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  3. Update 558: Ironclad Fist

Update 558: Ironclad Fist

The matchmaking and UI systems got a large overhaul in this update to change how teams are made up, allowing them to be made up of separate squads of players. Besides this, there were some minor optimizations to the client as part of the ongoing optimization efforts, and changes to content which unfortunately requires a full redownload of all content for this update.

[h2]UI/Menu Changes:[/h2]
  • Changed the format of how teams and squads are arranged for matchmaking and matches
    - Squads going into a match are now considered seperate from the Team
    - You can see who makes up which squads on your Team
    - Team names are seperate from squad names and squad names will only be used for the team when the whole team is made of one squad
    - When a match is ending there is an option to exit the match as just your squad and not with the team
  • Added a small popup that asks if you want to queue for both ranked and casual if only queuing for casual
  • Fix for casual being unselected sometimes when exiting a match when you were previously queuing for casual


[h2]Client:[/h2]
  • Another pass on optimizations to incoming bandwidth used by the server to send data to the client.
  • Another fix for a memory leak


[h2]Content:[/h2]
  • Glass decals on certain double swing door windows has been disabled
  • Adjustments to flash effects on player kill for visibility
  • Killhouse post effect and color grading tweaks
  • Platform hardening for misc clusters in factory and cstore exteriors