3]Defender[/h3]
  • Barbed Wire slow increased to 55% up from 50%
  • Barbed Wire sprint slow increased to 65% up from 50%
  • Buffed molotov, size increased 15%, damage increased up to 120dps up from 75dps. (note the previous patch notes listed a reduction of 15% size in the molotov, this was actually a 30% reduction and is now 15%)
  • Fixed issue where gecnet would accept requests to join on private matches from relevant users




UI/Menu Changes:
  • Reduction in amount of calls made when reloading to main menu to help with some crashes after a match
  • Added instructions on how to the update game client if you connect and get the "Needs update" warning.
  • Added new video to training section
  • "Servers are locked down" > "Servers are being updated"